forked from: Simple Fast Bilinear Color Interpolation
/**
* Copyright yonatan ( http://wonderfl.net/user/yonatan )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lC21
*/
// forked from Bruce_Jawn's Simple Fast Bilinear Color Interpolation
package {
import flash.display.*;
import flash.geom.*;
public class SFBilinearColorInterpolation extends Sprite {
public function SFBilinearColorInterpolation() {
addChild(new Bitmap(interpolate4(465, 465, 0xffffff, 0x0000ff, 0xff0000, 0x00ff00)));
}
public function interpolate4(width:uint, height:uint, tl:uint, tr:uint, bl:uint, br:uint):BitmapData {
var bmd:BitmapData = new BitmapData(2, 2, false);
var out:BitmapData = new BitmapData(width, height, false);
bmd.setPixel(0, 0, tl);
bmd.setPixel(0, 1, tr);
bmd.setPixel(1, 0, bl);
bmd.setPixel(1, 1, br);
var mtx:Matrix = new Matrix;
mtx.translate(-0.5, -0.5);
mtx.scale(width, height);
out.draw(bmd, mtx, null, null, null, true);
return out;
}
}
}