forked from: [Box2D][PV3D] じれったい版
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Box2DAS3 and Papervision3D Demo
* ドラッグで3Dを回転できます。
* マウスホイールで拡大できます。
* 後ろ側の緑色のはBox2Dの2次元表示です。
*
* rsakane さんの投稿から Folk させていただきました。
* ちょっとじれったくしてみました(笑)
* @author Yasu
* @see http://clockmaker.jp/blog/
* @since 2009.04.02
===================================================
// forked from clockmaker's [Box2D][PV3D] Elevator
/*===================================================*//**
* Box2DAS3 and Papervision3D Demo
* ドラッグで3Dを回転できます。
* マウスホイールで拡大できます。
* 後ろ側の緑色のはBox2Dの2次元表示です。
*
* rsakane さんの投稿から Folk させていただきました。
* ちょっとじれったくしてみました(笑)
* @author Yasu
* @see http://clockmaker.jp/blog/
* @since 2009.04.02
*//*===================================================*/
package
{
import Box2D.Collision.Shapes.*;
import Box2D.Collision.b2AABB;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import org.papervision3d.cameras.CameraType;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.render.QuadrantRenderEngine;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.ui.*;
import flash.utils.getTimer;
import flash.utils.Timer;
import org.papervision3d.events.*;
import org.papervision3d.lights.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.objects.*;
import org.papervision3d.view.*;
import org.papervision3d.objects.primitives.*;
import caurina.transitions.Tweener;
[SWF(width="465", height="465", frameRate="60", backgroundColor="0xFFFFFF")]
public class Main extends BasicView
{
// const vars
static public const OBJ_SIZE:int = 20;
static public const OBJ_COLOR:uint = 0x666666;
static private const CAMERA_DISTANCE:int = 1000;
// vars for Box2D
private var worldWidth:Number;
private var worldHeight:Number;
private var m_iterations:int;
private var m_wallWidth:Number;
private var m_wallHeight:Number;
private var m_timeStep:Number;
private var m_physScale:Number;
private var m_world:b2World;
private var m_mouseJoint:b2MouseJoint;
private var m_draggedBody:b2Body;
private var mouseXWorldPhys:Number;
private var mouseYWorldPhys:Number;
private var isMouseDown:Boolean;
private var arrayIndex:int;
// array of objs
private var pv3dObjsArr:Vector.<DisplayObject3D> = new Vector.<DisplayObject3D>();
private var box3dSpapesArr:Vector.<b2Body> = new Vector.<b2Body>();
// pv3d objs
private var light:PointLight3D;
private var mat:FlatShadeMaterial;
// timer count
private var timerCnt:int = 0;
/**
* Constructor
*/
public function Main()
{
stage.quality = StageQuality.MEDIUM;
Mouse.cursor = MouseCursor.HAND;
// init PV3D
super(stage.stageWidth, stage.stageHeight, false, false, CameraType.FREE);
// init PV3D World
createPaervision3dWorld();
// init Box2D World
createBox2dWorld()
// addEvent
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
// Backgound
createBackGround();
//cerateFullScreenBtn();
// mouse interactive
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
}
/**
* Create Papervision3D World
*/
private function createPaervision3dWorld():void
{
camera.x = 0;
camera.z = -CAMERA_DISTANCE;
// heavy....
//renderer = new QuadrantRenderEngine(QuadrantRenderEngine.CORRECT_Z_FILTER);
// create light
light = new PointLight3D();
light.z = -100;
mat = new FlatShadeMaterial(light, OBJ_COLOR);
ballMat = new FlatShadeMaterial(light, 0x990000);
cameraTarget = new DisplayObject3D();
cameraTarget.x = -50;
cameraTarget.y = 50;
}
/**
* Create Box2D World
*/
private function createBox2dWorld():void
{
// init Box2D
worldWidth = stage.stageWidth;
worldHeight = stage.stageHeight;
m_iterations = 10;
m_timeStep = 1 / stage.frameRate;
m_physScale = 100;
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set( -1000, -1000);
worldAABB.upperBound.Set(1200, 1000);
var gravity:b2Vec2 = new b2Vec2(0, 10);
var doSleep:Boolean = true;
m_world = new b2World(worldAABB, gravity, doSleep);
var dbgDraw:b2DebugDraw = new b2DebugDraw();
dbgDraw.m_sprite = this;
dbgDraw.m_drawScale = SCALE;
dbgDraw.m_fillAlpha = 0.3;
dbgDraw.m_lineThickness = 1.0;
dbgDraw.m_alpha = 1.0;
dbgDraw.m_xformScale = 1.0
dbgDraw.m_drawFlags = b2DebugDraw.e_shapeBit;
m_world.SetDebugDraw(dbgDraw);
// walls for Box2D ちょっと数値を変更してみました!!
