forked from: SiON Tenorion
SiON TENORION for v0.57
/**
* Copyright Nackybear ( http://wonderfl.net/user/Nackybear )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lZh9
*/
// forked from keim_at_Si's SiON Tenorion
// SiON TENORION for v0.57
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
import org.si.sion.*;
import org.si.sion.events.*;
import org.si.sion.utils.SiONPresetVoice;
[SWF(backgroundColor="#0000ff")]
public class Tenorion extends Sprite {
// driver
public var driver:SiONDriver = new SiONDriver();
// preset voice
public var presetVoice:SiONPresetVoice = new SiONPresetVoice();
// voices, notes and tracks
public var voices:Vector.<SiONVoice> = new Vector.<SiONVoice>(16);
public var notes :Vector.<int> = Vector.<int>([36,48,60,72, 43,48,55,60, 65,67,70,72, 77,79,82,84]);
public var length:Vector.<int> = Vector.<int>([ 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4]);
// beat counter
public var beatCounter:int;
// control pad
public var matrixPad:MatrixPad;
// constructor
function Tenorion() {
var i:int;
// set voices from preset
var percusVoices:Array = presetVoice["valsound.percus"];
voices[0] = percusVoices[0]; // bass drum
voices[1] = percusVoices[27]; // snare drum
voices[2] = percusVoices[16]; // close hihat
voices[3] = percusVoices[22]; // open hihat
for (i=4; i<8; i++) voices[i] = presetVoice["valsound.bass18"]; // bass
for (i=8; i<16; i++) voices[i] = presetVoice["valsound.piano11"]; // e.piano
// listen
driver.setBeatCallbackInterval(1);
driver.addEventListener(SiONTrackEvent.BEAT, _onBeat);
driver.setTimerInterruption(1, _onTimerInterruption);
// control pad
with(addChild(matrixPad = new MatrixPad(stage))) {
x = y = 72;
}
// start streaming
beatCounter = 0;
driver.play();
}
// _onBeat (SiONTrackEvent.BEAT) is called back in each beat at the sound timing.
private function _onBeat(e:SiONTrackEvent) : void
{
matrixPad.beat(e.eventTriggerID & 15);
}
// _onTimerInterruption (SiONDriver.setTimerInterruption) is called back in each beat at the buffering timing.
private function _onTimerInterruption() : void
{
var beatIndex:int = beatCounter & 15;
for (var i:int=0; i<16; i++) {
if (matrixPad.sequences[i] & (1<<beatIndex)) driver.noteOn(notes[i], voices[i], length[i]);
}
beatCounter++;
}
}
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
class MatrixPad extends Bitmap {
public var sequences:Vector.<int> = new Vector.<int>(16);
private var canvas:Shape = new Shape();
private var buffer:BitmapData = new BitmapData(320, 320, true, 0);
private var padOn:BitmapData = _pad(0x303050, 0x6060a0);
private var padOff:BitmapData = _pad(0x303050, 0x202040);
private var pt:Point = new Point();
private var colt:ColorTransform = new ColorTransform(1,1,1,0.1)
function MatrixPad(stage:Stage) {
super(new BitmapData(320, 320, false, 0));
var i:int;
for (i=0; i<256; i++) {
pt.x = (i&15)*20;
pt.y = (i&240)*1.25;
buffer.copyPixels(padOff, padOff.rect, pt);
bitmapData.copyPixels(padOff, padOff.rect, pt);
}
for (i=0; i<16; i++) sequences[i] = 0;
addEventListener("enterFrame", _onEnterFrame);
stage.addEventListener("click", _onClick);
}
private function _pad(border:int, face:int) : BitmapData {
var pix:BitmapData = new BitmapData(20, 20, false, 0);
canvas.graphics.clear();
canvas.graphics.lineStyle(1, border);
canvas.graphics.beginFill(face);
canvas.graphics.drawRect(1, 1, 17, 17);
canvas.graphics.endFill();
pix.draw(canvas);
return pix;
}
private function _onEnterFrame(e:Event) : void {
bitmapData.draw(buffer, null, colt);
}
private function _onClick(e:Event) : void {
if (mouseX>=0 && mouseX<320 && mouseY>=0 && mouseY<320) {
var track:int = 15-int(mouseY*0.05), beat:int = int(mouseX*0.05);
sequences[track] ^= 1<<beat;
pt.x = beat*20;
pt.y = (15-track)*20;
if (sequences[track] & (1<<beat)) buffer.copyPixels(padOn, padOn.rect, pt);
else buffer.copyPixels(padOff, padOff.rect, pt);
}
}
public function beat(beat16th:int) : void {
for (pt.x=beat16th*20, pt.y=0; pt.y<320; pt.y+=20) bitmapData.copyPixels(padOn, padOn.rect, pt);
}
}