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ResizeManager(2)

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by kjkmr 19 Jul 2010
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/**
 * Copyright kjkmr ( http://wonderfl.net/user/kjkmr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/kGVW
 */

// forked from kjkmr's ResizeManager(1)
package {
    import flash.display.Sprite;
    import flash.display.Shape;
    
    public class ResizeManagerBasicUsage02 extends Sprite {
        /*--------------------------------------------------
        * ResizeManagerの基本的な使い方(2)
        * 
        * DisplayObjectのサイズをステージのサイズに合わせて管理
        *
        * swfファイルに直接アクセスしないとリサイズできないから意味がない
        * http://swf.wonderfl.net/swf/usercode/9/91/9105/9105ee571d19da0b7ca4c1d7a7fea0282a8cb963.swf
        *
        * github
        * http://github.com/kjkmr/KIMULABOAS3
        --------------------------------------------------*/
        public function ResizeManagerBasicUsage02() {
            
            stage.align = "LT";
            stage.scaleMode = "noScale";
            
            ResizeManager.init( stage );
            
            stage.align = "LT";
            stage.scaleMode = "noScale";
            
            ResizeManager.init( stage );
            
            //ステージの幅/高さに合わせる(width/heightを1にすると幅と高さをステージに対して100%に設定)
            var blue:Shape = new Shape();
            blue.graphics.beginFill( 0x003399, 0.5 );
            blue.graphics.drawCircle( 30, 30, 30 );        //左上基準の円
            addChild( blue );
            ResizeManager.add( blue, { width:1, height:1 } );
            
            //ステージの幅/高さに合わせる(keepRatioをtrueにすると縦横の比率を保持)
            var purple:Shape = new Shape();
            purple.graphics.beginFill( 0x993399, 0.5 );
            purple.graphics.drawCircle( 30, 30, 30 );    //左上基準の円
            addChild( purple );
            ResizeManager.add( purple, { width:1, height:1, keepRatio:true } );
            
            //ステージの幅/高さに合わせる(fillをfalseにすると画面内に収まる)
            var green:Shape = new Shape();
            green.graphics.beginFill( 0x339966, 0.5 );
            green.graphics.drawCircle( 30, 30, 30 );        //左上基準の円
            addChild( green );
            ResizeManager.add( green, { width:1, height:1, keepRatio:true, fill:false } );
            
            //ステージの半分の幅/高さの円を中央に配置
            var yellow:Shape = new Shape();
            yellow.graphics.beginFill( 0xffff00, 0.5 );
            yellow.graphics.drawCircle( 0, 0, 30 );    //中央基準の円
            addChild( yellow );
            ResizeManager.add( yellow, { x:0.5, y:0.5, width:0.5, height:0.5 } );
            
        }
    }
}


/*--------------------------------------------------
* Resize時の挙動を一元管理するクラス
* --------------------------------------------------
* ステージリサイズ時に何かする必要のあるオブジェクトは処理する
* functionの参照をResizeManager.add()で登録する。
* minWidthとminHeightプロパティを有効に使うにためにステージの幅と高さの取得は常に
* ResizeManager.width・ResizeManager.heightを使う。
* http://github.com/kjkmr/KIMULABOAS3
--------------------------------------------------*/

import flash.display.Stage;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.utils.Dictionary;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.geom.Rectangle;

class ResizeManager {
    /*--------------------------------------------------
    * static変数
    --------------------------------------------------*/
    //定数
    
