forked from: 音楽を付けざるを得ない from:from:Ground
Ground.as
Display a 3d ground surface and pillars.
Control: Arrow keys or [WASD] keys.
/**
* Copyright ABA ( http://wonderfl.net/user/ABA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mKBy
*/
// forked from keim_at_Si's 音楽を付けざるを得ない from:from:Ground
// Ground.as
// Display a 3d ground surface and pillars.
// Control: Arrow keys or [WASD] keys.
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.SampleDataEvent;
import flash.media.Sound;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
public class Ground extends Sprite
{
private const SCREEN_WIDTH:int = 465;
private const SCREEN_HEIGHT:int = 465;
private const COUNT:int = 512;
private const NEAR_PLANE_DIST:Number = 0.6;
private const PROJECTION_RATIO:Number = 250;
private const LOD_RATIO:Number = 1.05;
private const LOD_START_COUNT:Number = 16;
private const PILLARS_COUNT:int = 32;
private const WIRE_WIDTH:int = 2;
private const HAR_SPEED:Number = 11;
private const BACK_R:int = 210, BACK_G:int = 190, BACK_B:int = 240;
private var buffer:BitmapData;
private var left:Boolean, up:Boolean, right:Boolean, down:Boolean;
private var rect:Rectangle;
private var degs:Array;
private var index:int;
private var offset:Number;
private var gys:Array, gzs:Array, gcs:Array, gas:Array, gIndices:Array;
private var gCount:int;
private var sightX:Number, sightY:Number;
private var pillars:Array;
private var pillarRect:Rectangle;
private var harX:Number, harY:Number;
private var wireRect:Rectangle;
private var _sound:Sound;
private var _sequencer:Sequencer;
private var _module:TinySiOPM;
public function Ground()
{
buffer = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, false, 0);
var screen:Bitmap = new Bitmap(buffer);
addChild(screen);
rect = new Rectangle;
pillarRect = new Rectangle;
gys = new Array;
gzs = new Array;
gcs = new Array;
gas = new Array;
gIndices = new Array;
var di:Number = 0;
var did:Number = 1.0;
gCount = 0;
while (di < COUNT)
{
gys.push(0.0);
gzs.push(0.0);
gcs.push(int(0));
gas.push(int(0));
gIndices.push(int(0));
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
gCount++;
}
var i:int;
degs = new Array;
for (i = 0; i < COUNT; i++)
{
var d:Number;
if (i < COUNT / 4)
d = -0.001;
else if (i < COUNT / 2)
d = 0.002;
else if (i < COUNT / 4 * 3)
d = -0.003;
else
d = 0.004;
degs.push(d);
}
pillars = new Array;
for (i = 0; i < PILLARS_COUNT; i++)
{
var p:Pillar = new Pillar;
p.x = (Math.random() * 2.0 - 1.0) * 200;
p.z = Math.random() * COUNT;
p.width = 2;
p.height = 10 + Math.random() * 15;
pillars.push(p);
}
index = 0;
offset = 0;
sightX = sightY = 0;
harX = harY = 0;
wireRect = new Rectangle;
initializeSound();
_sound.play();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(evt:Event):void
{
buffer.fillRect(buffer.rect, BACK_R * 0x10000 + BACK_G * 0x100 + BACK_B);
goForward(3.3);
drawGroundAndPillars();
updateHar();
