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Dead Code Preservation :: Archived AS3 works from wonderfl.net

PhotoPixelManipulation (ff) and in progress

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/lAYz
 */

package
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.net.URLRequest;
    import flash.system.LoaderContext;
    import net.hires.debug.Stats;

    [SWF(frameRate='60', width='465', height='465', backgroundColor='0x0')]

    import flash.utils.Dictionary;
    public class ParticleTest1 extends Sprite
    {
        private var _bmp:Bitmap;
        private var _bmd:BitmapData;
        private var _bmdRect:Rectangle;
        private var _colorTransform:ColorTransform = new ColorTransform(0.7, 0.7, 0.7, 1.0);

        private var _first:Node;
        //private var _maxNum:int = 100000; // 
        private var _cnt:int = 0;
        
        private var _imgbmd:BitmapData;
        private const SIZE:int = 465;
        private var _maxNum:int = SIZE * SIZE;
        private var _mode:Boolean = true;

        public function ParticleTest1()
        {
            loadImg("http://si0.twimg.com/profile_images/1389298946/me_photo_cold_flash.png");
        }
        
        private  function loadImg(url:String):void
        {
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void
            {
                _imgbmd = new BitmapData(465, 465);
                _imgbmd.draw(loader);
                addChild(new Bitmap(_imgbmd));
                init();
            });
            loader.load(new URLRequest(url), new LoaderContext(true));
        }

        private function init():void
        {    
            this.stage.align = StageAlign.TOP_LEFT;
            this.stage.scaleMode = StageScaleMode.NO_SCALE;
            this.stage.quality = "low";
            this.stage.frameRate = 30;
            this.mouseEnabled = false;
            this.mouseChildren = false;
        
            var old:Node;

            _bmd = new BitmapData(465, 465, false, 0x000000);
            _bmp = new Bitmap(_bmd);
            addChild(_bmp);
            this._bmdRect = _bmd.rect;

            for (var i:int = 0; i < this._maxNum; i++)
            {
                var n:Node = new Node();
                n.pos_y = n.start_y = (i / SIZE) >> 0;
                n.pos_x = n.start_x = i - SIZE * n.pos_y; 
                n.color = _imgbmd.getPixel(n.pos_x+1, n.pos_y+1);
                //リンクリスト
                if (_first == null) {
                    old = _first = n;
                } else {
                    old.next = n;
                    old = n;
                }
            }
            
            stage.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void
            {
                _mode = !_mode;
            });
            
            addChild(new Stats());
            addEventListener(Event.ENTER_FRAME, onEnter);
        }

        private function onEnter(evt:Event):void
        {
            var gravPoint_x:Number = mouseX;
            var gravPoint_y:Number = mouseY;
            var n:Node = _first;
            var calc:Boolean = _cnt % 4 == 0;
            
            this._bmd.lock();
            do
            {
                if (!_mode) { //重力モード
                    var diff_x:Number = gravPoint_x - n.pos_x;
                    var diff_y:Number = gravPoint_y - n.pos_y;
                    var acc:Number = 200 / (diff_x * diff_x + diff_y * diff_y);
                    var acc_x:Number = acc * diff_x;
                    var acc_y:Number = acc * diff_y;
                    n.v_x += acc * diff_x;
                    n.v_y += acc * diff_y;
                    
                    n.pos_x += n.v_x;
                    n.pos_y += n.v_y;
                
                    n.v_x *= 0.96;
                    n.v_y *= 0.96;
                    
                }
                else {    //帰還モード
                    n.pos_x += (n.start_x - n.pos_x) / 2;
                    n.pos_y += (n.start_y - n.pos_y) / 2;
                }
                
                this._bmd.setPixel(n.pos_x >> 0, n.pos_y >> 0, n.color); 
            }
            while (n = n.next);
            this._bmd.colorTransform(this._bmdRect, this._colorTransform);
            this._bmd.unlock();
            
            //_cnt ++;
        }
    }
}

final class Node
{
    public var v_x:Number = 0;
    public var v_y:Number = 0;
    public var pos_x:Number = 0;
    public var pos_y:Number = 0;
    public var next:Node;
    public var color:int;
    public var start_x:int = 0;
    public var start_y:int = 0;
}