forked from: [Stardust] + [Alternativa3D]
Stardust + Alternativa3D
*
* @author paq89
/**
* Copyright bunta ( http://wonderfl.net/user/bunta )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mkZv
*/
// forked from paq's [Stardust] + [Alternativa3D]
/*
* Stardust + Alternativa3D
*
* @author paq89
*/
package
{
import flash.display.Sprite;
import net.hires.debug.Stats;
[SWF(width=465, height=465, backgroundColor=0xffffff, frameRate=60)]
public class Init extends Sprite
{
public function Init():void
{
addChild(new Main());
addChild(new Stats());
}
}
}
import alternativ5.engine3d.controllers.CameraController;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.core.Scene3D;
import alternativ5.engine3d.core.Surface;
import alternativ5.engine3d.display.View;
import alternativ5.engine3d.materials.DevMaterial;
import alternativ5.engine3d.materials.FillMaterial;
import alternativ5.engine3d.materials.WireMaterial;
import alternativ5.engine3d.primitives.Box;
import alternativ5.engine3d.primitives.Plane;
import alternativ5.types.Point3D;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
import frocessing.color.ColorHSV;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.AlphaCurve;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.actions.ScaleCurve;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.events.EmitterEvent;
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.common.particles.Particle;
import idv.cjcat.stardust.common.particles.ParticleIterator;
import idv.cjcat.stardust.common.renderers.Renderer;
import idv.cjcat.stardust.common.utils.construct;
import idv.cjcat.stardust.threeD.actions.Deflect3D;
import idv.cjcat.stardust.threeD.actions.Gravity3D;
import idv.cjcat.stardust.threeD.actions.Move3D;
import idv.cjcat.stardust.threeD.actions.Spin3D;
import idv.cjcat.stardust.threeD.deflectors.PlaneDeflector;
import idv.cjcat.stardust.threeD.emitters.Emitter3D;
import idv.cjcat.stardust.threeD.fields.UniformField3D;
import idv.cjcat.stardust.threeD.initializers.Initializer3D;
import idv.cjcat.stardust.threeD.initializers.Omega3D;
import idv.cjcat.stardust.threeD.initializers.Position3D;
import idv.cjcat.stardust.threeD.initializers.Rotation3D;
import idv.cjcat.stardust.threeD.initializers.Velocity3D;
import idv.cjcat.stardust.threeD.particles.Particle3D;
import idv.cjcat.stardust.threeD.zones.CubeZone;
import idv.cjcat.stardust.threeD.zones.SinglePoint3D;
import idv.cjcat.stardust.threeD.zones.SphereCap;
/**
* BasicTemplate for Alternativa3D
* Alternativa3Dを扱いやすくするためのテンプレートです
* @author Yasu
*/
class BasicTemplate extends Sprite{
/**
* シーンインスタンスです。
*/
public var scene:Scene3D;
/**
* ビューインスタンスです。
*/
public var view:View;
/**
* カメラインスタンスです。
*/
public var camera:Camera3D;
/**
* カメラコントローラーです。
*/
public var cameraContoller:CameraController;
private var _viewWidth:int;
private var _viewHeight:int;
private var _scaleToStage:Boolean;
/**
* 新しい BasicTemplate インスタンスを作成します。
* @param viewWidth
* @param viewHeight
* @param scaleToStage
*/
public function BasicTemplate(viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true) {
_viewWidth = viewWidth;
_viewHeight = viewHeight;
_scaleToStage = scaleToStage;
// Creating scene
scene = new Scene3D();
scene.splitAnalysis = false; // not analysis for performance
scene.root = new Object3D();
// Adding camera
camera = new Camera3D();
camera.z = -1000;
scene.root.addChild(camera);
// camera contoller
cameraContoller = new CameraController(this);
cameraContoller.camera = camera;
// set view
view = new View();
view.camera = camera;
addChild(view);
// stage
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
/**
* 初期化されたときに実行されるイベントです。
* 初期化時に実行したい処理をオーバーライドして記述します。
*/
protected function atInit():void {}
/**
* 初期化されたときに実行されるイベントです。
* 初期化時に実行したい処理を記述します。
*/
private var _onInit:Function = function():void { };
public function get onInit():Function { return _onInit; }