}
private function drawGroundAndPillars():void
{
var idx:int = index;
var d:Number = degs[idx];
var dv:Number = -offset * d;
var y:Number = 5 - offset * d;
var z:Number = 1.0 - offset;
var di:Number = 0;
var did:Number = 1.0;
var i:int;
var gi:int = 0;
var r:Number;
for (i = 0; i < COUNT; i++)
{
var py:Number = y;
var pz:Number = z;
dv += degs[idx] + sightY * 0.00002;
y += dv;
z += 1.0;
if (i > di)
{
r = Number(i) - di;
gys[gi] = py * r + y * (1 - r);
gzs[gi] = pz * r + z * (1 - r);
var a:int = 255 - int(i * 255 / COUNT);
gas[gi] = a;
if (idx % 16 < 8)
gcs[gi] = createColor(0x77, 0xbb, 0x77, a);
else
gcs[gi] = createColor(0x99, 0x99, 0x99, a);
gIndices[gi] = idx;
gi++;
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
}
idx++;
if (idx >= COUNT)
idx = 0;
}
rect.x = 0;
rect.width = SCREEN_WIDTH;
var sx:Number;
var sy:Number;
var psy:Number = 99999;
for (i = gCount - 1; i >= 0; i--)
{
y = gys[i];
z = gzs[i];
sy = y * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_HEIGHT / 2;
if (sy > psy)
{
rect.y = psy;
rect.height = sy - psy;
buffer.fillRect(rect, gcs[i]);
}
if (i < gCount - 1)
{
for (var j:int = 0; j < PILLARS_COUNT; j++)
{
var p:Pillar = pillars[j];
if (gIndices[i] > gIndices[i + 1])
{
drawPillar(p, gIndices[i], gIndices[i + 1] + COUNT, i);
drawPillar(p, gIndices[i] - COUNT, gIndices[i + 1], i);
}
else
{
drawPillar(p, gIndices[i], gIndices[i + 1], i);
}
}
}
psy = sy;
}
}
private function drawPillar(p:Pillar, si:int, ei:int, i:int):void
{
if (p.z >= si && p.z < ei)
{
var r:Number = Number(ei - p.z) / (ei - si);
var y:Number = gys[i] * r + gys[i + 1] * (1 - r);
var z:Number = gzs[i] * r + gzs[i + 1] * (1 - r);
var sx:Number = (p.x - sightX) * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_WIDTH / 2;
var sy:Number = y * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_HEIGHT / 2;
var sh:Number = NEAR_PLANE_DIST / z * PROJECTION_RATIO;
for (var j:int = 0; j < 5; j++)
{
pillarRect.x = sx - sh * p.width * 2 / 5 * j;
pillarRect.y = sy - sh * p.height;
pillarRect.width = sh * p.width * 2 / 5;
pillarRect.height = sh * p.height * 2;
buffer.fillRect(pillarRect, createColor(0x77 + 0x11 * j, 0x77 + 0x11 * j, 0xcc, gas[i]));
}
}
}
private function createColor(r:int, g:int, b:int, a:int):int
{
return int((r * a + BACK_R * (256 - a)) / 256) * 0x10000 +
int((g * a + 230 * (256 - a)) / 256) * 0x100 +
int((b * a + BACK_B * (256 - a)) / 256);
}
private function goForward(v:Number):void
{
offset += v;
while (offset >= 1.0)
{
offset -= 1.0;
index++;
if (index >= COUNT)
index -= COUNT;
}
}
private function updateHar():void
{
if (right && harX < SCREEN_WIDTH / 2 - 20)
harX += HAR_SPEED;
if (left && harX > -SCREEN_WIDTH / 2 + 20)
harX -= HAR_SPEED;
if (up && harY < SCREEN_HEIGHT / 2 - 40)
harY += HAR_SPEED;
if (down && harY > -SCREEN_HEIGHT / 2 + 40)
harY -= HAR_SPEED;
sightX = harX * 0.4;
sightY = harY * 0.6;
var hx:int = harX + SCREEN_WIDTH / 2;
