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Away3D Gold Get VertexData Example

プリミティブの球体から頂点データを取得してもじゃもじゃするテスト
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by mousepancyo 20 Sep 2012
/**
 * Copyright mousepancyo ( http://wonderfl.net/user/mousepancyo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/m1oo
 */

package
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import away3d.cameras.Camera3D;
    import away3d.containers.Scene3D;
    import away3d.containers.View3D;
    import away3d.core.base.SubGeometry;
    import away3d.debug.AwayStats;
    import away3d.entities.Mesh;
    import away3d.entities.SegmentSet;
    import away3d.filters.BloomFilter3D;
    import away3d.filters.MotionBlurFilter3D;
    import away3d.materials.ColorMaterial;
    import away3d.primitives.LineSegment;
    import away3d.primitives.SphereGeometry;
    //import away3d.primitives.WireframePlane;
    import away3d.primitives.WireframeSphere;
    
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Vector3D;
    import flash.utils.getTimer;
    
    import frocessing.color.ColorHSV;
    
    [SWF(backgroundColor="0xC0C0C0", frameRate="60", width="465", height="465")]
    
    public class GetVertexDataTest extends Sprite
    {
        
        private var _view : View3D;
        private var _scene : Scene3D;
        private var _camera : Camera3D;
        
        private var _mesh:Mesh;
        
        private var _lines:SegmentSet;
        
        private var _hsv:ColorHSV;
        
        //private var _bmd:BitmapData = new BitmapData(465, 465, false, 0);
        
        public function GetVertexDataTest()
        {
            setup();
            lineDraw();
            addEventListener(Event.ENTER_FRAME, update);
        }
        
        private function setup():void
        {
            //addChild( new Bitmap( _bmd ) );
            
            _view = addChild(new View3D()) as View3D;
            _view.antiAlias = 3;
            _view.backgroundColor = 0;
            
            _scene = _view.scene;
            _camera = _view.camera;
            _camera.x = 100;
            _camera.y = 500;
            _camera.z = -2000;
            
            _lines = new SegmentSet();
            _scene.addChild( _lines );
            
            //var plane:WireframePlane = new WireframePlane( 3000, 3000, 10, 10 ,0x696969, 1);
            //plane.rotationZ = 90;
                        
            var wsphere:WireframeSphere = new WireframeSphere( 600, 40, 30, 0xCCFFFF, .1 );
            _scene.addChild(wsphere);
            
            var sphere:SphereGeometry = new SphereGeometry(600, 32, 24);
            var mat:ColorMaterial = new ColorMaterial(0x00FF99);
            _mesh = new Mesh(sphere, mat);
            
            var motionBlur:MotionBlurFilter3D = new MotionBlurFilter3D( .7 );
            var bloom:BloomFilter3D = new BloomFilter3D( 4, 4, .6, 4, 3);
            _view.filters3d = [motionBlur, bloom];
            
            _hsv = new ColorHSV(0, .9, .98);
            
            var awayStats:AwayStats = new AwayStats(_view);
            addChild(awayStats);
        }
        
        private function lineDraw():void
        {    
            var geo:SubGeometry = _mesh.geometry.subGeometries[0] as SubGeometry;
            var vlen : int = geo.vertexData.length / 3;
            for (var i : int = 0; i < vlen; i++ )
            {
                var v1:int = i * 3;
                var v2:int = v1 + 1;
                var v3:int = v1 + 2;
                
                var v3d:Vector3D = new Vector3D();
                v3d.x = geo.vertexData[v1];
                v3d.y = geo.vertexData[v2];
                v3d.z = geo.vertexData[v3];
                
                ++_hsv.h;
                var col:int = uint(_hsv.toRGB());
                
                _lines.addSegment(
                    new LineSegment(
                        new Vector3D( Math.random() * 800 - 400, Math.random() * 800 - 400, Math.random() * 800 - 400 ),
                        v3d,
                        col,
                        0,
                        Math.random() * 1
                    )
                )
                
            }
        }
        
        private var _currentV3D:Vector3D = new Vector3D();
        private var _segList:Array = [];
        
        
        private function update(e:Event) : void
        {
            _lines.removeAllSegments();
            lineDraw();
            
            _camera.x = 2000 * Math.sin(getTimer() / 1000);
            _camera.z = 2000 * Math.cos(getTimer() / 5000);
            _camera.y = 1000 * Math.sin(getTimer() / 2000) + 500;
            _camera.lookAt(new Vector3D());
            _view.render();
            
            //_view.renderer.queueSnapshot( _bmd );
        }
        
        
    }
}