    //パブリックプロパティ
    public static const registeredFunctions:Dictionary = new Dictionary( true );//登録された全てのfunction(Functionがキー)
    public static const immediateFunctions:Dictionary = new Dictionary( true );    //すぐに実行するfunction(Functionがキー)
    public static const delayedFunctions:Dictionary = new Dictionary( true );    //遅延実行するfunction(Functionがキー)
    public static const functionsByObject:Dictionary = new Dictionary( true );    //配置されていないFunction(DisplayObjectがキー)
    
    public static const registeredObjects:Dictionary = new Dictionary( true );    //登録された全てのobject(DisplayObjectがキー)
    public static const immediateObjects:Dictionary = new Dictionary( true );    //すぐに実行するobject(DisplayObjectがキー)
    public static const delayedObjects:Dictionary = new Dictionary( true );        //遅延実行するobject(DisplayObjectがキー)
    
    public static var minWidth:uint;                            //最低の幅
    public static var minHeight:uint;                            //最低の高さ
    
    //プライベートプロパティ
    private static var _stage:Stage;                            //ステージの参照
    private static var _delay:uint = 300;                        //遅延(ミリ秒)
    private static const _timer:Timer = new Timer(_delay);        //遅延用タイマー
    private static var _init:Boolean = false;                    //初期化完了フラグ
    private static var _width:uint;                                //ステージの幅を保持
    private static var _height:uint;                            //ステージの高さを保持
    private static var _centerX:Number;                            //中央のX座標
    private static var _centerY:Number;                            //中央のY座標
    
    
    //Getter & Setter
    public static function get stage():Stage { return _stage; }
    public static function get delay():uint { return _delay; }
    public static function set delay( i_value:uint ):void { _delay = i_value; _timer.delay = _delay; }
    public static function get width():uint { return _width; }
    public static function get height():uint { return _height; }
    public static function get centerX():Number { return _centerX; }
    public static function get centerY():Number { return _centerY; }
    
    //
    
    /*--------------------------------------------------
    * Constructor
    --------------------------------------------------*/
    public function ResizeManager():void {
        throw("Can't create instance of this class.");
    }
    
    /*--------------------------------------------------
    * 初期化
    --------------------------------------------------*/
    public static function init( i_displayObject:DisplayObject, i_minWidth:uint = 0, i_minHeight:uint = 0 ):void {
        minWidth = i_minWidth;
        minHeight = i_minHeight;
        
        if ( _init ) return;
        if ( i_displayObject is Stage ) {
            _stage = i_displayObject as Stage;
        } else if ( i_displayObject.stage ) {
            _stage = i_displayObject.stage;
        } else {
            i_displayObject.addEventListener( Event.ADDED_TO_STAGE, _setup, false, 0, true );
            return;
        }
        _setup();
    }
    
    private static function _setup( i_event:Event = null ):void {
        if ( i_event ) i_event.target.removeEventListener( i_event.type, arguments.callee );
        _width = _stage.stageWidth;
        if ( minWidth && _width < minWidth ) _width = minWidth;
        _height = _stage.stageHeight;
        if ( minHeight && _height < minHeight ) _height = minHeight;
        _stage.addEventListener( Event.RESIZE, _onResize, false, 0, true );
        _timer.addEventListener( TimerEvent.TIMER, _delayed, false, 0, true );
        _init = true;
        resize();
    }
    
    
    /*--------------------------------------------------
    * 登録
    *
    * 
    * 
    --------------------------------------------------*/
    public static function add( ... args ):* {
        if ( args.length < 1 ) throw("Invalid arguments.");
        if ( args[0] is DisplayObject ) {
            return addObject.apply( ResizeManager, args );
        } else if ( args[0] is Function ) {
            return addFunction.apply( ResizeManager, args );
        }
    }
    
    public static function remove( i_target:* ):void {
        if ( i_target is DisplayObject ) {
            removeObject( i_target );
        } else if ( i_target is Function ) {
            removeFunction( i_target );
        }
    }
    
