FLARToolKit Sample Simple_PV3D
FLARToolKit Sample - Simple cube PV3D
* --------------------------------------------------------------------------------
* Copyright (C)2010 rokubou
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
*
* Contributors
* rokubou
/**
* Copyright rokubou ( http://wonderfl.net/user/rokubou )
* GNU General Public License, v3 ( http://www.gnu.org/licenses/quick-guide-gplv3.html )
* Downloaded from: http://wonderfl.net/c/kLwv
*/
/**
* FLARToolKit Sample - Simple cube PV3D
* --------------------------------------------------------------------------------
* Copyright (C)2010 rokubou
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
*
* Contributors
* rokubou
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.media.Camera;
import flash.media.Video;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
import org.libspark.flartoolkit.support.pv3d.FLARBaseNode;
import org.libspark.flartoolkit.support.pv3d.FLARCamera3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.LazyRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
[SWF(width=640, height=480, backgroundColor=0x808080, frameRate=30)]
public class FLARToolKit_Sample_SimpleCube_PV3D extends Sprite
{
/**
* 画面の幅と高さ
*/
protected var canvasWidth:int;
protected var canvasHeight:int;
/**
* 画面の幅と高さ
*/
protected var captureWidth:int;
protected var captureHeight:int;
/**
* マーカーの一辺の長さ(px)
*/
protected var codeWidth:int;
/**
* カメラパラメータのファイル名
* 内部的に初期化される処理が含まれるので読み込む必要は無い。
* 例外的に 16:9 で使う場合は、それようのパラメータファイルを読み込むこと。
*/
protected var cameraParamFile:String;
/**
* マーカーパターンのファイル名
*/
protected var markerPatternFile:String;
/**
* パラメータファイル、マーカーパターンファイルの読込み用
* @see flash.net.URLLoader
*/
private var urlLoader:URLLoader;
/**
* カメラパラメータデータ
* アスペクト比や歪みなどの補正のための情報が含まれる
* @see org.libspark.flartoolkit.core.param.FLARParam
*/
protected var cameraParam:FLARParam;
/**
* マーカーパターン
* マーカーを複数パターン使う場合はVectorなどで管理する
* @see org.libspark.flartoolkit.core.FLARCode
*/
protected var markerPatternCode:FLARCode;
/**
* @see flash.media.Camera
*/
protected var webCamera:Camera;
/**
* flash.media.Video
*/
protected var video:Video;
/**
* Webカメラからの入力をBitmapに確保する
* @see flash.display.Bitmap
*/
private var capture:Bitmap;
/**
* ラスタイメージ
* @see org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData
*/
private var raster:FLARRgbRaster_BitmapData;
/**
* Marker detector
* @see org.libspark.flartoolkit.detector.FLARSingleMarkerDetector
*/
private var detector:FLARSingleMarkerDetector;
/**
* 3Dモデル表示用
*/
protected var scene:Scene3D;
/**
* 3Dモデル表示用
*/
protected var viewport:Viewport3D;
/**
* 3Dモデル表示字の視点
*/
protected var camera3D:FLARCamera3D;
/**
* Marker base node
*/
protected var markerNode:FLARBaseNode;
/**
* 3D Renderer
*/
protected var renderer:LazyRenderEngine;
/**
* 表示モデルを一括して押し込めるコンテナ
*/
protected var container:DisplayObject3D;
private var plane:Plane;
// private var _cube:Cube;
/**
* Constructor
* ここから初期化処理を呼び出して処理をスタート
*/
public function FLARToolKit_Sample_SimpleCube_PV3D()
{
this.initialize();
}
/**
* initialize
* 各種サイズの初期化
*/
protected function initialize():void
{
// 各種サイズの初期化
captureWidth = 320;
captureHeight = 240;
canvasWidth = 640
canvasHeight = 480;
codeWidth = 80;
//
markerPatternFile = 'http://assets.wonderfl.net/static/flar/flarlogo.pat';
// パラメータファイルの読込み
// 今回は省略して初期値を用いる
this.cameraParam = new FLARParam();
this.cameraParam.changeScreenSize(captureWidth, captureHeight);
// マーカーパターンファイルの読込み
this.urlLoader = new URLLoader();
this.urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
this.urlLoader.addEventListener(Event.COMPLETE, this.onLoadCode);
this.urlLoader.addEventListener(IOErrorEvent.IO_ERROR, dispatchEvent);
this.urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, dispatchEvent);
this.urlLoader.load(new URLRequest(markerPatternFile));
}
/**
* マーカーパターンを読み込む
* @param e Event
*/
protected function onLoadCode(e:Event):void
{
// URL Loader関連のイベントを削除
this.urlLoader.removeEventListener(Event.COMPLETE, this.onLoadCode);
