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Dead Code Preservation :: Archived AS3 works from wonderfl.net

EventDispach と Callback のテスト

コールバックのほうが速いって噂なので、パフォーマンス検証してみました。
それぞれイベントディスパッチ/メソッドコールを100万回ループし、その時間を計測しました。

Event : 毎回 Event を new して dispatch
Event2 : new しておいた Event を使い回して dispatch
callback : ひとつの関数だけをコールするだけのクラスを作ってメソッドコールバック
callback2 : 若干汎用的にしてみたもの
callback3 : IEventDispatch ライクなインターフェイスを実装してコールバック(実際にはimplementsはしていない)
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by _katsuren 08 Jul 2011
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/**
 * Copyright _katsuren ( http://wonderfl.net/user/_katsuren )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/kdMK
 */

package {
    import flash.events.Event;
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.EventDispatcher;

    public class FlashTest extends Sprite {
        public static const TEST_COUNT:int = 1000000;
        
        private var _tf:TextField = new TextField();
        private var _dispatcher:EventDispatcher;
        private var _callback:Callback;
        private var _callback2:Callback2;
        private var _callback3:Callback3;
        
        private var _count:int = 0;
        
        public function FlashTest() {
            _tf.x = 0;
            _tf.y = 0;
            _tf.width = 150;
            _tf.height = 200;
            addChild(_tf);
            
            _dispatcher = new EventDispatcher();
            _dispatcher.addEventListener("test", onEvent);
            
            _callback = new Callback(onCallback);
            
            _callback2 = new Callback2();
            _callback2.addCallback("test", onCallback);
            
            _callback3 = new Callback3();
            _callback3.addCallback("test", onCallback);
         
            stage.frameRate = 1;
            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        public function onEnterFrame(e:Event):void {
            if (_count == 0)
                testEventDispatcher();
            else if (_count == 1)
                testEventDispatcher2();
            else if (_count == 2)
                testCallback();
            else if (_count == 3)
                testCallback2();
            else if (_count == 4)
                testCallback3();
            _count++;
        }
        
        public function testEventDispatcher():void {
            var start:Number = new Date().getTime();
            for (var i:int=0; i<TEST_COUNT; i++) {
                _dispatcher.dispatchEvent(new Event("test"));
            }
            var end:Number = new Date().getTime();
            var time:String = (end-start).toString();
            appendText("Event takes : " + time + "ms");
        }
        public function onEvent(e:Event):void {}
        
        public function testEventDispatcher2():void {
            var e:Event = new Event("test");
            var start:Number = new Date().getTime();
            for (var i:int=0; i<TEST_COUNT; i++) {
                _dispatcher.dispatchEvent(e);
            }
            var end:Number = new Date().getTime();
            var time:String = (end-start).toString();
            appendText("Event2 takes : " + time + "ms");
        }
        
        public function testCallback():void {
            var start:Number = new Date().getTime();
            for (var i:int=0; i<TEST_COUNT; i++) {
                _callback.call();
            }
            var end:Number = new Date().getTime();
            var time:String = (end-start).toString();
            appendText("Callback takes : " + time + "ms");
        }
        public function onCallback():void {}
        
        public function testCallback2():void {
            var start:Number = new Date().getTime();
            for (var i:int=0; i<TEST_COUNT; i++) {
                _callback2.call("test");
            }
            var end:Number = new Date().getTime();
            var time:String = (end-start).toString();
            appendText("Callback2 takes : " + time + "ms");
        }
        
        public function testCallback3():void {
            var start:Number = new Date().getTime();
            for (var i:int=0; i<TEST_COUNT; i++) {
                _callback3.call("test");
            }
            var end:Number = new Date().getTime();
            var time:String = (end-start).toString();
            appendText("Callback3 takes : " + time + "ms");
        }
        
        public function appendText(str:String):void {
            _tf.appendText(str+"\n");
        }
    }
}

class Callback {
    private var _func:Function = null;
    public function Callback(func:Function):void {
        _func = func;
    }
    public function call() :void { _func(); }
}

class Callback2 {
    private var _map:Object = {};
    public function Callback2() {}
    public function addCallback(type:String, func:Function):void {
        if (_map[type] == undefined)
            _map[type] = new Vector.<Function>();
        _map[type].push(func);
    }
    public function call(type:String):void {
        try {
            var list:Vector.<Function> = _map[type] as Vector.<Function>;
            var length:uint = list.length;
        }catch(err:Error){}
        for (var i:int=0; i<length; i++) {
            list[i]();
        }
    }
}

class Callback3 {
    private var _map:Object = {};
    public function Callback3() {}
    public function addCallback(type:String, func:Function):Boolean {
        if (_map[type] == undefined)
            _map[type] = new Vector.<Function>();
        _map[type].push(func);
        return true;
    }
    public function removeCallback(type:String, func:Function):Boolean {
        try {
            var list:Vector.<Function> = _map[type] as Vector.<Function>;
            var length:uint = list.length;
        }catch(err:Error){ return false; }
        for (var i:int=0; i<length; i++) {
            if (list[i] == func) {
                list.splice(i, 1);
                return true;
            }
        }
        return false;
    }
    public function call(type:String):void {
        try {
            var list:Vector.<Function> = _map[type] as Vector.<Function>;
            var length:uint = list.length;
        }catch(err:Error){}
        for (var i:int=0; i<length; i++) {
            list[i]();
        }
    }
    public function hasCallback(type:String):Boolean {
        try {
            var list:Vector.<Function> = _map[type] as Vector.<Function>;
            var length:uint = list.length;
        }catch(err:Error) { return false; }
        if (length>0)
            return true;
        return false;
    }
    public function willTrigger(type:String):Boolean {
        return hasCallback(type);
    }
}