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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Hello, World!

@see http://wonderfl.net/code/251126ddfa2b8b98b3647bf6561af24560192dc1
@author kobayashi-taro
Get Adobe Flash player
by esabear 30 Nov 2009
/**
 * Copyright esabear ( http://wonderfl.net/user/esabear )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/lnEF
 */

package  
{
    import flash.display.BitmapData;
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.events.Event;
    import org.papervision3d.materials.BitmapMaterial;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;
    /**
     * @see http://wonderfl.net/code/251126ddfa2b8b98b3647bf6561af24560192dc1
     * @author kobayashi-taro
     */
    public class HelloWorld3D extends BasicView
    {
        private var b:Sphere;
        
        public function HelloWorld3D() 
        {
                             helloWorld
                             ([[]])([[[                             
                        [[]]]]])([[]])([[[[[                        
                     [[[[[[]]]]]]]]]]])([[]])([                     
                   [[[[[[[[[[[[[[[[[[[[[[[]]]]]]]                   
                 ]]]]]]]]]]]]]]]]])([])([])([[[]]])                 
               ([])([[[[[[[[[]]]]]]]]])([[[[[[[[[[[[[               
              ]]]]]]]]]]]]])([])([[[[]]]])([[[]]])([[[              
            []]]])([])([[[[[[[[[[[[[[[]]]]]]]]]]]]]]])([            
           [[[[[[[]]]]]]]])([])([[[[[[[[[]]]]]]]]])([[[[[           
          [[[[[[[[[]]]]]]]]]]]]]])([])([])([[[[[[]]]]]])([          
         ])([])([[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]])([[[]]])         
        ([])([[[[]]]])([[[]]])([[[[[[[]]]]]]])([[[[[[]]]]]])        
        ([[[]]])([[[[[]]]]])([[[[[[[[[[[[[[[]]]]]]]]]]]]]]])        
       ([])([[]])([[[]]])([[[]]])([[]])([[[[[[[[[[[]]]]]]]]]]       
      ])([])([[[[[]]]]])([])([[]])([[[[]]]])([[[[[[[[[[[[[[[[[      
     [[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]     
     ]]]]]]]]]]])([])([[]])([[]])([[[]]])([[[[[[[]]]]]]])([[[[[     
    [[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]]])([[[]]])    
    ([[[[[[[[[[[[]]]]]]]]]]]])([])([[[]]])([[]])([[]])([[[[[[]]]    
   ]]])([])([])([[]])([])([[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]])   
   ([])([])([])([])([[[[[]]]]])([[]])([[]])([[[[[[[]]]]]]])([[[]]   
  ])([[]])([[[[[[[[[]]]]]]]]])([])([[[]]])([[[[[[[[[[[[[[[[[[[[[]]  
  ]]]]]]]]]]]]]]]]]]])([[]])([])([[[[[]]]]])([])([[[[[]]]]])([[[[[  
  [[[[[[[]]]]]]]]]]]])([[[[[[[[[[]]]]]]]]]])([[[[[[[[[[[[[[[[[[[[[  
 [[]]]]]]]]]]]]]]]]]]]]]]])([[[[[[[[[[[[[[[]]]]]]]]]]]]]]])([[[[[[[ 
 [[[]]]]]]]]]])([])([])([[[[[[[[[]]]]]]]]])([[[[[[[[[[[[[[[[[[[[[[] 
 ]]]]]]]]]]]]]]]]]]]]])([[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]])([[[[[[[[[ 
 []]]]]]]]]])([[[[[[[[[[]]]]]]]]]])([[[]]])([])([[[[[]]]]])([])([[[ 
[[[[[[[]]]]]]]]]])([])([])([[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]])([[[[[
[[[]]]]]]]])([[[[[[[[[[[[]]]]]]]]]]]])([[[]]])([[[[]]]])([[[[[[[[[[[
[[[[[[]]]]]]]]]]]]]]]]])([[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]])([[[[[[[]]
]]]]])([[[[[[[[[[[]]]]]]]]]]])([[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]
]]]]]]])([[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]])([[[]]])([[[[[[[[[
[[[[]]]]]]]]]]]]])([[[[[[[[[[[[[]]]]]]]]]]]]])([])([[[[[[[[[]]]]]]]]
])([[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]])([[[]]])([[]])([])([[[[[
[[[[[]]]]]]]]]])([[[[[[[[[]]]]]]]]])([])([[]])([[[]]])([[]])([])([[]