public function set onInit(value:Function):void {
_onInit = value;
}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング前に実行したい処理をオーバーライドして記述します。
*/
protected function atPreRender():void {}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング前に実行したい処理を記述します。
*/
private var _onPreRender:Function = function():void{};
public function get onPreRender():Function { return _onPreRender; }
public function set onPreRender(value:Function):void {
_onPreRender = value;
}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング後に実行したい処理をオーバーライドして記述します。
*/
protected function atPostRender():void {
}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング後に実行したい処理を記述します。
*/
protected var _onPostRender:Function = function():void{};
public function get onPostRender():Function { return _onPostRender; }
public function set onPostRender(value:Function):void {
_onPostRender = value;
}
/**
* レンダリングを開始します。
*/
public function startRendering():void {
addEventListener(Event.ENTER_FRAME, onRenderTick);
}
/**
* レンダリングを停止します。
*/
public function stopRendering():void {
removeEventListener(Event.ENTER_FRAME, onRenderTick);
}
/**
* シングルレンダリング(レンダリングを一回だけ)を実行します。
*/
public function singleRender():void {
onRenderTick();
}
/**
* @private
*/
private function init(e:Event = null):void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.HIGH;
// resize
stage.addEventListener(Event.RESIZE, onResize);
onResize(null);
// render
startRendering();
atInit();
_onInit();
}
/**
* @private
*/
private function onRenderTick(e:Event = null):void {
atPreRender();
_onPreRender();
scene.calculate();
atPostRender();
_onPostRender();
}
/**
* @private
*/
private function onResize(event:Event = null):void {
if (_scaleToStage) {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}else {
view.width = _viewWidth;
view.height = _viewHeight;
}
}
}
//----------------------------------------------------------------------------------------------------------
class Main extends BasicTemplate
{
private var emitter:Alternativa3DEmitter;
private var container:Object3D;
/*
* コンストラクタ
*/
public function Main():void
{
super(465, 465);
}
/*
* 初期化時に実行する処理
*/
override protected function atInit():void
{
// パーティクルを格納するためのObject3Dを作る
container = new Object3D();
scene.root.addChild(container);
//床を作る
var floor:Plane = new Plane(2000, 2000, 4, 4, false);
floor.cloneMaterialToAllSurfaces(new FillMaterial(0xFFFFFF, 0.1, "normal", 1, 0xFFFFFF));
floor.rotationX = 90 * Math.PI / 180;
container.addChild(floor);
// カメラ
camera.y = -200;
cameraContoller.lookAt(new Point3D());
// パーティクルシステムの構築
emitter = new Alternativa3DEmitter(new SteadyClock(0.1));
var renderer:Alternativa3DObject3DRenderer = new Alternativa3DObject3DRenderer(container);
renderer.addEmitter(emitter);
}
/*
* レンダリング前に実行する処理
*/
override protected function atPreRender():void
{
// エミッター更新
emitter.step();
container.rotationY += 0.2 * Math.PI / 180;
}
}
/*
* Emitter
* @author paq
*/
class Alternativa3DEmitter extends Emitter3D
{
public function Alternativa3DEmitter(clock:Clock)
{
super(clock);
var omegaRand:UniformRandom = new UniformRandom(0, 4);
addInitializer(new Position3D(new SinglePoint3D()));
addInitializer(new Omega3D(omegaRand, omegaRand, omegaRand));
addInitializer(new Object3DClass(Cube));
addInitializer(new Velocity3D(new SphereCap(0, 0, 0, 30, 40, 15)));
addInitializer(new Life(new UniformRandom(100, 50)));
addInitializer(new Rotation3D(new UniformRandom(0, 180), new UniformRandom(0, 180), new UniformRandom(0, 180)));
var field:UniformField3D = new UniformField3D(0, 1, 0);
var gravity:Gravity3D = new Gravity3D();
gravity.addField(field);
var deflect:Deflect3D = new Deflect3D();
deflect.addDeflector(new PlaneDeflector(0, 0, 0, 0, -1, 0));
addAction(gravity);
addAction(deflect);
addAction(new Age());
addAction(new DeathLife());
addAction(new Move3D());
addAction(new Spin3D());
addAction(new ScaleCurve(10, 10));
addAction(new AlphaCurve(10, 10));
