砂嵐
////////////////////////////////////////////////////////////////////////////////
// 砂嵐
//
// BitmapDataでノイズ生成 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=477
// [AS3.0] Noiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1113
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kSCo
*/
////////////////////////////////////////////////////////////////////////////////
// 砂嵐
//
// BitmapDataでノイズ生成 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=477
// [AS3.0] Noiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1113
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.display.Bitmap;
import flash.display.Shape;
import flash.filters.DropShadowFilter;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var noise:Noise;
public function Main() {
//Wonderfl.capture_delay(1);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
var rect:Rectangle = new Rectangle(0, 0, 200, 160);
//ノイズ生成
noise = new Noise(rect);
//
draw();
//
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
//ノイズ生成
noise.create(uint(Math.random()*1000));
}
private function draw():void {
var base:Shape = new Shape();
addChild(base);
base.graphics.beginFill(0x333333);
base.graphics.drawRoundRect(-110, -90, 220, 180, 30);
base.graphics.endFill();
base.x = 232;
base.y = 232;
//
var overlay:Shape = new Shape();
addChild(overlay);
overlay.graphics.beginFill(0x000000);
overlay.graphics.drawRoundRect(-100, -80, 200, 160, 20);
overlay.graphics.endFill();
overlay.x = 232;
overlay.y = 232;
//
var bitmap:Bitmap = new Bitmap(noise);
addChild(bitmap);
bitmap.x = 132;
bitmap.y = 152;
bitmap.mask = overlay;
//
var shade:Shape = new Shape();
addChild(shade);
shade.graphics.beginFill(0x000000);
shade.graphics.drawRoundRect(-100, -80, 200, 160, 20);
shade.graphics.endFill();
shade.x = 232;
shade.y = 232;
shade.filters = [new DropShadowFilter(0, 90, 0x000000, 0.3, 8, 8, 2, 3, true, true, true)];
}
}
}
//////////////////////////////////////////////////
// Noiseクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
class Noise extends BitmapData {
private var seed:uint;
private static var low:uint = 0;
private static var high:uint = 255;
private var channel:uint = 0;
private var grayScale:Boolean = true;
public function Noise(rect:Rectangle, g:Boolean = true, c:uint = 0, s:uint = 1) {
super(rect.width, rect.height, false, 0xFF000000);
grayScale = g;
channel = c;
if (grayScale) channel = 0;
create(s);
}
public function create(s:uint):void {
seed = s;
if (seed == 0) seed = Math.floor(Math.random()*1000);
lock();
noise(seed, low, high, channel, grayScale);
draw(this);
unlock();
}
}