    /*--------------------------------------------------
    * 表示オブジェクトを登録
    * 
    * i_target:DisplayObject    
    * i_settings:Object            
    --------------------------------------------------*/
    public static function addObject( i_target:DisplayObject, i_settings:Object, i_delayed:Boolean = false ):ResizeManagedObject {
        var obj:ResizeManagedObject = new ResizeManagedObject( i_target, i_settings, i_delayed );
        registeredObjects[i_target] = obj;
        if ( i_target.stage ) {
            _addObject( obj );
            i_target.addEventListener( Event.REMOVED_FROM_STAGE, _onObjectStatusChange, false, 0, true );
        } else {
            i_target.addEventListener( Event.ADDED_TO_STAGE, _onObjectStatusChange, false, 0, true );
        }
        return obj;
    }
    
    /*--------------------------------------------------
    * 表示オブジェクトを実際の実行用Dictionaryに登録する
    --------------------------------------------------*/
    private static function _addObject( i_obj:ResizeManagedObject ):void {
        if ( i_obj.delayed ) {
            delete immediateObjects[i_obj.target];
            delayedObjects[i_obj.target] = i_obj;
        } else {
            delete delayedObjects[i_obj.target];
            immediateObjects[i_obj.target] = i_obj;
        }
        _fit( i_obj );
    }
    
    /*--------------------------------------------------
    * 表示オブジェクトを実際の実行用Dictionaryから削除
    --------------------------------------------------*/
    private static function _removeObject( i_obj:ResizeManagedObject ):void {
        delete immediateFunctions[i_obj.target];
        delete delayedFunctions[i_obj.target];
    }
    
    
    /*--------------------------------------------------
    * 登録された表示オブジェクトのステータス(ステージへの配置状況)が変わったとき
    --------------------------------------------------*/
    private static function _onObjectStatusChange( i_event:Event ):void {
        i_event.target.removeEventListener( i_event.type, arguments.callee );
        
        if ( i_event.type == Event.ADDED_TO_STAGE ) {
            _addObject( registeredObjects[i_event.target] );
            _fit( registeredObjects[i_event.target] );
            i_event.target.addEventListener( Event.REMOVED_FROM_STAGE, arguments.callee, false, 0, true );
        } else if ( i_event.type == Event.REMOVED_FROM_STAGE ) {
            _removeObject( registeredObjects[i_event.target] );
            i_event.target.addEventListener( Event.ADDED_TO_STAGE, arguments.callee, false, 0, true );
        }
    }
    
    
    /*--------------------------------------------------
    * 表示オブジェクトを削除
    *
    * i_target:DisplayObject    
    --------------------------------------------------*/
    public static function removeObject( i_target:DisplayObject ):void {
        var obj:ResizeManagedObject = registeredObjects[i_target];
        if( !obj ) return;
        _removeObject( obj );
        delete registeredObjects[i_target];
    }
    
    /*--------------------------------------------------
    * イベントハンドラの登録
    *
    * i_function:Function    リサイズ時に実行するfunctionの参照
    * i_delayed:Boolean        遅延実行するかどうか
    --------------------------------------------------*/
    public static function addFunction( i_function:Function, i_delayed:Boolean = false, i_dependsOn:DisplayObject = null ):ResizeManagedFunction {
        var funcObj:ResizeManagedFunction = new ResizeManagedFunction( i_function, i_delayed, i_dependsOn );
        registeredFunctions[funcObj.func] = funcObj;
        if ( funcObj.dependsOn ) {
            functionsByObject[funcObj.dependsOn] = funcObj;
            if ( funcObj.dependsOn.stage ) {
                funcObj.dependsOn.addEventListener( Event.REMOVED_FROM_STAGE, _onFuncStatusChange, false, 0, true );
                _addFunction( funcObj );
            } else {
                funcObj.dependsOn.addEventListener( Event.ADDED_TO_STAGE, _onFuncStatusChange, false, 0, true );
            }
        } else {
            _addFunction( funcObj );
        }
        return funcObj;
    }
    
