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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: DOF

テキストフィールドにすると重い・・・
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by atsumo 22 Jan 2009
// forked from peko's DOF
// forked from Hitokita's 初Tweener
//テキストフィールドにすると重い・・・

package{
    import flash.display.*;

    import caurina.transitions.properties.DisplayShortcuts;
    import caurina.transitions.properties.FilterShortcuts;
    import caurina.transitions.properties.CurveModifiers;

    import net.hires.debug.Stats;
    import flash.utils.setInterval;
    import flash.filters.*;
    import flash.geom.*;

    public class Field extends Sprite{
        
        private var canvas:Bitmap = new Bitmap(new BitmapData(stage.stageWidth,stage.stageHeight,true));

        public function Field() {

            FilterShortcuts.init();
            DisplayShortcuts.init();
            CurveModifiers.init();

            
            //addChild(canvas);
            //setInterval(drawCanvas, 30);

            for (var i:uint = 0; i<50; i++){
                var f:Fooler = new Fooler();
                addChild(f);
                f.foolAround();
            }
            
           var s:Stats = new Stats();
          s.alpha = 0.7;
          addChild(s);
            
        }
        
        private function drawCanvas():void {
            canvas.bitmapData.draw(this);
            canvas.bitmapData.applyFilter(canvas.bitmapData, canvas.bitmapData.rect, new Point(0), new BlurFilter(
                4,4,2
            ));
            canvas.bitmapData.applyFilter(canvas.bitmapData, canvas.bitmapData.rect, new Point(), new ColorMatrixFilter([
                  2,    0,    0,    0,  -120,
                  0,    2,    0,    0,  -120,
                  0,    0,    2,    0,  -120,
                  0,    0,    0,    1,    0
               ]));          
          
        }
        
    }
}
   
import flash.display.*;
import caurina.transitions.Tweener;
import flash.text.TextField;

class Fooler extends Sprite {
        
        private var tx:Number;
        private var ty:Number;
        private var bx:Number;
        private var by:Number;
        
        private var palette:Vector.<uint> = Vector.<uint>([0xCC0000, 0x000000, 0x000000, 0x000000, 0x003300, 0x000000]);
		//private var palette:Array = [0xCC0000, 0x000000,0x000000,0x000000,0x003300,0x000000];
		private var oneWordArr:Vector.<String> = Vector.<String>(["a", "t", "s", "u", "m", "o", "n", "e", "t"]);
		//private var oneWordArr:Array = ["a", "t", "s", "u", "m", "o", "n", "e", "t"];
		
        public static var foolers:Array = [];
		//public static var foolers:Vector<Fooler> = [];
        
        function Fooler() {
            x = Math.random()*400;
            y = Math.random()*400;
            alpha = 0;
            //draw();
			drawText();
            foolers.push(this);
        }

		
        /*private function draw():void{
            var g:Graphics = graphics;
            g.beginFill(palette[Math.floor(Math.random()*palette.length)], 0.75);
            var r:Number = Math.random()*10+5;
            g.drawCircle(0,0,r);
            if (Math.random()<0.5) g.drawCircle(0,0,r+3);
            g.endFill();
        };*/
		
		private function drawText():void {
			var oneWord:TextField = new TextField();
			oneWord.text = oneWordArr[Math.floor(Math.random() * oneWordArr.length)];
			oneWord.textColor = palette[Math.floor(Math.random() * palette.length)];
			oneWord.cacheAsBitmap = true;
			oneWord.scaleX = oneWord.scaleY = Math.random() * 4 + 1;
			addChild(oneWord);
		}

      public function foolAround():void {
           bx = Math.random()*stage.stageWidth;
           by = Math.random()*stage.stageHeight;
           tx = Math.random()*stage.stageWidth;
           ty = Math.random()*stage.stageHeight;

           var z:Number = Math.random();

           Tweener.addTween(this, {
                x: tx,
                y: ty,
                _bezier: [{x:bx, y:by}],
                _scale:0.5+0.5*z,
                alpha: 0.5+0.5*z,
                time: 15+Math.random()*5,
                delay: Math.random()*5,
                _Blur_blurX: Math.abs((0.75-z)*20),
                _Blur_blurY: Math.abs((0.75-z)*20),
                _Blur_quality:2,

                transition: 'easeoutelastic',
                onComplete: foolAround
            });

        }


    }