}
}
/*
* パーティクル
* @author paq
*/
class Cube extends Box
{
static private const hsv:ColorHSV = new ColorHSV(0, 0.3, 1);
public function Cube()
{
super();
hsv.h += 4;
hsv.s = 0.7;
setMaterialToSurface(new FillMaterial(hsv.value32), 'front');
hsv.s += 2;
setMaterialToSurface(new FillMaterial(hsv.value32), 'back');
hsv.s += 2;
setMaterialToSurface(new FillMaterial(hsv.value32), 'top');
hsv.s += 2;
setMaterialToSurface(new FillMaterial(hsv.value32), 'bottom');
hsv.s += 2;
setMaterialToSurface(new FillMaterial(hsv.value32), 'left');
hsv.s += 2;
setMaterialToSurface(new FillMaterial(hsv.value32), 'right');
}
}
//----------------------------------------------------------------------------------------------------------
/*
* Alternativa3D用レンダラー
* @author paq
*/
class Alternativa3DObject3DRenderer extends Renderer
{
static private const PI:Number = 3.14;
private var container:Object3D;
public function Alternativa3DObject3DRenderer(container:Object3D = null)
{
this.container = container;
}
override protected function particlesAdded(e:EmitterEvent):void
{
if (!container) return;
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D) {
var obj3D:Object3D = particle.target as Object3D;
container.addChild(obj3D);
particle.dictionary[Alternativa3DObject3DRenderer] = container;
iter.next();
}
}
override protected function particlesRemoved(e:EmitterEvent):void
{
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D) {
var obj3D:Object3D = particle.target as Object3D;
var container:Object3D = particle.dictionary[Alternativa3DObject3DRenderer] as Object3D;
container.removeChild(obj3D);
iter.next();
}
}
override protected function render(e:EmitterEvent):void
{
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D) {
var obj3D:* = particle.target;
obj3D.x = particle.x;
obj3D.y = particle.y;
obj3D.z = particle.z;
obj3D.rotationX = particle.rotationX * PI / 180;
obj3D.rotationY = particle.rotationY * PI / 180;
obj3D.rotationZ = particle.rotationZ * PI / 180;
obj3D.scaleX = obj3D.scaleY = obj3D.scaleZ = particle.scale;
// 特に使い道のないparticle.colorをalpha記録用として使う....。
if (particle.alpha != particle.color)
{
var surf:/*Surfaces*/Array = obj3D.surfaces.toArray(true);
var len:int = surf.length;
for (var i:int = 0; i < len; i++)
{
surf[i].material.alpha = particle.alpha;
}
}
particle.color = particle.alpha;
iter.next();
}
}
//XML
//------------------------------------------------------------------------------------------------
override public function getXMLTagName():String {
return "Alternativa3DObject3DRenderer";
}
//------------------------------------------------------------------------------------------------$
//end of XML
}
/*
* Alternativa3D用アクション
* @author paq
*/
class Object3DClass extends Initializer3D {
private var _displayObject3DClass:Class;
private var _constructorParams:Array;
public function Object3DClass(displayObject3DClass:Class = null, constructorParams:Array = null) {
this.displayObject3DClass = displayObject3DClass;
this.constructorParams = constructorParams;
}
public function get displayObject3DClass():Class { return _displayObject3DClass; }
public function set displayObject3DClass(value:Class):void {
if (!value) value = Object3D;
_displayObject3DClass = value;
}
public function get constructorParams():Array { return _constructorParams; }
public function set constructorParams(value:Array):void {
if (!value) value = [];
_constructorParams = value;
}
override public function initialize(particle:Particle):void {
var obj3D:Object3D = construct(_displayObject3DClass, _constructorParams) as Object3D;
particle.target = obj3D;
}
//XML
//------------------------------------------------------------------------------------------------
override public function getXMLTagName():String {
return "Object3DClass";
}
//------------------------------------------------------------------------------------------------
//end of XML
}