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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Universe

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by bongiovi015 02 Apr 2011
/**
 * Copyright bongiovi015 ( http://wonderfl.net/user/bongiovi015 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/kyDZ
 */

package {
    import flash.display.BitmapData;
    import flash.display.GradientType;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    import flash.geom.Matrix;
    import flash.geom.Rectangle;
    import flash.geom.Vector3D;
    
    public class Universe extends Sprite {
        //--------------------------------------
        // CLASS CONSTANTS
        //--------------------------------------
        public static const W : int = 465;
        public static const H : int = 465;
        public static const R : int = 250;
        public static const MAX : int = 300;
        public static const SPEED : Number = 2;
        public static const COLOR : uint = 0xDACB94;
        
        private var __particles : Vector.<Particle> = new Vector.<Particle>();
        private var __sContainer : Shape = new Shape;

        
        public function Universe() {
            __initBg();
            __initParticles();
            addChild(__sContainer);
            addEventListener(Event.ENTER_FRAME, render);
        }
        
        
        public function render(e:Event=null) : void {
            __sContainer.graphics.clear();
            var p:Particle;
            var tx:Number, ty:Number, pos:Vector3D;
            var aTemp:Array = [];
            
            for each(p in __particles) {
                p.matrix.appendRotation(SPEED, Vector3D.Y_AXIS);
                p.matrix.appendRotation(SPEED*.25, Vector3D.X_AXIS);
                p.matrix.appendRotation(SPEED*.5, Vector3D.Z_AXIS);
                aTemp.push(p);
            }
            
            var mtx:Matrix = new Matrix;
            var length:Number = 0;
            var color:uint;
            aTemp.sortOn("z", Array.NUMERIC | Array.DESCENDING); 
            var i:int =0;
            for(i=0; i<aTemp.length; i++) {
                p = aTemp[i];
                pos =  p.matrix.position;
                mtx.identity();
                length = getLength(pos.z);
                color = getCircleColor(p.color, pos);
                
                __sContainer.graphics.beginFill(color, 1); 
                __sContainer.graphics.drawCircle(pos.x + W * .5, pos.y + H * .5, length);
                __sContainer.graphics.endFill();
            }
        }
        
        
        public function getCircleColor(color:uint, pos:Vector3D) : uint {
            const BRIGHTNESS : Number = 1.5;
            const BRIGHTNESS_OFFSET : Number = .3;
            var ctOffset:Number = Math.sqrt( Math.pow(pos.x, 2) + Math.pow(pos.y, 2) + Math.pow(pos.z, 2) ) / R;
            return brightnessColor(color, (1- ctOffset) * BRIGHTNESS + BRIGHTNESS_OFFSET);
        }
        
        
        public function getLength(depth:Number) : Number {
            const r:Number = 20;
            var sizeOffset:Number = Math.pow( (1 - (depth + R) / (2 * R)) * .8 + .4, 3);
            return Math.floor(r*sizeOffset * 100) / 100;
        }
        
        
        private function __initParticles() : void {
            var i : int = 0;
            
            for(i=0; i<MAX; i++) {
                var p:Particle = new Particle();
                p.matrix.identity();
                p.matrix.appendTranslation(Math.random() * R, 0, 0);
                p.matrix.appendRotation(Math.random() * 360, Vector3D.X_AXIS);
                p.matrix.appendRotation(Math.random() * 360, Vector3D.Y_AXIS);
                p.matrix.appendRotation(Math.random() * 360, Vector3D.Z_AXIS);
                p.color = COLOR;
                __particles.push(p);
            }
        }
        
        
        public static function brightnessColor(color:uint, level:Number) : uint {
            var a:uint = color >> 24 & 0xFF; 
            var r:uint = color >> 16 & 0xFF; 
            var g:uint = color >> 8 & 0xFF; 
            var b:uint = color & 0xFF;
            
            r *= level;
            g *= level;
            b *= level;
            
            if(r > 0xFF) r = 0xFF;
            if(g > 0xFF) g = 0xFF;
            if(b > 0xFF) b = 0xFF;
            
            var newColor:uint = a << 24 | r << 16 | g << 8 | b;
            return newColor;
        }
        
        
        private function __initBg() : void {
            var mtx:Matrix = new Matrix;
            mtx.createGradientBox(W, W);
            graphics.beginGradientFill(GradientType.RADIAL, [0x1e1506, 0x000000], [1, 1], [100, 255], mtx);
            graphics.drawRect(0, 0, W, W);
            graphics.endFill();
        }

    }
}




import flash.geom.Matrix3D;

class Particle {
    public var matrix:Matrix3D = new Matrix3D;
    public var color:uint;
    
    public function get z() : Number {    return matrix.position.z;    }
}