In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: flash on 2009-12-3

...
@author @kndys
Get Adobe Flash player
by iammimosa 03 Dec 2009
    Embed
package 
{
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.media.Camera;
	import flash.media.Video;
	
	/**
	 * ...
	 * @author @kndys
	 */
	[SWF(width="465",height="465",backgroundColor="0x0",frameRate="20")]
	public class Main extends Sprite 
	{
		private var camera:Camera;
		private var video:Video;
		private var vertices:Vector.<Number>;
		private var indices:Vector.<int>;
		private var uvtData:Vector.<Number>;
		
		private var bmd:BitmapData;
		private var triUV:Vector.<TriPt>;
		
		private var COS15D:Number = Math.cos(Math.PI / 12);
		private var SIN15D:Number = Math.sin(Math.PI / 12);
		private var TAN15D:Number = Math.tan(Math.PI / 12);
		private const PI2:Number = Math.PI * 2;
		private const PI2_3:Number = Math.PI * 2 / 3;
		private const PI4_3:Number = Math.PI * 4 / 3;
		
		private var N:uint = 7;
		private var unitX:TriPt;
		private var unitY:TriPt;
		private var pts:Vector.<Vector.<TriPt>>;
		private var theta:Number;
		private var phi:Number;
		
		public function Main():void 
		{
			if (stage) init();
			else addEventListener(Event.ADDED_TO_STAGE, init);
		}
		
		private function init(e:Event = null):void 
		{
			removeEventListener(Event.ADDED_TO_STAGE, init);
			// entry point
			
			camera = Camera.getCamera();
			camera.setMode(240, 240, 20);
			video = new Video(240, 240);
			video.attachCamera(camera);
			
			bmd = new BitmapData(180, 180, true, 0);
			triUV = new Vector.<TriPt>();
			theta = 0;
			phi = 0;
			triUV[0] = new TriPt();
			triUV[1] = new TriPt();
			triUV[2] = new TriPt();
			
			vertices = new Vector.<Number>();
			indices = new Vector.<int>();
			uvtData = new Vector.<Number>();
			
			var a:Number = 465 * Math.SQRT2 / N;
			unitX = new TriPt(a * COS15D, - a * SIN15D);
			unitY = new TriPt( - a * SIN15D, a * COS15D);
			
			pts = new Vector.<Vector.<TriPt>>();
			var $x:int, $y:int, $i:int = 0;
			for ($x = 0; $x<= N; $x+=1) 
			{
				pts[$x] = new Vector.<TriPt>();
				for ($y = 0; $y<= N; $y+=1) 
				{
					pts[$x][$y] = new TriPt(
						unitX.x * $x + unitY.x * $y ,
						unitX.y * $x + unitY.y * $y,
						($x + $y) % 3, $i++);
				}
			}
			var pt:TriPt, uv:TriPt;
			for ($x = 0; $x<= N; $x+=1) 
			{
				for ($y = 0; $y<= N; $y+=1) 
				{
					pt = pts[$x][$y];
					vertices.push(pt.x, pt.y);
					uv = triUV[pt.iUV];
					uvtData.push(uv.x, uv.y);
				}
			}
			var p_o:TriPt;
			var p_a:TriPt;
			var p_b:TriPt;
			var p_c:TriPt;
			for ($x = 0; $x< N; $x+=1) 
			{
				for ($y = 0; $y< N; $y+=1) 
				{
					p_o = pts[$x][$y]; 
					p_a = pts[$x + 1][$y];
					p_b = pts[$x + 1][$y + 1];
					p_c = pts[$x][$y + 1];
					indices.push(p_o.iVer, p_a.iVer, p_b.iVer,  p_o.iVer, p_b.iVer, p_c.iVer);
				}
			}
			trace(vertices.length, indices.length, uvtData.length);
			addEventListener(Event.ENTER_FRAME, loop);
		}
		
		private function loop(e:Event):void 
		{
			theta += 0.05;
			if (theta > PI2) theta -= PI2;
			phi += 0.007;
			if (phi > PI2) phi -= PI2;
			triUV[0].x = 0.5 + 0.15 * Math.cos(phi) + 0.35 * Math.cos(theta);
			triUV[0].y = 0.5 + 0.15 * Math.sin(phi) + 0.35 * Math.sin(theta);
			triUV[1].x = 	0.5 + 0.15 * Math.cos(phi) + 0.35 * Math.cos(theta - PI2_3);
			triUV[1].y = 	0.5 + 0.15 * Math.sin(phi) + 0.35 * Math.sin(theta - PI2_3);
			triUV[2].x = 	0.5 + 0.15 * Math.cos(phi) + 0.35 * Math.cos(theta - PI4_3);
			triUV[2].y = 	0.5 + 0.15 * Math.sin(phi) + 0.35 * Math.sin(theta - PI4_3);
				
			var mx:Number = mouseX;
			var my:Number = mouseY;
			
			var $x:int, $y:int, pt:TriPt, x0:Number, y0:Number, uv:TriPt;
			for ($x = 0; $x<= N; $x+=1) 
			{
				for ($y = 0; $y<= N; $y+=1) 
				{
					pt = pts[$x][$y];
					x0 = pt.x - mx;
					y0 = pt.y - my;
					var r:Number = 40 / (1 + Math.sqrt(x0 * x0 + y0 * y0));
					vertices[pt.iVer<<1] = pt.x + x0 * r;
					vertices[(pt.iVer<<1) | 1] = pt.y + y0 * r;
					uv = triUV[pt.iUV];
					uvtData[pt.iVer << 1] = uv.x;
					uvtData[(pt.iVer << 1) | 1] = uv.y;
				}
			}
			bmd.draw(video);
			graphics.clear();
			graphics.beginBitmapFill(bmd);
			graphics.lineStyle(0, 0xffffff, 0.5);
			graphics.drawTriangles(vertices, indices, uvtData);
			graphics.endFill();
			
		}
		
		
	}
	
}

class TriPt
{
	public var x:Number;
	public var y:Number;
	public var iUV:int;
	public var iVer:int;
	public function TriPt(x:Number = 0, y:Number = 0, iUV:int = 0, iVer:int = 0)
	{
		this.x = x;
		this.y = y;
		this.iUV = iUV;
		this.iVer = iVer;
	}
}