flash on 2011-5-13
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mBtV
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.filters.ColorMatrixFilter;
[SWF(width="465",height="465",frameRate="60")]
public class FlashTest extends Sprite {
public static const WIDTH:int = 465;
public static const HEIGHT:int = 465;
private var sp:Sprite;
private var canvas:BitmapData;
private var backcanvas:BitmapData;
private var circleTop:CircleObject;
public function FlashTest() {
if(stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
graphics.beginFill(0);
graphics.drawRect(0, 0, WIDTH, HEIGHT);
graphics.endFill();
sp = new Sprite();
backcanvas = new BitmapData(WIDTH, HEIGHT, true, 0);
addChild(new Bitmap(backcanvas));
canvas = new BitmapData(WIDTH, HEIGHT, true, 0);
addChild(new Bitmap(canvas));
InitCircle();
addEventListener(Event.ENTER_FRAME, EnterFrameHandler);
stage.addEventListener(MouseEvent.CLICK, MouseClickHandler);
}
private function InitCircle():void
{
circleTop = CircleObject.CreateCircle();
circleTop.x = Math.random() * WIDTH;
circleTop.y = Math.random() * HEIGHT;
var nowcircle:CircleObject = circleTop;
for(var i:int = 0; i < 20; i++)
{
var childcircle:CircleObject = CircleObject.CreateCircle();
childcircle.parent = nowcircle;
nowcircle.AddChild(childcircle);
nowcircle = childcircle;
}
}
private function EnterFrameHandler(e:Event):void
{
sp.graphics.clear();
circleTop.Move();
circleTop.Draw(sp, true);
var color:ColorTransform = new ColorTransform(1, 1, 1, 0.01);
canvas.applyFilter(canvas, canvas.rect, new Point(), new ColorMatrixFilter([
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,0.9999,0
]));
canvas.draw(sp, null);
backcanvas.draw(canvas, null, null, "add");
backcanvas.applyFilter(backcanvas, backcanvas.rect, new Point(), new BlurFilter());
}
private function MouseClickHandler(e:MouseEvent):void
{
canvas.fillRect(canvas.rect, 0);
sp.graphics.clear();
InitCircle();
}
}
}
import flash.display.Sprite;
import flash.display.Graphics;
import frocessing.color.ColorHSV;
class CircleObject
{
private var _childList:/*CircleObject*/Array;
private var _parent:CircleObject;
private var _offsetAngle:Number;
private var _x:Number;
private var _y:Number;
private var _prevX:Number;
private var _prevY:Number;
private var _radius:Number;
private var _angle:Number;
private var _rotateSpeed:Number;
private var _color:uint;
public function CircleObject()
{
_childList = null;
_parent = null;
_x = 0;
_y = 0;
_radius = 0;
_angle = 0;
_offsetAngle = 0;
_rotateSpeed = 0;
}
public function AddChild(child:CircleObject):void
{
if(_childList == null) _childList = [];
_childList.push(child);
}
public function get parent():CircleObject{return _parent;}
public function set parent(obj:CircleObject):void
{
_parent = obj;
var rad:Number = (_parent.angle + _offsetAngle)*Math.PI/180;
_x = _parent.x + Math.cos(rad) * _parent.radius;
_y = _parent.y + Math.sin(rad) * _parent.radius;
}
public function get offsetAngle():Number {return _offsetAngle;}
public function set offsetAngle(val:Number):void {
_offsetAngle = val;
}
public function get x():Number {
return _x;
}
public function set x(val:Number):void {
_x = val;
}
public function get y():Number {
return _y;
}
public function set y(val:Number):void {
_y = val;
}
public function get radius():Number {
return _radius;
}
public function set radius(val:Number):void {
_radius = val;
}
public function get angle():Number {
return _angle;
}
public function set angle(val:Number):void {
_angle = val;
}
public function get rotatespeed():Number {
return _rotateSpeed;
}
public function set rotatespeed(val:Number):void {
_rotateSpeed = val;
}
public function get color():uint {
return _color;
}
public function set color(val:uint):void {
_color = val;
}
public function Move():void {
_prevX = _x;
_prevY = _y;
if(_parent != null)
{
var rad:Number = (_parent.angle + _offsetAngle)*Math.PI/180;
_x = _parent.x + Math.cos(rad) * _parent.radius;
_y = _parent.y + Math.sin(rad) * _parent.radius;
}
_angle = (_angle + _rotateSpeed) % 460;
if(_childList != null)
{
var childnum:int = _childList.length;
for(var i:int = 0; i < childnum; i++)
_childList[i].Move();
}
}
public function Draw(canvas:Sprite, top:Boolean):void
{
var g:Graphics = canvas.graphics;
if(!top)
{
var hsv:ColorHSV = new ColorHSV();
hsv.h = _parent.angle + _offsetAngle;
g.lineStyle(1, hsv.value, 0.3);
g.moveTo(_prevX, _prevY);
g.lineTo(_x, _y);
}
if(_childList != null)
{
var childnum:int = _childList.length;
for(var i:int=0; i<childnum; i++)
_childList[i].Draw(canvas, false);
}
}
public static function CreateCircle():CircleObject
{
var obj:CircleObject = new CircleObject();
obj.radius = Math.random() * 200 + 10;
obj.angle = Math.random() * 360;
obj.offsetAngle = Math.random() * 360;
obj.rotatespeed = Math.random() * 2 - 1;
var color:ColorHSV = new ColorHSV();
color.h = Math.random()*360;
color.s = 1;
obj.color = color.value;
return obj;
}
}