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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2015-6-27

Copyright Aksor.Al ( http://wonderfl.net/user/Aksor.Al )

MIT License ( http://www.opensource.org/licenses/mit-license.php )

Downloaded from: http://wonderfl.net/c/k6ZA

Fireworks2011 [A Happy New Year]

[AS3.0] ドットの光 (8)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1097
[PV3D] ドットひよこ
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1216
[AS3.0] DetectPixelsクラスに挑戦! (2)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1135
Get Adobe Flash player
by insocium 27 Jun 2015
    Embed
/**
 * Copyright insocium ( http://wonderfl.net/user/insocium )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mYud
 */

/**

 * Copyright Aksor.Al ( http://wonderfl.net/user/Aksor.Al )

 * MIT License ( http://www.opensource.org/licenses/mit-license.php )

 * Downloaded from: http://wonderfl.net/c/k6ZA

 */



// forked from ProjectNya's Fireworks2011 [A Happy New Year]

////////////////////////////////////////////////////////////////////////////////

// Fireworks2011 [A Happy New Year]

//

// [AS3.0] ドットの光 (8)

// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1097

// [PV3D] ドットひよこ

// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1216

// [AS3.0] DetectPixelsクラスに挑戦! (2)

// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1135

////////////////////////////////////////////////////////////////////////////////



package {



    import flash.display.Sprite;

    import flash.events.Event;

    import flash.geom.Rectangle;

    import flash.geom.Point;

    import flash.utils.Timer;

    import flash.events.TimerEvent;

    import flash.display.BitmapData;

    import flash.display.Bitmap;

    import flash.display.PixelSnapping;

    import flash.display.BlendMode;

    import flash.geom.Matrix;

    import org.papervision3d.scenes.Scene3D;

    import org.papervision3d.view.Viewport3D;

    import org.papervision3d.cameras.Camera3D;

    import org.papervision3d.render.BasicRenderEngine;

    import org.papervision3d.objects.DisplayObject3D;

    import org.papervision3d.view.layer.*;

    import org.papervision3d.core.geom.*;

    import org.papervision3d.core.effects.*;



    [SWF(backgroundColor="#000000", width="1200", height="600", frameRate="30")]



    public class Main extends Sprite {

        private var scene:Scene3D;

        private var viewport:Viewport3D;

        private var camera:Camera3D;

        private var renderer:BasicRenderEngine;

        private var sw:uint = 1200;

        private var sh:uint = 600;

        private var cx:uint = 300;

        private var cy:uint = 300;

        private static var cameraHeight:Number = 300;

        private static var radius:uint = 300;

        private var effect:BitmapEffectLayer;

        private var pixels:Pixels;

        private var bitmapData:BitmapData;

        private var matrix:Matrix;

        private static var bw:uint = 1200;

        private static var bh:uint = 600;

        private static var scale:Number = 16;

        private var angle:Number = 90;

        private var map:Map;

        private var loader:PhotoLoader;

        private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";

        private static var mapPath:String = "d/d4/d49f/d49f6923a043860aed5d60334893f27205017d3a";

        //

        private var fireworks:Fireworks;

        private var timer:Timer;

        private var colors:Array;

        private var points:Array;

        private var count:uint = 0;



        public function Main() {

            //Wonderfl.capture_delay(4);

            init();

        }



        private function init():void {

            graphics.beginFill(0x000000);

            graphics.drawRect(0, 0, 1200, 600);

            graphics.endFill();

            //

            scene = new Scene3D();

            viewport = new Viewport3D(0, 0, true, false);

            camera = new Camera3D();

            renderer = new BasicRenderEngine();

            setup();

            initialize();

            addChild(viewport);

            viewport.y = 100;

            addEventListener(Event.ENTER_FRAME, render, false, 0, true);

            //

            colors = new Array();

            colors.push([{h: 200, s: 0}, {h: 200, s: 0.2}]);

            colors.push([{h: 0, s: 0.2}, {h: 0, s: 0.4}]);

            colors.push([{h: 60, s: 0.2}, {h: 60, s: 0.4}]);

            colors.push([{h: 150, s: 0.2}, {h: 150, s: 0.4}]);