createPolygon(stage.stageWidth / 2 / SCALE, 1.0, 338, 1.1, 0.1);
createPolygon(stage.stageWidth / 4 / SCALE, 1.9, 0, 1.2, 0.1);
createPolygon(stage.stageWidth / 2 / SCALE, 2.9, 354, 1.1, 0.1);
createPolygon(stage.stageWidth / 4 / SCALE, 4.0, 12, 2.3, 0.1);
createPolygon(0.5, 5.1, 0, 6, 0.5);
createPolygon(0, stage.stageHeight / 2 / SCALE, 90, stage.stageHeight / 2 / SCALE, 0.1);
createPolygon(3.32, stage.stageHeight / 2 / SCALE, 90, 1.6, 0.1);
createPolygon(4.58, stage.stageHeight / 2 / SCALE, 90, stage.stageHeight / SCALE, 0.1);
// walls for PV3D
addCubeAtPv3dWorldNoSave(stage.stageWidth / 2 / SCALE, 1.0, 338, 1.1, 0.1);
addCubeAtPv3dWorldNoSave(stage.stageWidth / 4 / SCALE, 1.9, 0, 1.2, 0.1);
addCubeAtPv3dWorldNoSave(stage.stageWidth / 2 / SCALE, 2.9, 354, 1.1, 0.1);
addCubeAtPv3dWorldNoSave(stage.stageWidth / 4 / SCALE, 4.0, 12, 2.3, 0.1);
addCubeAtPv3dWorldNoSave(0.5, 5.1, 0, 6, 0.5);
addCubeAtPv3dWorldNoSave(0, stage.stageHeight / 2 / SCALE, 90, stage.stageHeight / 2 / SCALE, 0.1);
addCubeAtPv3dWorldNoSave(3.32, stage.stageHeight / 2 / SCALE, 90, 1.6, 0.1);
addCubeAtPv3dWorldNoSave(4.58, stage.stageHeight / 2 / SCALE, 90, stage.stageHeight / SCALE, 0.1);
// elevator
for (var i:int = 0; i < 14; i++)
{
addCubeAtPv3dWorld(0.23, 0.1, true);
if (i % 2) addRectAtBox2dWorld(3.7, i * 0.4, 0, 0.23, 0.1, "elevator");
else addRectAtBox2dWorld(4.2, i * 0.4, 0, 0.23, 0.1, "elevator");
}
// balls
for (i = 0; i < 4; i++)
{
addSphereAtPv3dWorld(40, 30, OBJ_SIZE);
addCircleAtBox2dWorld(40, 30, OBJ_SIZE);
}
}
private function addCubeAtPv3dWorldNoSave(posX:Number, posY:Number, degree:Number, hx:Number, hy:Number, id:String = "", density:Number = 0.0, restitution:Number = 0.0,
setMass:Boolean = false):void
{
var obj3d:DisplayObject3D = scene.addChild(
new Cube(
new MaterialsList( { all: mat } ),
hx * m_physScale * 2,
30,
hy * m_physScale * 2));
obj3d.x = + posX * m_physScale - worldWidth / 2;
obj3d.y = - posY * m_physScale + worldHeight / 2;
obj3d.rotationZ = - degree
}
/**
* AddItem at Papervision3D World
*/
private function addSphereAtPv3dWorld(posX:Number, posY:Number, radius:Number):void
{
var obj3d:DisplayObject3D = scene.addChild(new Sphere(ballMat, radius / 2, 6, 5));
pv3dObjsArr.push(obj3d);
}
/**
* AddItem at Papervision3D World
*/
private function addCubeAtPv3dWorld(hx:Number, hy:Number, isSaveArray:Boolean):void
{
var obj3d:DisplayObject3D = scene.addChild(
new Cube(
new MaterialsList( { all: mat } ),
hx * m_physScale * 2,
hy * m_physScale * 2,
10));
if(isSaveArray) pv3dObjsArr.push(obj3d);
}
/**
* AddItem at Box2D World
*/
private function addCircleAtBox2dWorld(posX:Number, posY:Number, radius:Number):void
{
var obj3d:DisplayObject3D = pv3dObjsArr[pv3dObjsArr.length - 1];
var circleShape:b2CircleDef = new b2CircleDef();
circleShape.radius = radius / m_physScale / 2;
circleShape.density = 1;
circleShape.friction = 1;
circleShape.restitution = 0.6;
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((posX + worldWidth / 2) / m_physScale, (posY + worldHeight / 2) / m_physScale);
bodyDef.userData = { id:"", obj:obj3d };
var body:b2Body = m_world.CreateBody(bodyDef);
body.CreateShape(circleShape);
//body.SetUserData( { obj:obj3d } );
body.SetMassFromShapes();
box3dSpapesArr.push(body);
}
/**
* AddItem at Box2D World
*/
private function addRectAtBox2dWorld(
posX:Number, posY:Number, degree:Number,
hx:Number, hy:Number, id:String = "",
density:Number = 0.0, restitution:Number = 0.0,
setMass:Boolean = false):void
{
var obj3d:DisplayObject3D = pv3dObjsArr[pv3dObjsArr.length - 1];
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set(posX, posY);
bodyDef.angle = degree * Math.PI / 18;
if (id) bodyDef.userData = { id:id, obj:obj3d };
var blockShape:b2PolygonDef = new b2PolygonDef();
