In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: CMPE404 GRADUATION PROJECT

/**
 * Copyright dfusion ( http://wonderfl.net/user/dfusion )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/kEUG
 */

// forked from Emre.Alper's CMPE404 GRADUATION PROJECT
package {
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.text.TextField;
    import flash.filters.GlowFilter;
    import flash.filters.BlurFilter;
    import flash.filters.BitmapFilterQuality;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.materials.special.BitmapParticleMaterial;
    import org.papervision3d.core.geom.Particles;
    import org.papervision3d.core.geom.renderables.Particle;
    import org.papervision3d.events.InteractiveScene3DEvent;

    public class FlashTest extends Sprite {
        private var scale:Number = 5;
        private var radius:Number = 350;
        private var smoothing:Boolean = true;
        private var minAlpha:Number = 0.3;
        private var glow:GlowFilter;
        private var tags:Array;
        private var tag_num:uint;
        private var bv:BasicView;
        private var tagArray:Array;
        private var tagContainer:DisplayObject3D;

        public function FlashTest() {
            // write as3 code here..
            init ();
        }
        
        private function init ():void {
            glow = new GlowFilter (0x003366, 1, 8, 8, 2, BitmapFilterQuality.LOW, true, false);
            tags = [ "SUKA","PIZDA","SHALAVA",".net",".Net","c#","c sharp","devoloper","web designer","web graphics designer","software","front end","back end","frontend","backend","ruby","html","xhtml","dhtml","unix","java","sql","programmer","programming","python","oracle","xml","database","open source","microsoft","object oriented","object-oriented","web programmer","database","visual basic","network administrator",
         "security specialist","php","linux","sdlc","webmaster","dbms","operating system","software architect","mainframe","solaris","data analyst",
        "ruby on rails","crystal report","j2ee","coder","biztalk","websphere","sharepoint","dotnet","coldfusion","QA analyst","data mining","text mining","bioinformatic","ibm","siebel","text analyst","date integration","abap",
        "biztalk","BizTalk","technologist","dba","erlang","active directory","visual studio","wpf","desktop support","machintosh platform","infrastructure","joomla","app dev","system support","architect","web project","hibernate","nhibernate","system analyst","actionscript","ajax","mobile application","silverlight","ldap","saas","android","website design","data architect","applications architect","application architect","solution architect","information architect","server side","client side" ];
            tag_num = tags.length;
            tagArray = [];
            tagContainer = new DisplayObject3D ("tag_container");
            tagContainer.x = -radius * 0.25;
            tagContainer.y =  radius * 0.25;
            
            bv = new BasicView (stage.stageWidth, stage.stageHeight, true, true);
            bv.viewport.interactive = true;
            bv.scene.addChild (tagContainer);
            bv.camera.z = -2 * radius;
            bv.camera.zoom = 20;
            bv.startRendering ();
            
            addChild (bv);
            
            buildTags ();
            
            addEventListener (Event.ENTER_FRAME, enterFrameHandler);
        }
        
        private function buildTags ():void {
            var i:uint;
            for (i = 0; i < tag_num; i++) {
                // 2D
                var txt:TextField = new TextField ();
                txt.text = tags[i];
                txt.filters = [new BlurFilter(1.1, 1.1)];
                var txtW:Number = txt.textWidth + 4;
                var txtH:Number = txt.textHeight + 4;
                var bitmap:BitmapData = new BitmapData (txtW, txtH, true, 0x01FFFFFF);
                    bitmap.draw (txt);

                var phi:Number = Math.acos((2 * (i + 1) - 1) / tag_num - 1);
                var theta:Number = Math.sqrt(tag_num * Math.PI) * phi;

                // 3D
                var material:BitmapParticleMaterial = new BitmapParticleMaterial (bitmap);
                    material.interactive = true;
                    material.smooth = smoothing;
                var tag:Particle = new Particle (material, scale, 0, 0, 0);
                var tagHolder:Particles = new Particles ("tag_");
                    tagHolder.addParticle (tag);
                    tagHolder.x = radius * Math.cos (theta) * Math.sin (phi);
                    tagHolder.y = radius * Math.sin (theta) * Math.sin (phi);
                    tagHolder.z = radius * Math.cos (phi);
                    tagHolder.useOwnContainer = true;
                    tagHolder.autoCalcScreenCoords = true;
                    tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OVER, objectOverHandler);
                    tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OUT, objectOutHandler);
                    //tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_PRESS, objectPressHandler);

                tagContainer.addChild (tagHolder);
                tagArray.push (tagHolder);
            }
        }
        
        private function objectOverHandler (e:InteractiveScene3DEvent):void {
        bv.viewport.buttonMode = true;
            e.target.filters = [glow];
        }

        private function objectOutHandler (e:InteractiveScene3DEvent):void {
        bv.viewport.buttonMode = false;

            for (var j:uint = 0; j < tag_num; j++) {
                tagArray [j].filters = [];
            }
        }
        
        private function enterFrameHandler (e:Event):void {
            tagContainer.rotationX += (mouseY - stage.stageHeight * 0.5) * 0.01;
            tagContainer.rotationY += (mouseX - stage.stageWidth * 0.5) * 0.01;

            for (var j:uint = 0; j < tag_num; j++) {
                tagArray[j].alpha = minAlpha + (1 - minAlpha) * (1 - (tagArray[j].screen.z - radius) / (2 * radius));
            }
        }
    }
}