var hy:int = harY + SCREEN_HEIGHT / 2;
rect.x = hx - 12;
rect.y = hy - 30;
rect.width = 20;
rect.height = 40;
drawWireBox(rect, 0xdd7777);
rect.x++;
drawWireBox(rect, 0xaa4444);
rect.x = hx - 14;
rect.y = hy - 45;
rect.width = 16;
rect.height = 20;
drawWireBox(rect, 0xdddd77);
rect.x++;
drawWireBox(rect, 0xaaaa44);
rect.x = hx - 20;
rect.y = hy + 5;
rect.width = 12;
rect.height = 40;
drawWireBox(rect, 0x77dddd);
rect.x++;
drawWireBox(rect, 0x44aaaa);
rect.x = hx - 1;
rect.y = hy + 10;
rect.width = 15;
rect.height = 25;
drawWireBox(rect, 0x77dddd);
rect.x++;
drawWireBox(rect, 0x44aaaa);
rect.x = hx - 1;
rect.y = hy - 12;
rect.width = 16;
rect.height = 16;
drawWireBox(rect, 0xee4444);
rect.x++;
drawWireBox(rect, 0xbb2222);
}
private function drawWireBox(rect:Rectangle, color:int):void
{
wireRect.x = rect.x;
wireRect.y = rect.y;
wireRect.width = rect.width;
wireRect.height = WIRE_WIDTH;
buffer.fillRect(wireRect, color);
wireRect.y = rect.y + rect.height - WIRE_WIDTH;
buffer.fillRect(wireRect, color);
wireRect.y = rect.y;
wireRect.width = WIRE_WIDTH;
wireRect.height = rect.height;
buffer.fillRect(wireRect, color);
wireRect.x = rect.x + rect.width - WIRE_WIDTH;
buffer.fillRect(wireRect, color);
}
private function onKeyUp(evt:KeyboardEvent):void
{
switch (evt.keyCode)
{
case 0x25:
case 0x41:
left = false;
break;
case 0x26:
case 0x57:
up = false;
break;
case 0x27:
case 0x44:
right = false;
break;
case 0x28:
case 0x53:
down = false;
break;
}
}
private function onKeyDown(evt:KeyboardEvent):void
{
switch (evt.keyCode)
{
case 0x25:
case 0x41:
left = true;
break;
case 0x26:
case 0x57:
up = true;
break;
case 0x27:
case 0x44:
right = true;
break;
case 0x28:
case 0x53:
down = true;
break;
}
}
private function initializeSound():void
{
var A:String,B:String,C:String,D:String,E:String,F:String,G:String,H:String;
var M1:String="[f6ee16>g4a4<f6ee16>a+<crrf6ee16d4e4f16g+6g6f4]";
var M2:String="[e20>l4eg<d|c+12>a+a10gf2ef2d6el3fef2gfg2a12g+4<f8d8]";
var M3:String="c+16l2rec+>a+agfed12e4l3fef2gfg2a12g2<g10l1gab<cdefgl2o7";
A ="@11s8o6l2[[c12cc18|c10crc18]|c10<crc18]dddrrdrcr16> [s6"+M1+M2+M3+"]";
B ="@7l2[4e12ef18|f10fre18]fffrrfrer16 [l2s6v6[[c6>brr<d6crr>|b<crrc6>a+rr<d6crr>a+<crr]b4<c4c10dedd6c6d4]";
B+="s2l4[e28dc+16>a+8ag<d16c8d8|c16d8f8]c14g18]";
C ="@7l2[4c12cc18|c10crc18]dddrrdrcr16 >[l2s6v6[[g6grrg6grrggrr]8a6arra6al4raaf10l6ag+g+f4l2]";
C+="s2[l32gef|l16fg+]f14g18]";
D ="@7l2[4g12ga18|g+10g+rg18]g+g+g+rrg+rgr16 [v6o6k2"+M1+M2+M3+"]";
E ="@1s14l2o3[56c<c>]<cccrrcrc>r16 [[[8c<c>]>[8a+<a+>][7a<a>]g<g>[8f<f>]|<]";
E+="[[8e<e>][8a<a>][8d<d>]|[8f<f>]][4f<f>]g<g>a<a>a+<a+>b<b]";
F ="v10@3s32o0k4r116cr[4c1][12r4c4]l2cccl1ccc2l2crcrr[12c1] [[32r4c4] [30r4c4]c4c4c2c2l1cccc]";
G ="v4@3s64o0l1[224d]r32 [1024d]";
H ="v16w32s48o4[56c]l2cccl1<gec2>l2crcrrl1<[4g][4e][4c]> l8[128c]";
_sound = new Sound();
_sound.addEventListener("sampleData", _onSoundStream);
