[Stardust] Popping Boxes
Stardust Particle Engine
*
* Homepage
* http://code.google.com/p/stardust-particle-engine/
*
* Documentation
* http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html
*
* PDF Manual
* http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
/**
* Copyright cjcat2266 ( http://wonderfl.net/user/cjcat2266 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mMcg
*/
/**
* Stardust Particle Engine
*
* Homepage
* http://code.google.com/p/stardust-particle-engine/
*
* Documentation
* http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html
*
* PDF Manual
* http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.twoD.renderers.DisplayObjectRenderer;
[SWF(backgroundColor="#FFFFFF", frameRate=60)]
public class Main extends Sprite {
private var emitter:BoxEmitter;
public function Main():void {
emitter = new BoxEmitter(new SteadyClock(0.2));
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer(this);
renderer.addEmitter(emitter);
addEventListener(Event.ENTER_FRAME, mainLoop);
}
private function mainLoop(e:Event):void {
emitter.step();
}
}
}
//------------------------------------------------------------------------------------------------
import flash.display.Shape;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.actions.ScaleCurve;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.easing.Elastic;
import idv.cjcat.stardust.common.initializers.CollisionRadius;
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.initializers.Scale;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.twoD.actions.Collide;
import idv.cjcat.stardust.twoD.actions.Deflect;
import idv.cjcat.stardust.twoD.actions.Move;
import idv.cjcat.stardust.twoD.actions.Oriented;
import idv.cjcat.stardust.twoD.deflectors.BoundingBox;
import idv.cjcat.stardust.twoD.emitters.Emitter2D;
import idv.cjcat.stardust.twoD.initializers.DisplayObjectClass;
import idv.cjcat.stardust.twoD.initializers.Position;
import idv.cjcat.stardust.twoD.initializers.Velocity;
import idv.cjcat.stardust.twoD.zones.LazySectorZone;
import idv.cjcat.stardust.twoD.zones.RectZone;
//------------------------------------------------------------------------------------------------
//I have no idea why this line must be added in order to compile successfully on Wonderfl.
//Just ignore this class :p
class BugFixer extends Shape { public function BugFixer() { } }
//------------------------------------------------------------------------------------------------
class BoxEmitter extends Emitter2D {
public function BoxEmitter(clock:Clock) {
super(clock);
//initializers
addInitializer(new DisplayObjectClass(Box));
addInitializer(new Life(new UniformRandom(150, 0)));
addInitializer(new Position(new RectZone(0, 0, 465, 465)));
addInitializer(new Velocity(new LazySectorZone(2, 1)));
addInitializer(new Scale(new UniformRandom(1, 0.3)));
addInitializer(new CollisionRadius(Box.HALF_SIZE));
//actions
var deflect:Deflect = new Deflect();
deflect.addDeflector(new BoundingBox(0, 0, 465, 465));
var scaleCurve:ScaleCurve = new ScaleCurve(50, 10);
scaleCurve.inFunction = Elastic.easeOut;
scaleCurve.inFunctionExtraParams = [1, 10];
addAction(deflect);
addAction(scaleCurve);
addAction(new Age());
addAction(new DeathLife());
addAction(new Move());
addAction(new Collide());
addAction(new Oriented());
}
}
//------------------------------------------------------------------------------------------------
class Box extends Shape {
public static const SIZE:Number = 30;
public static const HALF_SIZE:Number = 0.5 * SIZE;
public function Box() {
graphics.beginFill(0x000000);
graphics.drawRect( -HALF_SIZE, -HALF_SIZE, SIZE, SIZE);
}
}