            //

            points = new Array();

            // 2

            points.push(new Point(24+4, 84));

            points.push(new Point(24+52, 60));

            points.push(new Point(24+100, 84));

            points.push(new Point(24+68, 124));

            points.push(new Point(24+36, 164));

            points.push(new Point(24+4, 204));

            points.push(new Point(24+52, 204));

            points.push(new Point(24+100, 204));

            // 0

            points.push(new Point(56+172, 60));

            points.push(new Point(56+140, 84));

            points.push(new Point(56+124, 132));

            points.push(new Point(56+140, 180));

            points.push(new Point(56+172, 204));

            points.push(new Point(56+212, 180));

            points.push(new Point(56+220, 132));

            points.push(new Point(56+212, 84));

            points.push(new Point(56+172, 60));

            // 1

            points.push(new Point(64+592, 60));

            points.push(new Point(64+592, 108));

            points.push(new Point(64+592, 156));

            points.push(new Point(64+592, 204));

            // 1

            points.push(new Point(24+412, 60));

            points.push(new Point(24+412, 108));

            points.push(new Point(24+412, 156));

            points.push(new Point(24+412, 204));

            //

            fireworks = new Fireworks(new Rectangle(0, 0, 1200, 600));

            addChild(fireworks);

            //start();

        }

        private function setup():void {

            viewport.interactive = true;

            camera.x = 0;

            camera.y = cameraHeight;

            camera.z = - radius;

            camera.zoom = 25;

            camera.focus = 20;

            camera.target = DisplayObject3D.ZERO;

        }

        private function initialize():void {

            setEffect();

            map = new Map(pixels);

            //

            loader = new PhotoLoader();

            loader.addEventListener(Event.INIT, complete, false, 0, true);

            //loader.addEventListener(Event.COMPLETE, complete, false, 0, true);

            loader.load(basePath + mapPath, true);

        }

        private function complete(evt:Event):void {

            var bitmap:Bitmap = Bitmap(loader.content);

            map.setup(bitmap.bitmapData);

            start();

        }

        private function setEffect():void {

            effect = new BitmapEffectLayer(viewport, bw, bh);

            effect.addEffect(new BitmapColorEffect(1, 1, 1, 0.8));

            viewport.containerSprite.addLayer(effect);

            pixels = new Pixels(effect);

            scene.addChild(pixels);

            bitmapData = new BitmapData(bw/scale, bh/scale, false, 0xFF000000);

            var bitmap:Bitmap = new Bitmap(bitmapData, PixelSnapping.NEVER, true);

            bitmap.scaleX = bitmap.scaleY = scale;

            bitmap.blendMode = BlendMode.ADD;

            addChild(bitmap);

            bitmap.y = 100;

            matrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);

        }

        private function render(evt:Event):void {

            sparkle();

            angle ++;

            camera.x = Math.cos(angle*Math.PI/180)*radius;

            camera.y = cameraHeight;

            camera.z = Math.sin(angle*Math.PI/180)*radius;

            renderer.renderScene(scene, camera, viewport);

        }

        private function sparkle():void {

            bitmapData.lock();

            bitmapData.fillRect(bitmapData.rect, 0xFF000000);

            bitmapData.draw(viewport, matrix);

            bitmapData.unlock();

        }

        //

        private function start():void {

            fireworks.addEventListener(Fireworks.COMPLETE, loop, false, 0, true);

            fireworks.launch(points[count], colors[count%colors.length]);

            startTimer();

        }

        private function startTimer():void {

            timer = new Timer(200, 1);

            timer.addEventListener(TimerEvent.TIMER_COMPLETE, launch, false, 0, true);

            timer.start();

        }

        private function launch(evt:TimerEvent):void {

            timer.removeEventListener(TimerEvent.TIMER_COMPLETE, launch);

            count ++;

            if (count < points.length) {

                fireworks.launch(points[count], colors[count%colors.length]);

                startTimer();