blockShape.SetAsBox(hx, hy);
blockShape.density = density;
blockShape.restitution = restitution;
var body:b2Body = m_world.CreateBody(bodyDef);
body.CreateShape(blockShape);
//body.SetUserData(obj3d);
if (setMass) body.SetMassFromShapes();
}
/**
* Enter Frame
* @param event
*/
private function enterFrameHandler(event:Event):void
{
// update Box2D step
m_world.Step(m_timeStep, m_iterations);
// sync position to PV3D from Box2D
for (var bb:b2Body = m_world.GetBodyList(); bb; bb = bb.GetNext())
{
if (bb.m_userData)
{
if (bb.m_userData.id == "elevator")
{
bb.SetXForm(new b2Vec2(bb.GetPosition().x, bb.GetPosition().y - 0.02), 0);
if (bb.GetPosition().y < -0.1) bb.SetXForm(new b2Vec2(bb.GetPosition().x, stage.stageHeight / SCALE + 1), 0);
if (bb.GetPosition().y < 0.8) bb.SetXForm(bb.GetPosition(), bb.GetAngle() - 0.2);
}
if (bb.m_userData.obj is DisplayObject3D)
{
var obj:DisplayObject3D = bb.m_userData.obj;
obj.x = bb.GetPosition().x * m_physScale - worldWidth / 2;
obj.y = -bb.GetPosition().y * m_physScale + worldHeight / 2;
obj.rotationZ = -bb.GetAngle() * (180 / Math.PI);
}
}
}
// Mouse Interactive
easePitch += (cameraPitch - easePitch) * 0.2
easeYaw += (cameraYaw - easeYaw) * 0.2
camera.orbit(easePitch, easeYaw, true, cameraTarget);
camera.zoom += (easeZoom - camera.zoom) * 0.1;
singleRender();
}
private function createBackGround():void
{
graphics.beginFill(0xFFFFFF);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
}
//-------------------------------------------------------------------
// forked from Box2Dの練習
// http://wonderfl.kayac.com/code/5fdd0af34ca9e7a3369f74c52cca9ddb85d136e4
//-------------------------------------------------------------------
private const SCALE:uint = 100;
private function createPolygon(posX:Number, posY:Number, degree:Number, hx:Number, hy:Number, id:String = "", density:Number = 0.0, restitution:Number = 0.0,
setMass:Boolean = false):void
{
var blockBodyDef:b2BodyDef = new b2BodyDef();
blockBodyDef.position.Set(posX, posY);
blockBodyDef.angle = degree * Math.PI / 180;
if (id)
{
blockBodyDef.userData = new Object();
blockBodyDef.userData.id = id;
}
var blockShape:b2PolygonDef = new b2PolygonDef();
blockShape.SetAsBox(hx, hy);
blockShape.density = density;
blockShape.restitution = restitution;
var blockBody:b2Body = m_world.CreateBody(blockBodyDef);
blockBody.CreateShape(blockShape);
if (setMass) blockBody.SetMassFromShapes();
}
// ----------------------------------------------
// Mouse Interactive
// http://wonderfl.kayac.com/code/2af71dd58ee46ba3ebf7496c63b4726c84a20980
// ----------------------------------------------
private var isOribiting:Boolean;
private var cameraPitch:Number = 90;
private var cameraYaw:Number = 270;
private var cameraTarget:DisplayObject3D = DisplayObject3D.ZERO;
private var previousMouseX:Number;
private var previousMouseY:Number;
private var easePitch:Number = 90;
private var easeYaw:Number = 270;
private var easeZoom:Number = 100;
private var ballMat:FlatShadeMaterial;
private function onMouseDown(event:MouseEvent):void
{
isOribiting = true;
previousMouseX = event.stageX;
previousMouseY = event.stageY;
singleRender();
}
private function onMouseUp(event:MouseEvent):void
{
isOribiting = false;
}
private function onMouseMove(event:MouseEvent):void
{
var differenceX:Number = event.stageX - previousMouseX;
var differenceY:Number = event.stageY - previousMouseY;
if(isOribiting)
{
cameraPitch += differenceY * 0.25;
cameraYaw += differenceX * 0.25;
cameraPitch %= 360;
cameraPitch = cameraPitch > 0 ? cameraPitch : 0.0001;
cameraPitch = cameraPitch < 180 ? cameraPitch : 179.9999;
previousMouseX = event.stageX;
previousMouseY = event.stageY;
}
}
private function onMouseWheel(e:MouseEvent):void
{
easeZoom += e.delta;
easeZoom = Math.max(1, easeZoom);
}
}
}