// 分割数(縦・横)、黒枠の幅(縦・横)
this.markerPatternCode = new FLARCode(16, 16, 50, 50);
this.markerPatternCode.loadARPatt(this.urlLoader.data);
// loaderがgc対象になるようにnullを突っ込む
this.urlLoader = null;
// 初期化
dispatchEvent(new Event(Event.INIT));
this.onInit();
}
/**
* Webカメラの設定と、ARToolKitの準備
*/
protected function onInit():void
{
// setup webcam
this.webCamera = Camera.getCamera();
if (!this.webCamera) {
throw new Error('No webcamera!');
}
this.webCamera.setMode(this.captureWidth, this.captureHeight, 30);
this.video = new Video( this.captureWidth, this.captureHeight);
this.video.attachCamera(this.webCamera);
// setup ARToolKit
this.capture = new Bitmap(new BitmapData(this.captureWidth, this.captureHeight, false, 0),
PixelSnapping.AUTO,
true);
// ウェブカメラの解像度と表示サイズが異なる場合は拡大する
this.capture.width = this.canvasWidth;
this.capture.height= this.canvasHeight;
this.addChild(this.capture);
this.raster = new FLARRgbRaster_BitmapData(this.capture.bitmapData);
// setup Single marker detector
this.detector = new FLARSingleMarkerDetector(this.cameraParam,
this.markerPatternCode,
this.codeWidth);
this.detector.setContinueMode(true);
// 表示関係の設定(使用するライブラリによって変化します)
this.viewport = this.addChild(new Viewport3D(this.captureWidth,
this.captureHeight)) as Viewport3D;
this.viewport.scaleX = this.canvasWidth / this.captureWidth;
this.viewport.scaleY = this.canvasHeight / this.captureHeight;
this.viewport.x = -4; // なぜかずれるので補正
//
this.scene = new Scene3D();
this.markerNode = this.scene.addChild(new FLARBaseNode()) as FLARBaseNode;
// 3Dモデル表示時の視点を設定
this.camera3D = new FLARCamera3D(this.cameraParam);
// setup renderer
this.renderer = new LazyRenderEngine(this.scene, this.camera3D, this.viewport);
// モデル格納用のコンテナ作成
this.container = new DisplayObject3D();
// モデルデータ
this.setModelData();
// モデルデータを登録
this.markerNode.addChild(this.container);
// start
this.start();
}
/**
* モデルデータを書く場所
*/
protected function setModelData():void
{
// ワイヤーフレームで、マーカーと同じサイズのPlaneを作成
var wmat:WireframeMaterial = new WireframeMaterial(0x0000ff, 1, 2);
this.plane = new Plane(wmat, 80, 80);
this.plane.rotationX = 180;
this.container.addChild(this.plane);
}
/**
* マーカーの認識と3次元モデルの描写を開始する
*/
public function start():void
{
// マーカー認識・非認識時用のイベントを登録
this.addEventListener(MarkerEvent.MARKER_ADDED, this.onMarkerAdded);
this.addEventListener(MarkerEvent.MARKER_UPDATED, this.onMarkerUpdated);
this.addEventListener(MarkerEvent.MARKER_REMOVED, this.onMarkerRemoved);
// 処理開始
this.addEventListener(Event.ENTER_FRAME, this.run);
}
/**
* 認識したマーカーの情報を格納
*/
protected var resultMat:FLARTransMatResult = new FLARTransMatResult();
public function onMarkerAdded(e:Event=null):void
{
// trace("[add]");
this.detector.getTransformMatrix(this.resultMat);
this.markerNode.setTransformMatrix(this.resultMat);
this.markerNode.visible = true;
}
public function onMarkerUpdated(e:Event=null):void
{
// 今回は実装していない
}
public function onMarkerRemoved(e:Event=null):void
{
this.markerNode.visible = false;
// this.renderer.render();
}
/**
* ここで処理振り分けを行っている
*/
public function run(e:Event):void
{
this.capture.bitmapData.draw(this.video);
// Marker detect
var detected:Boolean = false;
try {
detected = this.detector.detectMarkerLite(this.raster, 80) && this.detector.getConfidence() > 0.5;
} catch (e:Error) {}
// 認識時の処理
if (detected) {
// 一工夫できる場所
// 前回認識した場所と今回認識した場所の距離を測り、
// 一定範囲なら位置情報更新 MARKER_UPDATED を発行するなど、
// 楽しい工夫が出来る。 参照: FLARManager
this.dispatchEvent(new MarkerEvent(MarkerEvent.MARKER_ADDED));
// 非認識時
} else {
this.dispatchEvent(new MarkerEvent(MarkerEvent.MARKER_REMOVED));
}
this.renderer.render();
}
}
}
import flash.events.Event;
/**
* イベント制御用の簡易クラス
*/
class MarkerEvent extends Event
{
/**
* Markerを認識した時
*/
public static const MARKER_ADDED:String = "markerAdded";
/**
* Marker更新時
*/
public static const MARKER_UPDATED:String = "markerUpdated";
/**
* Markerが認識しなくなった時
*/
public static const MARKER_REMOVED:String = "markerRemoved";
public function MarkerEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
}