            }

        }

        private function loop(evt:Event):void {

            fireworks.removeEventListener(Fireworks.COMPLETE, loop);

            timer = new Timer(1000, 1);

            timer.addEventListener(TimerEvent.TIMER_COMPLETE, restart, false, 0, true);

            timer.start();

        }

        private function restart(evt:TimerEvent):void {

            evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, restart);

            count = 0;

            start();

        }



    }



}





//////////////////////////////////////////////////

// Fireworksクラス

//////////////////////////////////////////////////



import flash.display.Sprite;

import flash.display.Bitmap;

import flash.display.BitmapData;

import flash.display.PixelSnapping;

import flash.display.BlendMode;

import flash.geom.Matrix;

import flash.geom.Rectangle;

import flash.geom.Point;

import flash.geom.ColorTransform;

import flash.filters.BlurFilter;

import flash.events.Event;



class Fireworks extends Sprite {

    private var rect:Rectangle;

    private var bitmapData:BitmapData;

    private var sparkle:BitmapData;

    private var afterglow:BitmapData;

    private static var scale:uint = 4;

    private var matrix:Matrix;

    private var amatrix:Matrix;

    private var colorTrans:ColorTransform;

    private var blur:BlurFilter;

    private var fireworks:Array;

    private var garbage:Array;

    private var initialized:Boolean = false;

    public static const COMPLETE:String = Event.COMPLETE;



    public function Fireworks(r:Rectangle) {

        rect = r;

        init();

    }



    private function init():void {

        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);

        var bitmap:Bitmap = new Bitmap(bitmapData);

        addChild(bitmap);

        sparkle = new BitmapData(rect.width/scale, rect.height/scale, true, 0x00000000);

        var sBitmap:Bitmap = new Bitmap(sparkle);

        sBitmap.smoothing = true;

        sBitmap.blendMode = BlendMode.ADD;

        sBitmap.scaleX = sBitmap.scaleY = scale;

        addChild(sBitmap);

        afterglow = new BitmapData(rect.width*2/scale, rect.height*2/scale, true, 0x00000000);

        var aBitmap:Bitmap = new Bitmap(afterglow, PixelSnapping.AUTO, true);

        aBitmap.blendMode = BlendMode.ADD;

        aBitmap.scaleX = aBitmap.scaleY = scale/2;

        addChild(aBitmap);

        matrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);

        amatrix = new Matrix(2/scale, 0, 0, 2/scale, 0, 0);

        colorTrans = new ColorTransform(0.16, 0.16, 0.16);

        blur = new BlurFilter(2, 2, 1);

        fireworks = new Array();

        garbage = new Array();

        addEventListener(Event.ENTER_FRAME, update, false, 0, true);

    }

    public function launch(targetPos:Point, color:Object):void {

        var firework:Firework = new Firework(bitmapData);

        firework.id = fireworks.length;

        firework.targetPos = targetPos;

        firework.create(color);

        firework.addEventListener(Firework.COMPLETE, complete, false, 0, true);

        fireworks.push(firework);

    }

    private function update(evt:Event):void {

        if (fireworks.length < 1) initialized = true;

        if (fireworks.length > 0) {

            bitmapData.lock();

            bitmapData.fillRect(bitmapData.rect, 0x00000000);

            if (garbage.length > 0) remove();

            for (var n:uint = 0; n < fireworks.length; n++) {

                var firework:Firework = fireworks[n];

                firework.emit();

            }

            bitmapData.unlock();

            sparkle.lock();

            sparkle.fillRect(sparkle.rect, 0x00000000);

            sparkle.draw(bitmapData, matrix);

            sparkle.unlock();

        }

        afterglow.lock();

        afterglow.draw(bitmapData, amatrix, colorTrans, BlendMode.ADD);

        afterglow.applyFilter(afterglow, afterglow.rect, new Point(), blur);

        afterglow.unlock();

        if (initialized && fireworks.length < 2) {

            fireworks = new Array();

            reset();

            dispatchEvent(new Event(Fireworks.COMPLETE));

            initialized = false;

