forked from: Liquid10000
// forked from nulldesign's Liquid10000
package {
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")];
public class FlashTest extends Sprite {
private const nums:uint = 10000;
private var bmpDat:BitmapData;
private var vectorDat:BitmapData;
private var randomSeed:uint = Math.floor( Math.random() * 0xFFFF );
private var bmp:Bitmap;
private var vectorList:Array;
private var rect:Rectangle;
private var cTra:ColorTransform;
public function FlashTest() {
initialize();
}
private function initialize():void {
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
bmpDat= new BitmapData( 465, 465, false, 0x000000 );
vectorDat= new BitmapData( 465, 465, false, 0x000000 );
randomSeed= Math.floor( Math.random() * 0xFFFF );
vectorDat.perlinNoise( 230, 230, 4,randomSeed, false, true, 1|2|0|0 );
bmp= new Bitmap( bmpDat );
addChild( bmp );
rect= new Rectangle( 0, 0, 465, 465 );
cTra= new ColorTransform( 0, .9, .8, 1.1 );
vectorList= new Array();
for (var i:uint = 0; i < nums; i++) {
var px:Number = Math.random()*465;
var py:Number = Math.random()*465;
var av:Point = new Point( 0, 0 );
var vv:Point = new Point( 0, 0 );
var pv:Point = new Point( px, py );
var hoge:VectorDat = new VectorDat( av, vv, pv);
vectorList.push( hoge );
}
addEventListener( Event.ENTER_FRAME, loop );
stage.addEventListener( MouseEvent.CLICK, resetFunc );
}
private function loop( e:Event ):void {
bmpDat.colorTransform( rect, cTra );
var list:Array = vectorList;
var len:uint = list.length;
for (var i:uint = 0; i < len; i++) {
var dots:VectorDat = list[i];
var col:Number = vectorDat.getPixel( dots.pv.x, dots.pv.y );
var r:uint = col >> 16 & 0xff;
var g:uint = col >> 8 & 0xff;
//var b:uint = col & 0xff;
dots.av.x += ( r - 128 ) * .0005;
dots.av.y += ( g - 128 ) * .0005;
dots.vv.x += dots.av.x;
dots.vv.y += dots.av.y;
dots.pv.x += dots.vv.x;
dots.pv.y += dots.vv.y;
var _posX:Number = dots.pv.x;
var _posY:Number = dots.pv.y;
dots.av.x *= .96;
dots.av.y *= .96;
dots.vv.x *= .92;
dots.vv.y *= .92;
( _posX > 465 )?dots.pv.x = 0:
( _posX < 0 )?dots.pv.x = 465:0;
( _posY > 465 )?dots.pv.y = 0:
( _posY < 0 )?dots.pv.y = 465:0;
bmpDat.fillRect( new Rectangle( dots.pv.x, dots.pv.y, 1, 1), 0xFFFFFF );
}
}
private function resetFunc(e:MouseEvent):void{
randomSeed= Math.floor( Math.random() * 0xFFFF );
vectorDat.perlinNoise( 230, 230, 4,randomSeed, false, true, 1|2|0|0 );
vectorList= new Array();
for (var i:uint = 0; i < nums; i++) {
var px:Number = Math.random()*465;
var py:Number = Math.random()*465;
var av:Point = new Point( 0, 0 );
var vv:Point = new Point( 0, 0 );
var pv:Point = new Point( px, py );
var hoge:VectorDat = new VectorDat( av, vv, pv);
vectorList.push( hoge );
}
}
}
}
import flash.geom.Point;
class VectorDat {
public var vv:Point;
public var av:Point;
public var pv:Point;
function VectorDat( _av:Point, _vv:Point, _pv:Point ) {
vv = _vv;
av = _av;
pv = _pv;
}
}