])([[]])([])([[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]])([[]])([[[
[[[[[[[[[[]]]]]]]]]]]]])([[[[[[[[[[]]]]]]]]]])([[[[]]]])([])([[[[]]]
])([])([[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]])([])([])
([[[]]])([[[[[[[[[]]]]]]]]])([])([])([[[[[[[]]]]]]])([[[[[[[]]]]]]])
 ([[]])([])([])([[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]] 
 ]]])([[[[]]]])([[[[[[[[[[[]]]]]]]]]]])([[[[[]]]]])([[[[[[[[[]]]]]] 
 ]]])([])([])([[[[]]]])([[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]] 
 ]]])([[[[[[]]]]]])([[[[[[[[[[]]]]]]]]]])([[[[[]]]]])([[[[[[[[[[]]] 
  ]]]]]]])([])([[[[]]]])([[]])([])([])([[[[[[[[[[[[[[[[[[[]]]]]]]]  
  ]]]]]]]]]]])([[[[[[[[]]]]]]]])([[[[[[[[]]]]]]]])([[[[[]]]]])([[[  
  [[[[[[[[[[[]]]]]]]]]]]]]])([])([[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]  
   ]]]]]]]]]]]]]]])([[[[[[]]]]]])([[[[[[[[[]]]]]]]]])([[[[]]]])([   
   ])([])([[[[[[[[[[[]]]]]]]]]]])([[[[[]]]]])([[[[[[[[[[[[[[[[[[[   
    [[[[]]]]]]]]]]]]]]]]]]]]]]])([[[[[]]]]])([[[[[[[[[]]]]]]]]])    
    ([[[[]]]])([])([])([[[[[[[[[[]]]]]]]]]])([[[[[[[]]]]]]])([[[    
     [[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]])([[[[]]]])([[[[[     
     [[[[[[]]]]]]]]]]])([[]])([[[[[[[[[[[[[]]]]]]]]]]]]])([[[[[     
      [[]]]]]]])([[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]])      
       ([[[]]])([[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]       
       ]]]]]]]]]]]]]]]]])([[]])([[[[[[[[[[[[[[[[[[[[[[]]]]]]]       
        ]]]]]]]]]]]]]]])([[[]]])([[[[[[[[[[[[[[[[[[[[[[[[[[[        
         [[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]])([])([[[[]         
          ]]])([])([[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]])([[]          
           ])([[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]           
            ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]])([])([[[[[            
              [[[[[[[[[[[[[]]]]]]]]]]]]]]]]]])([[]])([              
               [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[               
                 [[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]                 
                  ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]                  
                    ]]]]]]]]]]]])([])([])([]);
            
            var m:BitmapMaterial = new BitmapMaterial((new BitmapData(s.width, s.height)));
                m.bitmap.draw(s);
                m.smooth = true; // turn off to get more performance
            b = new Sphere(m, 350, 18, 18);
            
            scene.addChild(b);
            
            startRendering();
        }
        
        override protected function onRenderTick(event:Event=null):void {
            b.rotationY += 1;
            super.onRenderTick(event);
        }
                        private var w:int = 0;
                        private var o:int = 5;
                        private var r:int = 2;
                        private var l:uint = 0;
                        private var s:Sprite = new Sprite();
        private function helloWorld(world:* = null):Function {
            function hello (world:*):* {
                if (world) {
                    s.graphics.beginFill(l);
                    s.graphics.drawRect((o + r) * (w % 59), (o + r) * Math.floor(w / 59), o, o);
                    s.graphics.endFill();
                    
                    return ++w, hello(world.pop())
                }
                
                return;
            }
            
            return hello(world), l = ~l, helloWorld;
        }
    }
}