Circles in Circles
just faffing about
/**
* Copyright devon_o ( http://wonderfl.net/user/devon_o )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lRwe
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
/**
* just playing around with this idea: http://i.imgur.com/F9O5s.jpg
* @author Devon O.
*/
[SWF(width='465', height='465', backgroundColor='#444444', frameRate='31')]
public class Main extends Sprite {
public static const NUM_CIRCLES:int = 4;
private var _circles:Vector.<Sprite> = new Vector.<Sprite>(NUM_CIRCLES, true);
private var _cholder:Sprite;
private var _source:Sprite;
private var _display:BitmapData;
private var _blur:BlurFilter = new BlurFilter(4, 4, 3);
private var _pt:Point = new Point();
public function Main():void {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(event:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
_cholder = new Sprite();
_cholder.x = stage.stageWidth >> 1;
_cholder.y = stage.stageHeight >> 1;
_source = new Sprite();
_source.addChild(_cholder);
_display = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x444444);
addChild(new Bitmap(_display));
var r:int = 200;
var numItems:int = 60;
for (var i:int = 0; i < NUM_CIRCLES; i++) {
createCircle(numItems, r, i);
numItems -= 12;
r -= 45;
}
addEventListener(Event.ENTER_FRAME, turn);
}
private function createCircle(numItems:int, r:int, it:int):void {
var c:Sprite = new Sprite();
var angleIncrement:Number = 360 / numItems;
for (var i:int = 0; i <= numItems; i++) {
var s:Shape = makeSquare((i & 1) == 0 ? 0xFFFFFF : 0x000000);
var rads:Number = (i * angleIncrement) * Math.PI / 180;
var dx:Number = Math.cos(rads) * r;
var dy:Number = Math.sin(rads) * r;
s.rotation = Math.atan2(dy, dx) * 57.2957795;
s.rotation += (it & 1) == 0 ? 15 : - 15;
s.x = dx;
s.y = dy;
c.addChild(s);
}
_circles[it] = c;
_cholder.addChild(c);
}
private function makeSquare(color:uint):Shape {
var s:Shape = new Shape();
s.graphics.lineStyle(0, color);
s.graphics.drawRect( -5, -5, 10, 10);
return s;
}
private function turn(event:Event):void {
var i:int = NUM_CIRCLES;
while (i--) _circles[i].rotation += (i & 1) == 0 ? 1 : -1;
var xr:Number = ((stage.mouseX / stage.stageWidth) - .5) * 2;
var yr:Number = ((stage.mouseY / stage.stageHeight) - .5) * 2;
var tx:Number = xr * 45;
var ty:Number = yr * 45;
_cholder.rotationY += (tx - _cholder.rotationY) / 20;
_cholder.rotationX += ( -ty - _cholder.rotationX) / 20;
_display.applyFilter(_display, _display.rect, _pt, _blur);
_display.draw(_source);
}
}
}