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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: flash on 2009-4-3

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by hacker_qnhesedc 21 Aug 2009
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// forked from hacker_tanaka's forked from: flash on 2009-4-3
// forked from hacker_tanaka's flash on 2009-4-3
package
{
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.text.TextField;
    import flash.geom.Point;
    import flash.utils.Timer;

    public class BezierTest4 extends Sprite
    {
        private var p1:BezierPoint = new BezierPoint();
        private var p2:BezierPoint = new BezierPoint();
        private var p0:BezierPoint = new BezierPoint(p1);
        private var p3:BezierPoint = new BezierPoint(p2);

        private var button1:AnimeButton = new AnimeButton(0, 0x900000);
        private var button2:AnimeButton = new AnimeButton(1, 0x009000);
        private var text:TextField = new TextField();

        public var mouseOver:Boolean = false;

        public function BezierTest4()
        {
            addChild(p0); addChild(p1);
            addChild(p2); addChild(p3);
            p0.x =   0;   p0.y = 120;
            p1.x =  60;   p1.y =  20;
            p2.x = 180;   p2.y =  40;
            p3.x = 260;   p3.y = 160;

            addChild(button1); button1.x =  0; button1.y = 150;
            addChild(button2); button2.x = 50; button2.y = 150;
            addChild(text);    text.x    = 25; text.y    = 150; text.width = 20;
            text.text = "4";

            addEventListener("enterFrame", function(event:*):void
            {
                drawBezier();
            });
        }

        public function drawBezier():void
        {
            graphics.clear();

            drawLine(p0, p1, 0x999999);
            drawLine(p2, p3, 0x999999);

            var pt:Point, pt2:Point, pt3:Point;
            var t:Number;
            var diff:Number = 1.0 / parseInt(text.text);

            // line approximation
            graphics.moveTo(p0.x, p0.y);
            graphics.lineStyle(1, 0x339933);
            for(t = 0.0; t <= 1.0; t += diff)
            {
                pt = getBezierPoint(t);
                graphics.lineTo(pt.x, pt.y);
            }
            graphics.lineTo(p3.x, p3.y);

            // curve approximation
            graphics.moveTo(p0.x, p0.y);
            graphics.lineStyle(1, 0xff9999);
            for(t = diff * 2; t <= 1.0; t += diff * 2)
            {
                pt  = getBezierPoint(t);
                pt2 = getBezierPoint(t - diff);
                pt3 = getBezierPoint(t - 2 * diff);

                pt2 = new Point(2 * pt2.x - (pt.x + pt3.x) / 2,
                                2 * pt2.y - (pt.y + pt3.y) / 2);
                graphics.curveTo(pt2.x, pt2.y, pt.x, pt.y);
            }

            // bezier
            if(mouseOver)
            {
                graphics.moveTo(p0.x, p0.y);
                graphics.lineStyle(1, 0x0099ff);
                for(t = 0.0; t <= 1.0; t += 0.01)
                {
                    pt = getBezierPoint(t);
                    graphics.lineTo(pt.x, pt.y);
                }
                graphics.lineTo(p3.x, p3.y);
            }
        }

        private function getBezierPoint(t:Number):Point
        {
            return new Point(Math.pow(1 - t, 3)  * p0.x + 3 * t * Math.pow(1 - t, 2) * p1.x
                       + 3 * t * t * (1 - t) * p2.x + t * t * t * p3.x,
                         Math.pow(1 - t, 3)  * p0.y + 3 * t * Math.pow(1 - t, 2) * p1.y
                       + 3 * t * t * (1 - t) * p2.y + t * t * t * p3.y);
        }

        private function drawLine(p0:*, p1:*, color:int, g:Graphics = null):void
        {
            g = g || graphics;
            g.lineStyle(1, color);
            g.moveTo(p0.x, p0.y);
            g.lineTo(p1.x, p1.y);
            g.lineStyle();
        }

        public function changeNum(num:int):void
        {
            text.text = String(Math.max(1, parseInt(text.text) + (num ? 1 : -1)));
        }
    }
}

import flash.display.Sprite;
import flash.geom.Point;
import flash.filters.BevelFilter;

internal class BezierPoint extends Sprite
{
    private const COLOR:int = 0x000000;
    private const RADIUS:int = 3;

    private var dragging:Boolean;
    private var diff:Point = new Point();

    private var child:Sprite;
    
    public function BezierPoint(_child:Sprite = null):void
    {
        child = _child;

        graphics.beginFill(COLOR);
        graphics.drawCircle(0, 0, RADIUS);
        graphics.endFill();

        buttonMode = true;

        var dragging:Boolean = false;
        var diff:Point = new Point();
        addEventListener("mouseDown", mouseDownHandler);
    }

    private function mouseDownHandler(event:*):void
    {
        if(!dragging)
        {
            dragging = true;
            startDrag();
            if(child)
            {
                diff.x = child.x - x;
                diff.y = child.y - y;
            }
            stage.addEventListener("mouseMove", mouseMoveHandler);
            stage.addEventListener("mouseUp", mouseUpHandler);
        }
    }

    private function mouseMoveHandler(event:*):void
    {
        if(dragging && child)
        {
            child.x = x + diff.x;
            child.y = y + diff.y;
        }
    }

    private function mouseUpHandler(event:*):void
    {
        if(dragging)
        {
            stopDrag();
            dragging = false;

            removeEventListener("mouseMove", mouseMoveHandler);
            removeEventListener("mouseUp", mouseUpHandler);
        }
    }
}

internal class AnimeButton extends Sprite
{
    private const WIDTH:int = 20;
    private const HEIGHT:int = 20;

    private var num:int;
    
    public function AnimeButton(_num:int, color:int)
    {
        num = _num;

        graphics.beginFill(color);
        graphics.drawRoundRect(0, 0, WIDTH, HEIGHT, 10, 10);
        graphics.endFill();

        filters = [new BevelFilter(3, 45, 0xffffff, 0.6, 0x000000, 0.6)];
        buttonMode = true;

        addEventListener("mouseOver", mouseOver);
        addEventListener("click",     changeNum);
        addEventListener("mouseOut",  mouseOut);
    }

    private function changeNum(event:*):void
    {
        var main:BezierTest4 = parent as BezierTest4;
        main.changeNum(num);
    }

    private function mouseOver(event:*):void
    {
        var main:BezierTest4 = parent as BezierTest4;
        main.mouseOver = true;
    }

    private function mouseOut(event:*):void
    {
        var main:BezierTest4 = parent as BezierTest4;
        main.mouseOver = false;
    }
}