forked from: Saqoosha challenge for amateurs
/**
* Copyright yd_niku ( http://wonderfl.net/user/yd_niku )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ls1A
*/
// forked from checkmate's Saqoosha challenge for amateurs
package {
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import caurina.transitions.Equations;
import com.flashdynamix.utils.SWFProfiler;
[SWF(width=465, height=465, backgroundColor=0xffffff, frameRate=30)]
public class GradationTest1 extends Sprite {
private var angle :int = 180;
private var grad:Gradation;
private var canvas:BitmapData;
private var easeOffset:Function;
private var plate:Sprite;
public function GradationTest1() {
plate = addChild( new Sprite() ) as Sprite;
plate.x = 233; plate.y = 233;
canvas = new BitmapData( w, h, false, 0xFFFFFF );
var container:DisplayObject= plate.addChild( new Bitmap( canvas) );
container.x = -w/2; container.y = -h/2;
// Gradationクラスを作る。任意の数のカラー値を渡すことができる。
grad = new Gradation(0xff00cc, 0x00ff33, 0x0033ff, 0xff00cc);
//var easeOffset:Function = Equations.easeOutSine;
//var easeOffset:Function = Equations.easeInQuart;
//var easeOffset:Function = Equations.easeOutCubic;
//var easeOffset:Function = Equations.easeOutExpo;
//var easeOffset:Function = Equations.easeOutBounce;
easeOffset = Equations.easeOutElastic;
for( var y:int =0; y < h; ++y ) {
cacheGradiete.push( grad.getColor( y /h ) );
}
addEventListener( Event.ENTER_FRAME, loop );
SWFProfiler.init( this );
}
private var w:int = 320;
private var h:int = 233;
private var cacheGradiete:Vector.<uint> = new Vector.<uint>();
private function loop( e:Event ):void {
var ty:int = 0;
angle = ( angle + 1 ) % 360;
var period:Number = Math.sin( Math.PI* angle /180 ) * 80 + 80;
canvas.lock();
for ( var x:int = 0; x < w; ++x ) {
ty = easeOffset( x, 0, h, w, { period:period } );
for ( var y:int = 0; y < h; y++) {
// getColorでグラデーションを構成する中間色を取り出す。渡す値は0〜1。滑らかにこの値を変化させることでグラデーションを作り出す。
var c :uint = cacheGradiete[(y+ty)%h];
canvas .setPixel( x, y, c );
}
}
canvas .unlock();
plate.rotationX += 0.2;
plate.rotationY += 0.2;
}
}
}
import frocessing.color.ColorLerp;
import org.libspark.betweenas3.core.easing.IEasing;
import org.libspark.betweenas3.easing.Linear;
class Gradation {
private var _colors:Array;
private var _easing:IEasing;
private var _length:int;
public function Gradation(...args) {
_colors = args.concat();
_length = _colors.length;
_easing = Linear.linear;
}
public function setEasing(easing:IEasing):void {
_easing = easing;
}
public function getColor(position:Number):uint {
position = (position < 0 ? 0 : position > 1 ? 1 : position) * ( _length - 1);
var idx:int = position;
var alpha:Number = _easing.calculate(position - idx, 0, 1, 1);
if (alpha == 0) {
return _colors[idx];
} else {
return ColorLerp.lerp(_colors[idx], _colors[idx + 1], alpha);
}
}
}