Universe
/**
* Copyright bongiovi015 ( http://wonderfl.net/user/bongiovi015 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kyDZ
*/
package {
import flash.display.BitmapData;
import flash.display.GradientType;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.Vector3D;
public class Universe extends Sprite {
//--------------------------------------
// CLASS CONSTANTS
//--------------------------------------
public static const W : int = 465;
public static const H : int = 465;
public static const R : int = 250;
public static const MAX : int = 300;
public static const SPEED : Number = 2;
public static const COLOR : uint = 0xDACB94;
private var __particles : Vector.<Particle> = new Vector.<Particle>();
private var __sContainer : Shape = new Shape;
public function Universe() {
__initBg();
__initParticles();
addChild(__sContainer);
addEventListener(Event.ENTER_FRAME, render);
}
public function render(e:Event=null) : void {
__sContainer.graphics.clear();
var p:Particle;
var tx:Number, ty:Number, pos:Vector3D;
var aTemp:Array = [];
for each(p in __particles) {
p.matrix.appendRotation(SPEED, Vector3D.Y_AXIS);
p.matrix.appendRotation(SPEED*.25, Vector3D.X_AXIS);
p.matrix.appendRotation(SPEED*.5, Vector3D.Z_AXIS);
aTemp.push(p);
}
var mtx:Matrix = new Matrix;
var length:Number = 0;
var color:uint;
aTemp.sortOn("z", Array.NUMERIC | Array.DESCENDING);
var i:int =0;
for(i=0; i<aTemp.length; i++) {
p = aTemp[i];
pos = p.matrix.position;
mtx.identity();
length = getLength(pos.z);
color = getCircleColor(p.color, pos);
__sContainer.graphics.beginFill(color, 1);
__sContainer.graphics.drawCircle(pos.x + W * .5, pos.y + H * .5, length);
__sContainer.graphics.endFill();
}
}
public function getCircleColor(color:uint, pos:Vector3D) : uint {
const BRIGHTNESS : Number = 1.5;
const BRIGHTNESS_OFFSET : Number = .3;
var ctOffset:Number = Math.sqrt( Math.pow(pos.x, 2) + Math.pow(pos.y, 2) + Math.pow(pos.z, 2) ) / R;
return brightnessColor(color, (1- ctOffset) * BRIGHTNESS + BRIGHTNESS_OFFSET);
}
public function getLength(depth:Number) : Number {
const r:Number = 20;
var sizeOffset:Number = Math.pow( (1 - (depth + R) / (2 * R)) * .8 + .4, 3);
return Math.floor(r*sizeOffset * 100) / 100;
}
private function __initParticles() : void {
var i : int = 0;
for(i=0; i<MAX; i++) {
var p:Particle = new Particle();
p.matrix.identity();
p.matrix.appendTranslation(Math.random() * R, 0, 0);
p.matrix.appendRotation(Math.random() * 360, Vector3D.X_AXIS);
p.matrix.appendRotation(Math.random() * 360, Vector3D.Y_AXIS);
p.matrix.appendRotation(Math.random() * 360, Vector3D.Z_AXIS);
p.color = COLOR;
__particles.push(p);
}
}
public static function brightnessColor(color:uint, level:Number) : uint {
var a:uint = color >> 24 & 0xFF;
var r:uint = color >> 16 & 0xFF;
var g:uint = color >> 8 & 0xFF;
var b:uint = color & 0xFF;
r *= level;
g *= level;
b *= level;
if(r > 0xFF) r = 0xFF;
if(g > 0xFF) g = 0xFF;
if(b > 0xFF) b = 0xFF;
var newColor:uint = a << 24 | r << 16 | g << 8 | b;
return newColor;
}
private function __initBg() : void {
var mtx:Matrix = new Matrix;
mtx.createGradientBox(W, W);
graphics.beginGradientFill(GradientType.RADIAL, [0x1e1506, 0x000000], [1, 1], [100, 255], mtx);
graphics.drawRect(0, 0, W, W);
graphics.endFill();
}
}
}
import flash.geom.Matrix3D;
class Particle {
public var matrix:Matrix3D = new Matrix3D;
public var color:uint;
public function get z() : Number { return matrix.position.z; }
}