    /*--------------------------------------------------
    * 登録されているイベントハンドラの削除
    *
    * i_function:Function    登録したfunctionの参照
    --------------------------------------------------*/
    public static function removeFunction( i_function:Function ):void {
        var funcObj:ResizeManagedFunction = registeredFunctions[i_function];
        _removeFunction( funcObj );
        if ( funcObj.dependsOn ) {
            funcObj.dependsOn.removeEventListener( Event.REMOVED_FROM_STAGE, _onFuncStatusChange );
            funcObj.dependsOn.removeEventListener( Event.ADDED_TO_STAGE, _onFuncStatusChange );
            delete functionsByObject[funcObj.dependsOn];
        }
        delete registeredFunctions[i_function];
    }
    
    /*--------------------------------------------------
    * functionを実際の実行用Dictionaryに登録する
    --------------------------------------------------*/
    private static function _addFunction( i_funcObj:ResizeManagedFunction ):void {
        if ( i_funcObj.delayed ) {
            delete immediateFunctions[i_funcObj.func];
            delayedFunctions[i_funcObj.func] = i_funcObj;
        } else {
            delete delayedFunctions[i_funcObj.func];
            immediateFunctions[i_funcObj.func] = i_funcObj;
        }
    }
    
    /*--------------------------------------------------
    * functionを実際の実行用Dictionaryから削除
    --------------------------------------------------*/
    private static function _removeFunction( i_funcObj:ResizeManagedFunction ):void {
        delete immediateFunctions[i_funcObj.func];
        delete delayedFunctions[i_funcObj.func];
    }
    
    /*--------------------------------------------------
    * 登録されたfunctionが依存するDisplayObjectのステータス(ステージへの配置状況)が変わったとき
    --------------------------------------------------*/
    private static function _onFuncStatusChange( i_event:Event ):void {
        i_event.target.removeEventListener( i_event.type, arguments.callee );
        
        if ( i_event.type == Event.ADDED_TO_STAGE ) {
            _addFunction( functionsByObject[i_event.target] );
            functionsByObject[i_event.target].func();
            i_event.target.addEventListener( Event.REMOVED_FROM_STAGE, arguments.callee, false, 0, true );
        } else if ( i_event.type == Event.REMOVED_FROM_STAGE ) {
            _removeFunction( functionsByObject[i_event.target] );
            i_event.target.addEventListener( Event.ADDED_TO_STAGE, arguments.callee, false, 0, true );
        }
    }
    
    /*--------------------------------------------------
    * Resizeイベントハンドラ
    --------------------------------------------------*/
    private static function _onResize( i_event:Event = null ):void {
        _width = _stage.stageWidth;
        _height = _stage.stageHeight;
        if ( minWidth && _width < minWidth ) _width = minWidth;
        if ( minHeight && _height < minHeight ) _height = minHeight;
        _centerX = _width * 0.5;
        _centerY = _height * 0.5;
        _timer.reset();
        _timer.start();
        _immediate();
    }
    
    /*--------------------------------------------------
    * すぐに実行するfunctionを実行
    --------------------------------------------------*/
    private static function _immediate():void {
        if ( !_init ) return;
        var i:*;
        for ( i in immediateFunctions ) immediateFunctions[i].func();
        for ( i in immediateObjects ) _fit ( immediateObjects[i] );
    }
    
    /*--------------------------------------------------
    * 遅延実行するfunctionを実行
    --------------------------------------------------*/
    private static function _delayed( i_event:TimerEvent = null ):void {
        _timer.stop();
        if ( !_init ) return;
        for ( var i:* in delayedFunctions ) delayedFunctions[i].func();
        for ( i in delayedObjects ) _fit ( delayedObjects[i] );
    }
    
    /*--------------------------------------------------
    * リサイズの強制トリガー
    --------------------------------------------------*/
    public static function resize():void {
        _onResize();
        _delayed();
    }
    
    /*--------------------------------------------------
    * DisplayObjectをリサイズ
    --------------------------------------------------*/
    public static function fit( i_obj:ResizeManagedObject ):void {
        _fit( i_obj );
    }
    