        }

    }

    private function complete(evt:Event):void {

        var firework:Firework = Firework(evt.target);

        firework.removeEventListener(Firework.COMPLETE, complete);

        garbage.push(firework.id);

    }

    private function remove():void {

        for (var n:uint = 0; n < garbage.length; n++) {

            var id:uint = garbage[n];

            var firework:Firework = fireworks[id];

            fireworks.splice(id, 1);

            firework = null;

        }

        reset();

    }

    private function reset():void {

        for (var n:uint = 0; n < fireworks.length; n++) {

            var firework:Firework = fireworks[n];

            firework.id = n;

        }

        garbage = new Array();

    }



}





//////////////////////////////////////////////////

// Fireworkクラス

//////////////////////////////////////////////////



import flash.events.EventDispatcher;

import flash.display.BitmapData;

import flash.geom.Rectangle;

import flash.geom.Point;

import flash.events.Event;

import frocessing.color.ColorHSV;



class Firework extends EventDispatcher {

    public var id:uint;

    private var bitmapData:BitmapData;

    private var rect:Rectangle;

    private var launcher:ParticleDot;

    private var dots:Array;

    private static var speed:Number = 10;

    private static var deceleration:Number = 0.94;

    private static var gravity:Number = 0.05;

    private var color:ColorHSV;

    private var colors:Object;

    private static var length:Number = 2;

    private var manager:Bresenham;

    public var emit:Function;

    private var se:SoundEffect;

    private static var soundPath:String = "http://www.project-nya.jp/images/flash/explosion.mp3";

    public var targetPos:Point;

    public static const COMPLETE:String = Event.COMPLETE;



    public function Firework(s:BitmapData) {

        bitmapData  = s;

        rect = bitmapData.rect;

        init();

    }



    private function init():void {

        dots = new Array();

        color = new ColorHSV(0, 1);

        manager = new Bresenham(bitmapData);

        emit = ready;

        se = new SoundEffect();

        se.load(soundPath);

    }

    private function ready():void {

    }

    public function create(option:Object):void {

        colors = option;

        launcher = new ParticleDot(targetPos.x, rect.height);

        launcher.vy = - speed*(1 + Math.random()*0.05);

        color.h = colors.h;

        color.s = colors.s;

        launcher.rgb = color.value;

        emit = launch;

    }

    private function launch():void {

        launcher.vy += gravity;

        launcher.y += (targetPos.y - launcher.y)*0.5;

        bitmapData.setPixel32(launcher.x, launcher.y, 0xFF << 24 | launcher.rgb);

        if (Math.abs(targetPos.y - launcher.y) < 0.5) {

            explode(160, new Point(launcher.x, launcher.y), launcher.rgb);

            launcher = null;

        }

    }

    private function explode(max:uint, point:Point, rgb:uint):void {

        for (var n:uint = 0; n < max; n++) {

            var energy:Number = Math.random()*5;

            var angle:Number = Math.random()*360;

            var dot:ParticleDot = new ParticleDot(point.x, point.y, energy, angle);

            dot.velocity = Math.random()*5;

            dot.vx = Math.cos(dot.angle*Math.PI/180)*dot.velocity;

            dot.vy = Math.sin(dot.angle*Math.PI/180)*dot.velocity;

            dot.px = dot.x;

            dot.py = dot.y;

            dot.rgb = rgb;

            dots.push(dot);

        }

        emit = spread;

        se.play(0.6);

    }

    private function spread():void {

        for (var n:uint = 0; n < dots.length; n++) {

            var dot:ParticleDot = dots[n];

            dot.vx *= deceleration;

            dot.vy *= deceleration;

            dot.vy += gravity;

            dot.x += dot.vx;

            dot.y += dot.vy;

            dot.energy *= deceleration;

            var x0:int = dot.x;

            var y0:int = dot.y;

            var x1:int = dot.x - (dot.x - dot.px)*length;

            var y1:int = dot.y - (dot.y - dot.py)*length;

            color.h = colors[1].h + (colors[0].h - colors[1].h)*dot.energy*0.2;

            color.s = colors[1].s + (colors[0].s - colors[1].s)*dot.energy*0.2;

            dot.rgb = color.value;

            manager.draw(x0, y0, x1, y1, dot.rgb, 1);

            dot.px = dot.x;

            dot.py = dot.y;

            if (dot.energy < 0.05) {

                dots.splice(n, 1);

                dot = null;

                if (dots.length < 1) {

                    dispatchEvent(new Event(Firework.COMPLETE));

