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Dead Code Preservation :: Archived AS3 works from wonderfl.net

ColorWaveLine

//////////////////////////////////////////////////////////////////////////////
[AS3.0] ランダム波形 (1)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1081
参考にさせていただいたwonderfl投稿
forked from: FrocessingSample	[http://wonderfl.net/c/8ECj]
//////////////////////////////////////////////////////////////////////////////
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/miOF
 */

////////////////////////////////////////////////////////////////////////////////
// [AS3.0] ランダム波形 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1081
//
// 参考にさせていただいたwonderfl投稿
// forked from: FrocessingSample	[http://wonderfl.net/c/8ECj]
////////////////////////////////////////////////////////////////////////////////

package {

	import flash.display.Sprite;
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.geom.Point;
	import frocessing.math.PerlinNoise;
	import frocessing.color.ColorHSV;
	//import org.libspark.utils.GeomUtil;

	[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

	public class Main extends Sprite {
		private var canvas:Sprite;
		private var bitmap:Bitmap;
		private var bitmapData:BitmapData;
		private static var bWidth:uint = 465;
		private static var bHeight:uint = 232;
		private static var segments:uint = 5;
		private static var ratio:Number = 1/segments;
		private static var colors:uint = 360;
		private var perlin:PerlinNoise;
		private var color:ColorHSV;
		private var t:Number = 0;
		private var c:uint = 0;
		private static var tightness:uint = 40;

		public function Main() {
			Wonderfl.capture_delay(30);
			init();
		}

		private function init():void {
			graphics.beginFill(0x000000);
			graphics.drawRect(0, 0, 465, 465);
			graphics.endFill();
			canvas = new Sprite();
			bitmapData = new BitmapData(bWidth, bHeight, true, 0x00000000);
			bitmap = new Bitmap(bitmapData);
			addChild(bitmap);
			bitmap.y = uint((bWidth - bHeight)/2);
			perlin = new PerlinNoise();
			color = new ColorHSV();
			addEventListener(Event.ENTER_FRAME, draw, false, 0, true);
			stage.addEventListener(MouseEvent.CLICK, reset, false, 0, true);
		}
		private function draw(evt:Event):void {
			canvas.graphics.clear();
			color.h = c;
			canvas.graphics.lineStyle(0, color.value, 0.2);
			c ++;
			c %= colors;
			bitmapData.lock();
			var points:Array = new Array();
			points.push(new Point(-bWidth*ratio, bHeight*0.5));
			for (var n:uint = 1; n <= segments+1; n++) {
				var xPos:Number = n*bWidth*ratio;
				var yPos:Number = perlin.noise(n*0.25, t)*bHeight;
				points.push(new Point(xPos-bWidth*ratio, yPos));
			}
			t += 0.01;
			points.push(new Point(bWidth*(1+ratio), bHeight*0.5));
			points.unshift(points[0]);
			points.push(points[points.length-1]);
			canvas.graphics.moveTo(points[0].x, points[0].y);
			for (var p:uint = 0; p < points.length-3; p++) {
				var p0:Point = points[p];
				var p1:Point = points[p+1];
				var p2:Point = points[p+2];
				var p3:Point = points[p+3];
				for (var s:uint = 1; s < tightness+1; s++) {
					//var px:Number = GeomUtil.spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
					//var py:Number = GeomUtil.spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
					var px:Number = spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
					var py:Number = spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
					canvas.graphics.lineTo(px, py);
				}
			}
			bitmapData.draw(canvas);
			bitmapData.unlock();
		}
		private function spline(p0:Number, p1:Number, p2:Number, p3:Number, t:Number):Number {
			var v0:Number = (p2 - p0) * 0.5;
			var v1:Number = (p3 - p1) * 0.5;
			var t2:Number = t * t;
			var t3:Number = t2 * t;
			return (2 * p1 - 2 * p2 + v0 + v1) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
		}
		private function reset(evt:MouseEvent):void {
			bitmapData.lock();
			bitmapData.fillRect(bitmapData.rect, 0x00000000);
			bitmapData.unlock();
		}

	}

}