    /*--------------------------------------------------
    * DisplayObjectをリサイズする計算
    --------------------------------------------------*/
    private static function _fit( i_obj:ResizeManagedObject ):void {
        var t:DisplayObject = i_obj.target;
        
        var xx:Number = t.x;
        var yy:Number = t.y;
        var ww:Number = t.width;
        var hh:Number = t.height;
        
        if ( i_obj.keepRatio && ( !isNaN(i_obj.width) || !isNaN(i_obj.height) ) ) {//縦横比率を保持したままリサイズする場合
            
            t.scaleX = t.scaleY = 1;
            
            var sw:Number = _width * i_obj.width;            //ステージの幅に対する比率を元に目的の幅を取得
            var sh:Number = _height * i_obj.height;            //ステージの高さに対する比率を元に目的の幅を取得
            
            var rw:Number = 0;
            var rh:Number = 0;
            
            if ( i_obj.width ) rw = sw / t.width;            //オブジェクトの幅に対する比率
            if ( i_obj.height ) rh = sh / t.height;            //オブジェクトの高さに対する比率
            
            
            var r:Number;
            if ( i_obj.fill ) r = rw > rh ? rw : rh;            //幅/高さの大きい方を取得
            else r = rw < rh ? rw : rh;                        //幅/高さの小さい方を取得
                
            ww = t.width * r;            //幅の決定
            hh = t.height * r;            //高さの決定
            
            if ( i_obj.round ) {
                ww = ww + 0.5 >> 0;        //四捨五入
                hh = hh + 0.5 >> 0;        //四捨五入
            }
            
        } else {
            if ( !isNaN(i_obj.width) ) ww = _width * i_obj.width;
            if ( !isNaN(i_obj.height) ) hh = _height * i_obj.height;
        }
        
        ww += i_obj.offsetWidth;
        hh += i_obj.offsetHeight;
        t.width = ww;
        t.height = hh;
        
        var rect:Rectangle = t.getBounds(t);
        
        rect.x *= t.scaleX;
        rect.y *= t.scaleY;
        
        //位置調整
        if ( !isNaN( i_obj.x ) ) {
            xx = _width * i_obj.x;
            if ( !isNaN( i_obj.offsetX ) ) xx += i_obj.offsetX;            //差分調整
            if ( i_obj.considerWidth ) xx -= ww * i_obj.x + rect.x;        //幅を考慮してX座標を調整
            if ( i_obj.round ) xx = xx + 0.5 >> 0;                        //四捨五入
        }
        
        if ( !isNaN(i_obj.y) ) {
            yy = _height * i_obj.y;
            if ( !isNaN(i_obj.offsetY) ) yy += i_obj.offsetY;            //差分調整
            if ( i_obj.considerHeight ) yy -= hh * i_obj.y + rect.y;    //高さを考慮してY座標を調整
            if ( i_obj.round ) yy = yy + 0.5 >> 0;                        //四捨五入
        }
        
        //プロパティの設定
        t.x = xx;
        t.y = yy;
        
    }
    
}

import flash.display.DisplayObject;

class ResizeManagedFunction {
    
    /*--------------------------------------------------
    * instance変数
    --------------------------------------------------*/
    public var enabled:Boolean = true;
    public var func:Function;
    private var _dependsOn:DisplayObject;
    private var _delayed:Boolean;
    
    public function get dependsOn():DisplayObject { return _dependsOn; }
    public function get delayed():Boolean { return _delayed; }
    
    /*--------------------------------------------------
    * Constructor
    --------------------------------------------------*/
    public function ResizeManagedFunction( i_func:Function, i_delayed:Boolean = true, i_dependsOn:DisplayObject = null ):void {
        func = i_func;
        _delayed = i_delayed;
        _dependsOn = i_dependsOn;
    }
    