_module = new TinySiOPM(8192, _onSoundFrame);
_sequencer = new Sequencer(4, [A,B,C,D,E,F,G,H]);
}
private function _onSoundFrame():void
{
_sequencer.onSequence();
}
private function _onSoundStream(e:SampleDataEvent):void
{
var out:Vector.<Number> = _module.render();
for (var i:int=0; i<8192; i++) {
e.data.writeFloat(out[i]);
e.data.writeFloat(out[i]);
}
}
}
}
class Pillar
{
public var x:Number;
public var z:Number;
public var width:Number;
public var height:Number;
}
class Sequencer {
private var tracks:Array, count:int=Track.speed+1;
function Sequencer(speed:int, mmls:Array) { Track.speed=speed; mml=mmls; }
public function onSequence() : void {
if (++count == Track.speed) {
for each (var tr:Track in tracks) tr.execute();
count = 0;
}
}
public function set mml(list:Array) : void {
tracks = [];
for each (var seq:String in list) tracks.push(new Track(seq));
count = 0;
}
}
class Track {
static public var codeA:int="a".charCodeAt(), nt:Array=[9,11,0,2,4,5,7], speed:int=3;
public var oct:int, len:int, tl:int, dt:int, cnt:int, seq:String, sgn:int, stac:Array, note:Note;
private var _rex:RegExp=/([a-gklorsvw<>[|\]$@])([#+])?(\d+)?/g;
function Track(seq:String) {
note = new Note(false);
reset(seq);
}
public function reset(seq_:String) : void {
seq=seq_; oct=5; len=4; tl=256; dt=0; cnt=0; sgn=0; _rex.lastIndex=0; stac=[];
}
public function execute() : void {
if (--cnt <= 0) {
while (true) {
var res:* = _rex.exec(seq);
if (!res) {
if (sgn) { _rex.lastIndex = sgn; continue; }
else { cnt = int.MAX_VALUE; break; }
}
var cmd:int = res[1].charCodeAt();
if (cmd>=codeA && cmd<=codeA+6) {
cnt = (res[3])?int(res[3]):len;
if (note.isPlaying()) note.stop();
note.len = cnt*speed;
note.tl = tl;
note.play(((nt[cmd-codeA]+oct*12+((res[2])?1:0))<<4)+dt);
break;
} else if (res[1] == 'r') {
cnt = (res[3])?int(res[3]):len;
if (note.isPlaying()) note.stop();
break;
} else {
switch(res[1]){
case 'k': dt = int(res[3]); break;
case 'l': len = int(res[3]); break;
case 'o': oct = int(res[3]); break;
case 'v': tl = TinySiOPM.log(int(res[3])*0.0625); break;
case '<': oct++; break;
case '>': oct--; break;
case '@': note.ws = int(res[3]); break;
case 's': note.dr = int(res[3])<<2; break;
case 'w': note.sw = -int(res[3]); break;
case '$': sgn = _rex.lastIndex; break;
case '[': stac.unshift({p:_rex.lastIndex,c:((res[3])?int(res[3]):2),j:0}); break;
case ']': stac[0].j = _rex.lastIndex; if (--stac[0].c == 0) stac.shift(); else _rex.lastIndex = stac[0].p; break;
case '|': if (stac[0].c == 1) { _rex.lastIndex = stac[0].j; stac.shift(); } break;
}
}
}
}
}
}
class TinySiOPM {
private var _output:Vector.<Number>, _bufferSize:int, _frameCallBack:Function;
private var _pitchTable:Vector.<int> = new Vector.<int>(2048, true);
private var _logTable:Vector.<Number> = new Vector.<Number>(6144, true);
// Pass the buffer size and the function calls in each frame.
