Brush forked from: Hairs
髪束に軌跡を付けてみたら、何やら筆っぽくなりました
* MOUSE_DOUNで描画します
/**
* Copyright SeeDa ( http://wonderfl.net/user/SeeDa )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kEmC
*/
/*
* 髪束に軌跡を付けてみたら、何やら筆っぽくなりました
* MOUSE_DOUNで描画します
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
[SWF(width="465",height="465",backgroundColor="0x003333",frameRate="60")]
public class Hairs extends Sprite {
private var hairs:Array = new Array();
private var brushStage:Sprite = new Sprite();
private var paperBmd:BitmapData = new BitmapData(465,465,false,0x003333);
private var paper:Bitmap = new Bitmap(paperBmd);
private var drawFlg:Boolean = false;
public function Hairs():void {
addChild(paper);
//addChild(brushStage);
for (var i:uint = 0; i < 50; i++) {
var hair:Hair = new Hair();
brushStage.addChild(hair);
hairs.push(hair);
}
stage.addEventListener(MouseEvent.MOUSE_DOWN, drawStart);
stage.addEventListener(MouseEvent.MOUSE_UP, drawFinish);
Wonderfl.capture_delay( 30 );
}
private function drawStart(e:Event):void {
addEventListener(Event.ENTER_FRAME, draw);
}
private function drawFinish(e:Event):void {
removeEventListener(Event.ENTER_FRAME, draw);
}
private function draw(e:Event):void {
paperBmd.draw(brushStage);
}
}
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.filters.*;
class Hair extends Sprite {
private var nSpeed:Number;
private var nColor:uint;
private var points:Vector.<Number> = new Vector.<Number>();
private var commands:Vector.<int> = new Vector.<int>();
private var pointsNum:uint = 20;
private var pointDist:Number = 2;
private var offsetX:Number;
private var offsetY:Number;
public function Hair():void {
// 追跡スピードに変化を持たせることによって、描画位置をずらす
nSpeed = Math.random()*5+5;
offsetX = Math.random()*nSpeed-(nSpeed/2);
offsetY = Math.random()*nSpeed-(nSpeed/2);
var nB:uint = Math.floor(Math.random()*128) + 128;
var nO:uint = Math.floor(Math.random()*nB);
nColor = nO * 256 * 256 + nB * 256 + nB;
commands.push(1);
points.push(mouseX,mouseY);
for (var i:uint = 1; i < pointsNum; i++) {
points.push(mouseX, mouseY);
commands.push(2);
}
addEventListener(Event.ENTER_FRAME, xMove);
}
private function xMove(e:Event):void {
// ターゲットまでの距離を求める
var mX:Number = mouseX+offsetX;
var mY:Number = mouseY+offsetY;
var dist:Number = Point.distance(new Point(points[0],points[1]), new Point(mX, mY));
if(dist > nSpeed) {
// ターゲットへの角度を求める
var radian:Number = Math.atan2(mY-points[1], mX-points[0]);
// 移動
points[0] += Math.cos(radian)*nSpeed;
points[1] += Math.sin(radian)*nSpeed;
}
// 2番目以降の点を移動する
for (var i:uint = 1; i < pointsNum; i++) {
var tP:Point = new Point(points[i*2-2], points[i*2-1]);
var cP:Point = new Point(points[i*2], points[i*2+1]);
dist = Point.distance(tP,cP);
if (dist > pointDist) {
var dX:Number = tP.x - cP.x;
var dY:Number = tP.y - cP.y;
var rad:Number = Math.atan2(dX,dY);
dist -= pointDist;
points[i*2] += Math.sin(rad) * dist;
points[i*2+1] += Math.cos(rad) * dist;
}
}
// 再描画
graphics.clear();
graphics.lineStyle(1,nColor);
graphics.drawPath(commands,points);
}
}