}

import flash.display.DisplayObject;

class ResizeManagedObject {
    
    /*--------------------------------------------------
    * instance変数
    --------------------------------------------------*/
    private var _enabled:Boolean = true;        
    private var _x:Number;                        //ステージの幅に対するX座標(0 <= x <= 1)
    private var _y:Number;                        //ステージの高さに対するY座標(0 <= y <= 1)
    private var _width:Number;                    //ステージの幅に対するオブジェクトの幅(0 <= width <= 1)
    private var _height:Number;                    //ステージの高さに対するオブジェクトの高さ(0 <= height <= 1)
    private var _offsetX:Number = 0;
    private var _offsetY:Number = 0;
    private var _offsetWidth:Number = 0;
    private var _offsetHeight:Number = 0;
    private var _considerWidth:Boolean = false;
    private var _considerHeight:Boolean = false;
    private var _round:Boolean = false;
    private var _keepRatio:Boolean = false;
    private var _fill:Boolean = true;
    private var _target:DisplayObject;
    private var _delayed:Boolean;
    
    public function get enabled():Boolean { return _enabled; }
    public function get x():Number { return _x; }
    public function get y():Number { return _y; }
    public function get width():Number { return _width; }
    public function get height():Number { return _height; }
    public function get offsetX():Number { return _offsetX; }
    public function get offsetY():Number { return _offsetY; }
    public function get offsetWidth():Number { return _offsetWidth; }
    public function get offsetHeight():Number { return _offsetHeight; }
    public function get considerWidth():Boolean { return _considerWidth; }
    public function get considerHeight():Boolean { return _considerHeight; }
    public function get round():Boolean { return _round; }
    public function get keepRatio():Boolean { return _keepRatio; }
    public function get fill():Boolean { return _fill; }
    public function get target():DisplayObject { return _target; }
    public function get delayed():Boolean { return _delayed; }
    
    public function set enabled( i_value:Boolean ):void { _enabled = i_value; fit(); }
    public function set x( i_value:Number ):void { _x = i_value; fit(); }
    public function set y( i_value:Number ):void { _y = i_value; fit(); }
    public function set width( i_value:Number ):void { _width = i_value; fit(); }
    public function set height( i_value:Number ):void { _height = i_value; fit(); }
    public function set offsetX( i_value:Number ):void { _offsetX = i_value; fit(); }
    public function set offsetY( i_value:Number ):void { _offsetY = i_value; fit(); }
    public function set offsetWidth( i_value:Number ):void { _offsetWidth = i_value; fit(); }
    public function set offsetHeight( i_value:Number ):void { _offsetHeight = i_value; fit(); }
    public function set considerWidth( i_value:Boolean ):void { _considerWidth = i_value; fit(); }
    public function set considerHeight( i_value:Boolean ):void { _considerHeight = i_value; fit(); }
    public function set round( i_value:Boolean ):void { _round = i_value; fit(); }
    public function set keepRatio( i_value:Boolean ):void { _keepRatio = i_value; fit(); }
    public function set fill( i_value:Boolean ):void { _fill = i_value; fit(); }
    public function set target( i_value:DisplayObject ):void { _target = i_value; fit(); }
    public function set delayed( i_value:Boolean ):void { _delayed = i_value; fit(); }
    
    /*--------------------------------------------------
    * Constructor
    --------------------------------------------------*/
    public function ResizeManagedObject( i_target:DisplayObject, i_settings:Object, i_delayed:Boolean = false ):void {
        _target = i_target;
        _delayed = i_delayed;
        settings( i_settings );
    }
    
    /*--------------------------------------------------
    * fit
    --------------------------------------------------*/
    public function fit():void {
        ResizeManager.fit( this );
    }
    
    /*--------------------------------------------------
    * settings
    --------------------------------------------------*/
    public function settings( i_settings:Object ):void {
        var p:String;
        for ( p in i_settings ) {
            if ( this.hasOwnProperty(p) ) this["_"+p] = i_settings[p];
            else throw( "Invalid property : "+p);
        }
    }
    
}