                }

            }

        }

    }



}





//////////////////////////////////////////////////

// EmitLightクラス

//////////////////////////////////////////////////



import flash.display.BitmapData;

import flash.geom.Rectangle;

import frocessing.color.ColorHSV;



class EmitLight {

    private var canvas:BitmapData;

    private var rect:Rectangle;

    private var dots:Array;

    private static var deceleration:Number = 0.1;

    private var color:ColorHSV;



    public function EmitLight(c:BitmapData) {

        canvas  = c;

        rect = canvas.rect;

        init();

    }



    private function init():void {

        dots = new Array();

        color = new ColorHSV(0, 0.4);

    }

    public function create(max:uint):void {

        for (var n:uint = 0; n < max; n++) {

            var px:Number = Math.random()*rect.width;

            var py:Number = rect.height - Math.random()*5;

            var energy:Number = Math.random() + 0.5;

            var dot:ParticleDot = new ParticleDot(px, py, energy);

            color.h = Math.random()*360;

            dot.rgb = color.value;

            dots.push(dot);

        }

    }

    public function emit():void {

        for (var n:uint = 0; n < dots.length; n++) {

            var dot:ParticleDot = dots[n];

            dot.energy -= deceleration;

            canvas.setPixel(dot.x, dot.y, dot.rgb);

            if (dot.energy < 0) {

                dots.splice(n, 1);

                dot = null;

            }

        }

    }



}





//////////////////////////////////////////////////

// ParticleDotクラス

//////////////////////////////////////////////////



class ParticleDot {

    public var x:Number = 0;

    public var y:Number = 0;

    public var vx:Number = 0;

    public var vy:Number = 0;

    public var px:Number = 0;

    public var py:Number = 0;

    public var energy:Number = 1;

    public var angle:Number = 0;

    public var velocity:Number = 1;

    public var rgb:uint = 0xFFFFFF;



    public function ParticleDot(_x:Number, _y:Number, e:Number = 1, a:Number = 0):void {

        x = _x;

        y = _y;

        energy = e;

        angle = a;

    }

    

}





//////////////////////////////////////////////////

// Bresenhamクラス

//////////////////////////////////////////////////



import flash.display.BitmapData;



class Bresenham {

    private var canvas:BitmapData;



    public function Bresenham(c:BitmapData) {

        canvas = c;

    }



    public function draw(x0:int, y0:int, x1:int, y1:int, color:uint, alpha:Number):void {

        var steep:Boolean = Math.abs(y1 - y0) > Math.abs(x1 - x0);

        var t:int;

        if (steep) {

            t = x0;

            x0 = y0;

            y0 = t;

            t = x1;

            x1 = y1;

            y1 = t;

        }

        if (x0 > x1) {

            t = x0;

            x0 = x1;

            x1 = t;

            t = y0;

            y0 = y1;

            y1 = t;

        }

        var dx:int = x1 - x0;

        var dy:int = Math.abs(y1 - y0);

        var e:int = dx*0.5;

        var ys:int = (y0 < y1) ? 1 : -1;

        var y:int = y0;

        for (var x:int = x0; x <= x1; x++) {

            if (steep) {

                plot(y, x, color, alpha);

            } else {

                plot(x, y, color, alpha);

            }

            e = e - dy;

            if (e < 0) {

                y = y + ys;

                e = e + dx;

            }

        }

    }

    private function plot(x:int, y:int, c:uint, a:Number):void {

        canvas.setPixel32(x, y, c | ((a*0xFF) << 24));

