forked from: forked from: forked from: forked from: Liquid10000
50,000 ぐらいやとなんとか動くかなぁ
// forked from Saqoosha's forked from: forked from: forked from: Liquid10000
// forked from nutsu's forked from: forked from: Liquid10000
// forked from nutsu's forked from: Liquid10000
// forked from zin0086's Liquid10000
// 50,000 ぐらいやとなんとか動くかなぁ
package {
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.*;
import flash.geom.Point;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="60")];
public class Liquid extends Sprite {
private const nums:uint = 30000;
private var bmpDat:BitmapData;
private var vectorDat:BitmapData;
private var randomSeed:uint = Math.floor( Math.random() * 0xFFFF );
private var bmp:Bitmap;
private var vectorList:Array;
private var rect:Rectangle;
private var cTra:ColorTransform;
private var vR:Number;
private var vG:Number;
private var timer:Timer;
public function Liquid() {
initialize();
}
private function initialize():void {
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.frameRate = 60;
bmpDat= new BitmapData( 465, 465, false, 0x000000 );
vectorDat= new BitmapData( 230, 230, false, 0x000000 );
randomSeed= Math.floor( Math.random() * 0xFFFF );
vectorDat.perlinNoise( 115, 115, 4,randomSeed, false, true, 1|2|0|0 );
bmp= new Bitmap( bmpDat );
addChild( bmp );
rect = new Rectangle( 0, 0, 465, 465 )
cTra = new ColorTransform( .8, .8, .9, 1.0 );
vR = 0;
vG = 0;
vectorList = [];
for (var i:uint = 0; i < nums; i++) {
var px:Number = Math.random()*465;
var py:Number = Math.random()*465;
vectorList.push( new VectorDat(px,py) );
}
addEventListener( Event.ENTER_FRAME, loop );
//stage.addEventListener( MouseEvent.CLICK, resetFunc );
timer = new Timer(100, 0);
timer.addEventListener(TimerEvent.TIMER, resetFunc);
timer.start();
}
private function loop( e:Event ):void {
bmpDat.lock();
bmpDat.colorTransform( rect, cTra );
var len:uint = vectorList.length;
for (var i:uint = 0; i < len; i++) {
var dots:VectorDat = vectorList[i];
var col:Number = vectorDat.getPixel( dots.px*0.5, dots.py*0.5);
dots.ax += ( (col >> 16 & 0xff)-128 ) * .0005;
dots.ay += ( (col >> 8 & 0xff)-128 ) * .0005;
dots.vx += dots.ax;
dots.vy += dots.ay;
dots.px += dots.vx;
dots.py += dots.vy;
var _posX:Number = dots.px;
var _posY:Number = dots.py;
dots.ax *= .96;
dots.ay *= .96;
dots.vx *= .92;
dots.vy *= .92;
( _posX > 465 )?dots.px = 0:
( _posX < 0 )?dots.px = 465:0;
( _posY > 465 )?dots.py = 0:
( _posY < 0 )?dots.py = 465:0;
bmpDat.setPixel( dots.px, dots.py, 0xffffff );
}
bmpDat.unlock();
}
private var seed:Number = Math.floor( Math.random() * 0xFFFF );
private var offset:Array = [new Point(), new Point()];
private function resetFunc(e:Event):void{
//randomSeed= Math.floor( Math.random() * 0xFFFF );
vectorDat.perlinNoise( 115, 115, 2, seed, false, true, 1|2|0|0, false, offset );
offset[0].x += 1.5;
offset[1].y += 1.0;
//vectorList= [];
/*for (var i:uint = 0; i < nums; i++) {
var px:Number = Math.random()*465;
var py:Number = Math.random()*465;
vectorList.push( new VectorDat( px, py ) );
}*/
var dots:VectorDat = vectorList[0];
vR += .001 * (dots.px-232)/465;
vG += .001 * (dots.py-232)/465;
( vR > .01 ) ? vR = .01:
( vR < -.01 ) ? vR = -.01:0;
( vG > .01 ) ? vG = .01:
( vG < -.01 ) ? vG = -.01:0;
cTra.redMultiplier += vR;
cTra.blueMultiplier += vG;
( cTra.redMultiplier > .9 ) ? cTra.redMultiplier = .9:
( cTra.redMultiplier < .5 ) ? cTra.redMultiplier = .5:cTra.redMultiplier;
( cTra.blueMultiplier > .9 ) ? cTra.blueMultiplier = .9:
( cTra.blueMultiplier < .5 ) ? cTra.blueMultiplier = .5:cTra.blueMultiplier;
}
}
}
class VectorDat {
public var vx:Number = 0;
public var vy:Number = 0;
public var ax:Number = 0;
public var ay:Number = 0;
public var px:Number;
public var py:Number;
function VectorDat( px:Number, py:Number ) {
this.px = px;
this.py = py;
}
}