RandomCircle
RandomCircle.as
/* RandomCircle.as */
package {
import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.DisplayObject;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.events.Event;
import flash.filters.BlurFilter;
[SWF(backgroundColor="#FFFFFF", frameRate=30)]
public class RandomCircle extends Sprite {
public function RandomCircle() {
var timer:Timer = new Timer(20, 0);
timer.addEventListener(TimerEvent.TIMER, myCircle);
timer.start();
}
private function myCircle(evt:TimerEvent):void {
var p:Sprite = new Sprite();
p.graphics.beginFill(Math.random() * 0xFFFFFF);
p.graphics.drawCircle(0, 0, Math.random() * 500);
p.x = Math.random() * stage.stageWidth;
p.y = Math.random() * stage.stageHeight;
p.graphics.endFill();
p.alpha = 0;
addChild(p);
p.addEventListener(Event.ENTER_FRAME, smaller);
}
private function smaller(evt:Event):void{
var p:Object = evt.target;
p.alpha += 0.01;
p.scaleX *= 0.96;
p.scaleY *= 0.96;
p.x -= ((stage.stageWidth/2)-p.x)/1000;
p.y -= ((stage.stageHeight/2)-p.y)/1000;
if(p.width < 1){
p.visible = false;
p.removeEventListener(Event.ENTER_FRAME, smaller);
removeChild(DisplayObject(p));
}
}
}
}