    }



}





//////////////////////////////////////////////////

// SoundEffectクラス

//////////////////////////////////////////////////



import flash.events.EventDispatcher;

import flash.events.Event;

import flash.events.ProgressEvent;

import flash.media.Sound;

import flash.media.SoundChannel;

import flash.media.SoundTransform;

import flash.net.URLRequest;



class SoundEffect extends EventDispatcher {

    public var id:String;

    private var sound:Sound;

    private var channel:SoundChannel;

    private var level:Number;

    private var volume:Number = 1;

    private var looping:Boolean = false;

    public var initialized:Boolean = false;

    public var playing:Boolean = false;

    private var muted:Boolean = false;

    private var mute:Number = 1;



    public function SoundEffect() {

    }



    public function init(Snd:Class):void {

        sound = new Snd();

    }

    public function load(filePath:String):void {

        sound = new Sound();

        sound.load(new URLRequest(filePath));

        sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);

        sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);

    }

    private function progress(evt:ProgressEvent):void {

        dispatchEvent(evt);

    }

    private function initialize(evt:Event):void {

        initialized = true;

        channel = sound.play();

        channel.stop();

        dispatchEvent(evt);

    }

    public function play(lv:Number, loop:Boolean = false):void {

        playing = true;

        if (channel) channel.stop();

            level = lv;

            looping = loop;

            channel = sound.play();

            var transform:SoundTransform = channel.soundTransform;

            transform.volume = level*volume*mute;

            channel.soundTransform = transform;

            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);

    }

    public function stop():void {

        playing = false;

        channel.stop();

        channel.removeEventListener(Event.SOUND_COMPLETE, complete);

    }

    public function setVolume(v:Number):void {

        volume = v;

        var transform:SoundTransform = channel.soundTransform;

        transform.volume = level*volume*mute;

        channel.soundTransform = transform;

    }

    public function setMute(m:Boolean):void {

        muted = m;

        if (muted) {

            mute = 0;

        } else {

            mute = 1;

        }

        var transform:SoundTransform = channel.soundTransform;

        transform.volume = level*volume*mute;

        channel.soundTransform = transform;

    }

    private function complete(evt:Event):void {

        channel.removeEventListener(Event.SOUND_COMPLETE, complete);

        dispatchEvent(new Event(Event.COMPLETE));

        if (looping) {

            channel = sound.play(0);

            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);

            var transform:SoundTransform = channel.soundTransform;

            transform.volume = level*volume*mute;

            channel.soundTransform = transform;

        } else {

            playing = false;

        }

    }



}





//////////////////////////////////////////////////

// Mapクラス

//////////////////////////////////////////////////



import flash.display.BitmapData;

import org.papervision3d.core.geom.*;

import org.papervision3d.core.geom.renderables.*;

import frocessing.color.ColorHSV;



class Map {

    private var detection:DetectPixels;

    private static var accuracy:uint = 2;

    private var threshold:uint = 0xFF808080;

    private var pixels:Pixels;

    private static var sw:uint = 400;

    private static var sh:uint = 200;

    private static var colors:Array;

    private var layers:Array;



    public function Map(p:Pixels) {

        pixels = p;

        init();

    }



    private function init():void {

        detection = new DetectPixels(accuracy);

    }

    public function setup(bitmapData:BitmapData):void {

        detection.search(bitmapData, bitmapData.rect, threshold);

        var map:Array = detection.pixels();

        //レイヤー指定

        layers = [map, map, map];

        //色相指定

        var hsv:ColorHSV = new ColorHSV(50, 1);

        for (var n:uint = 0; n < layers.length; n++) {

            //色相変化

            hsv.h = 180 + 20/layers.length*(layers.length - n);

            hsv.s = 1/layers.length*(layers.length - n);

            var color:uint = 0xFF << 24 | hsv.value;

            drawLayer(n, color);

        }

    }

    private function drawLayer(id:uint, color:uint):void {

        var map:Array = layers[id];

        for (var n:uint = 0; n < map.length; n++) {

            var dx:Number = sw/2 - map[n].x;

            var dy:Number = 8*id - 8*uint(layers.length/2);

            var dz:Number = map[n].y - sh/2;

            pixels.addPixel3D(new Pixel3D(color, dx, dy, dz));