function TinySiOPM(bufferSize:int=2048, frameCallBack:Function=null) {
var i:int, j:int, p:Number, v:Number, t:Vector.<int>, ft:Array=[0,1,2,3,4,5,6,7,7,6,5,4,3,2,1,0];
for (i=0, p=0; i<192; i++, p+=0.00520833333) // create pitchTable[128*16]
for(v=Math.pow(2, p)*12441.464342886, j=i; j<2048; v*=2, j+=192) _pitchTable[j] = int(v);
for (i=0; i<32; i++) _pitchTable[i] = (i+1)<<6; // [0:31] for white noize
for (i=0, p=0.0078125; i<256; i+=2, p+=0.0078125) // create logTable[12*256*2]
for(v=Math.pow(2, 13-p)*0.0001220703125, j=i; j<3328; v*=0.5, j+=256) _logTable[j+1] = -(_logTable[j] = v);
for (i=3328; i<6144; i++) _logTable[i] = 0; // [3328:6144] is 0-fill area
for (t=Note.table(10), i=0, p=0; i<1024; i++, p+=0.00613592315) t[i] = log(Math.sin(p)); // sin=0
for (t=Note.table(10), i=0, p=0.75; i<1024; i++, p-=0.00146484375) t[i] = log(p); // saw=1
for (t=Note.table(5), i=0; i<16; i++) t[i+16] = (t[i] = log(ft[i]*0.0625)) + 1; // famtri=2
for (t=Note.table(15), i=0; i<32768; i++) t[i] = log(Math.random()-0.5); // wnoize=3
for (i=0; i<8; i++) for (t=Note.table(4), j=0; j<16; j++) t[j] = (j<=i) ? 192 : 193; // pulse=4-11
_output = new Vector.<Number>(bufferSize, true); // allocate monoral buffer
_bufferSize = bufferSize; _frameCallBack = frameCallBack; // set parameters
}
// calculate index of logTable
static public function log(n:Number) : int {
return (n<0) ? ((n<-0.00390625) ? (((int(Math.log(-n) * -184.66496523 + 0.5) + 1) << 1) + 1) : 2047)
: ((n> 0.00390625) ? (( int(Math.log( n) * -184.66496523 + 0.5) + 1) << 1) : 2046);
}
// Returns monoral output as Vector.<Number>(bufferSize).
public function render() : Vector.<Number> {
var note:Note, rep:int, i:int, imax:int, ph:int, dph:int, lout:int, v:int;
for (i=0; i<_bufferSize; i++) _output[i] = 0;
for (imax=1024; imax<=_bufferSize; imax+=1024) {
if (_frameCallBack!=null) _frameCallBack();
var terminal:Note = Note._tm;
for (note=terminal.n; note!=terminal; note=note.step()) {
dph = _pitchTable[note.pt];
for (i = imax-1024; i < imax; i++) {
ph = note.ph>>note.sh;
lout = note.wv[ph] + note.tl;
_output[i] += _logTable[lout];
note.ph = (note.ph+dph)&0x3ffffff;
}
}
}
return _output;
}
// note on
public function noteOn(pitch:int, length:int, vol:Number=0.5, wave:int=0, decay:int=6, sweep:int=0) : Note {
var note:Note = Note.alloc();
note.len = length;
note.tl = log(vol);
note.ws = wave;
note.dr = decay<<2;
note.sw = sweep;
return note.play(pitch);
}
}
class Note {
static public var _w:Array=[], _s:Array=[], _fl:Note=new Note(), _tm:Note=new Note();
static public function alloc():Note {if(_fl.p==_fl)return new Note();var r:Note=_fl.p;_fl.p=r.p;r.p.n=_fl;return r.reset();}
static public function table(b:int):Vector.<int>{_w.push(new Vector.<int>(1<<b,true));_s.push(26-b);return _w[_w.length-1];}
public function into(x:Note):Note{ p=x.p;n=x;p.n=this;n.p=this;return this; }
public function step():Note { tl+=dr; pt+=sw; pt&=2047; return (--len==0||tl>3328) ? (stop().n) : n; }
public var p:Note, n:Note, pt:int, tl:int, sw:int, dr:int, wv:Vector.<int>, sh:int, len:int, ph:int, fl:Note;
function Note(useFreeList:Boolean=true) { p=n=this; fl=(useFreeList)?_fl:null; reset(); }
public function set ws(t:int) : void { wv=_w[t]; sh=_s[t]; }
public function play(pitch:int) : Note { into(_tm); pt=pitch; return this; }
public function stop() : Note { var r:Note=p; p.n=n; n.p=p; if(fl)into(fl); pt=-1; return r; }
public function reset() : Note { ph=0; pt=-1; len=0; tl=256; sw=0; dr=24; ws=0; return this; }
public function isPlaying() : Boolean { return (pt>=0); }
}