forked from: forked from: 単位球面上の移動
ColorTransformの方がいい気がしてきた
backgroundColor=0x000000
/**
* Copyright zaltech ( http://wonderfl.net/user/zaltech )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lZlu
*/
// forked from uwi's forked from: 単位球面上の移動
// ColorTransformの方がいい気がしてきた
// forked from 178ep3's 単位球面上の移動
package
{
import flash.display.Sprite;
import flash.events.Event;
// backgroundColor=0x000000
[SWF(width=465, height=465, frameRate=30, backgroundColor=0xEAEFF2)]
public class Sphere extends Sprite
{
private const N : int = 200;
public function Sphere()
{
var i:int = 0;
var list:Array = [];
for(i=0; i<N; i++)
{
//var d:Dot = addChild(new Dot(i))as Dot;
//list.push(d);
var monTexte:TextField = new TextField();
monTexte.text = "Bonjour !";
addChild ( monTexte );
list.push(monText);
// affiche : 100 100
//trace( monTexte.width, monTexte.height );
}
addEventListener(Event.ENTER_FRAME,upup);
function upup(e:Event):void
{
for(i=0; i<N; i++)
{
list[i].loop();
//list.[i].setRGB(0);
}
}
}
}
}
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
class Dot extends Sprite
{
private var _x:Number=0;
private var _y:Number=0;
private var _z:Number=0;
private var _r:uint = 1;
private var _xyAngle:Number = 0;
private var _xzAngle:Number = 0;
private var _xyAdd:Number;
private var _xzAdd:Number;
private var _rad:uint=100;
private var _dot:Shape;
private var _num:int;
public function Dot(setNum:int)
{
_num = setNum;
_xyAngle = setNum*6-90;
_xzAngle = setNum*10;
this.x = 238;
this.y = 238;
_xyAdd = 0.7;
_xzAdd = 1.11;
//init();
}
private function init():void
{
}
public function loop():void
{
_xyAngle +=_xyAdd;
_xzAngle +=_xzAdd;
if(_xyAngle>360)_xyAngle-=360;
if(_xzAngle>360)_xzAngle-=360;
_x = Math.cos(_xyAngle*Math.PI/180);
_y = Math.sin(_xyAngle*Math.PI/180);
_x = _x * Math.cos(_xzAngle*Math.PI/180);
_z = Math.sqrt(1 - _x * _x - _y * _y);
if(_xzAngle>180)_z*=-1;
_dot.x = _x*_rad;
_dot.y = _y*_rad;
_dot.scaleX = _dot.scaleY = _z+1.1;
//var rd=Math.round(Math.random()*0xFFFFFF);
//var rd=0;
//this.graphics.beginFill(rd);
//cCircle = new Color(Dot);
//cCircle.setRGB(rd);
}
}