        }

    }



}





//////////////////////////////////////////////////

// DetectPixelsクラス

//////////////////////////////////////////////////



import flash.display.BitmapData;

import flash.geom.Rectangle;

import flash.geom.Point;

import flash.geom.Matrix;

import flash.display.IBitmapDrawable;



class DetectPixels {

    private var bd:IBitmapDrawable;

    private var rect:Rectangle;

    private var map:BitmapData;

    private var mapList:Array;

    private var accuracy:uint;

    private var threshold:uint = 0x80FFFFFF;



    public function DetectPixels(a:uint = 1) {

        accuracy = a;

    }



    public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {

        bd = t;

        rect = r;

        threshold = th;

        var w:uint = rect.width/accuracy;

        var h:uint = rect.height/accuracy;

        detect(w, h);

    }

    private function detect(w:uint, h:uint):void {

        map = new BitmapData(w, h, true, 0x00000000);

        var matrix:Matrix = new Matrix();

        matrix.translate(-rect.x, -rect.y);

        matrix.scale(1/accuracy, 1/accuracy);

        map.lock();

        map.draw(bd, matrix);

        map.unlock();

        mapList = new Array();

        for (var x:uint = 0; x < w; x++) {

            for (var y:uint = 0; y < h; y++) {

                var color:uint = map.getPixel32(x, y);

                if (color >= threshold) {

                    var px:int = x*accuracy + rect.x;

                    var py:int = y*accuracy + rect.y;

                    var point:Point = new Point(px, py);

                    mapList.push(point);

                }

            }

        }

    }

    public function pixels():Array {

        return mapList;

    }



}





//////////////////////////////////////////////////

// PhotoLoaderクラス

//////////////////////////////////////////////////



import flash.display.Sprite;

import flash.display.Loader;

import flash.display.LoaderInfo;

import flash.net.URLRequest;

import flash.events.Event;

import flash.events.IOErrorEvent;

import flash.events.HTTPStatusEvent;

import flash.events.SecurityErrorEvent;

import flash.display.Bitmap;

import flash.system.LoaderContext;



class PhotoLoader extends Sprite {

    private var loader:Loader;

    private var info:LoaderInfo;

    public var content:Bitmap;

    private var smoothing:Boolean;

    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;

    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;

    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;

    public static const INIT:String = Event.INIT;

    public static const COMPLETE:String = Event.COMPLETE;



    public function PhotoLoader() {

        loader = new Loader();

        info = loader.contentLoaderInfo;

    }



    public function load(file:String, s:Boolean = false):void {

        smoothing = s;

        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);

        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);

        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);

        info.addEventListener(Event.INIT, initialize, false, 0, true);

        info.addEventListener(Event.COMPLETE, complete, false, 0, true);

        try {

            loader.load(new URLRequest(file), new LoaderContext(true));

        } catch (err:Error) {

            trace(err.message);

        }

    }

    public function unload():void {

        loader.unload();

    }

    private function ioerror(evt:IOErrorEvent):void {

        loader.unload();

        dispatchEvent(new Event(PhotoLoader.IO_ERROR));

    }

    private function httpstatus(evt:HTTPStatusEvent):void {

        dispatchEvent(new Event(PhotoLoader.HTTP_STATUS));

    }

    private function securityerror(evt:SecurityErrorEvent):void {

        dispatchEvent(new Event(PhotoLoader.SECURITY_ERROR));

    }

    private function initialize(evt:Event):void {

        content = Bitmap(info.content);

        if (smoothing) content.smoothing = true;

        dispatchEvent(new Event(PhotoLoader.INIT));

    }

    private function complete(evt:Event):void {

        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);

        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);

        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);

        info.removeEventListener(Event.INIT, initialize);

        info.removeEventListener(Event.COMPLETE, complete);

        addChild(loader);

        dispatchEvent(new Event(PhotoLoader.COMPLETE));

    }



}