色をトゥイーンさせたい
ただDisplayObjectの色を変えたいのではなく、
値をトゥイーンさせてその間のRGBを取得したい時に
適当なダミーSpriteをTween24.tween(sp,time).color(color)
でトゥイーンさせつつ
sp.transform.colorTransform.colorで値がとれる??
/**
* Copyright 9balls ( http://wonderfl.net/user/9balls )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/k0U4
*/
package
{
import flash.display.Bitmap;
import a24.tween.Tween24;
import com.adobe.utils.AGALMiniAssembler;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.Stage3D;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display3D.Context3D;
import flash.display3D.Context3DProgramType;
import flash.display3D.Context3DRenderMode;
import flash.display3D.Context3DTextureFormat;
import flash.display3D.Context3DVertexBufferFormat;
import flash.display3D.IndexBuffer3D;
import flash.display3D.Program3D;
import flash.display3D.textures.Texture;
import flash.display3D.VertexBuffer3D;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix3D;
import flash.text.TextField;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.utils.ByteArray;
import net.hires.debug.Stats;
/**
* ...
* @author
*/
public class Main extends Sprite
{
//
private var stage3D:Stage3D;
private var context3D:Context3D;
//
private var program:Program3D;
private var indexBuffer:IndexBuffer3D;
//
private var textures:Vector.<Texture>;
private var dxy:Vector.<Number>;
private var rgb:Vector.<Number>;
private var tween:Tween24;
private var colorTf:TextField;
public var colorSource:Sprite;
//private var sc:BitmapData = new BitmapData(465, 465, false);
public function Main():void
{
Wonderfl.disable_capture();
//addChild(new Bitmap(sc));
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// entry point
addChild(new Stats());
stage.frameRate = 60;
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
//
stage3D = stage.stage3Ds[0];
stage3D.x = 0;
stage3D.y = 0;
stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContextCreate);
stage3D.requestContext3D(Context3DRenderMode.AUTO);
}
private function onContextCreate(e:Event):void
{
stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreate);
context3D = stage3D.context3D;
init();
}
private function init():void
{
//context3D.enableErrorChecking = true;
context3D.configureBackBuffer(466, 426, 0, true);
//create
createShaders();
setConstant();
setBuffer();
textures = new Vector.<Texture>(6);
for (var i:int = 0; i < 6; i++)
{
textures[i] = createRandomTexture(256 >> i)
}
//set
context3D.setProgram(program);
context3D.setTextureAt(0, textures[0]);
context3D.setTextureAt(1, textures[1]);
context3D.setTextureAt(2, textures[2]);
context3D.setTextureAt(3, textures[3]);
context3D.setTextureAt(4, textures[4]);
context3D.setTextureAt(5, textures[5]);
context3D.setRenderToBackBuffer();
//tween
colorSource = new Sprite();
colorSource.graphics.beginFill(0x0);
colorSource.graphics.drawRect(0, 0, 466, 40);
colorSource.graphics.endFill();
addChild(colorSource);
colorSource.y = 426;
Tween24.prop(colorSource).color(0xFFFFFF).play();
onComplete();
//text
var tf:TextField = new TextField();
tf.wordWrap = true;
tf.autoSize = "left";
tf.text = context3D.driverInfo;
tf.y = stage.stageHeight - 20;
addChild(tf);
colorTf = new TextField();
colorTf.wordWrap = true;
colorTf.autoSize = "left";
colorTf.text = context3D.driverInfo;
colorTf.x = stage.stageWidth>>1;
colorTf.y = stage.stageHeight - 20;
addChild(colorTf);
//run
addEventListener(Event.ENTER_FRAME, onEnter);
}
private function onEnter(e:Event):void
{
context3D.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 2, rgb, 1);
context3D.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 3, dxy, 1);
dxy[0] += 0.004;
dxy[1] += 0.0008;
tween.manualUpdate();
var color:uint = colorSource.transform.colorTransform.color;
rgb[0] = (color >> 16) / 255;
rgb[1] = ((color & 0xFF00) >> 8) / 255;
rgb[2] = (color & 0xFF) / 255;
colorTf.text = "0x" + color.toString(16).toUpperCase();
//
context3D.clear(0, 0, 0, 1);
context3D.drawTriangles(indexBuffer);
//context3D.drawToBitmapData(sc);
context3D.present();
}
private function onComplete():void
{
tween = Tween24.tween(colorSource, 5.0).color(Math.random() * 0x1000000).onComplete(onComplete);
tween.manualPlay();
}
//
private function createRandomTexture(size:uint):Texture
{
var bd:BitmapData = new BitmapData(size, size, false);
bd.noise(Math.random() * 0xFFFFFFFF >> 0, 0, 255, 7, true);
var texture:Texture = context3D.createTexture(size, size, Context3DTextureFormat.BGRA, false);
texture.uploadFromBitmapData(bd);
return texture;
}
private function createShaders():void
{
//create shaders
var agalAssembler:AGALMiniAssembler = new AGALMiniAssembler();
//
//vertex
var vertexShader:ByteArray = agalAssembler.assemble(Context3DProgramType.VERTEX, "m44 op, va0, vc0 \n" + "mov v0, va1\n");
//
//fragment
var code:String = "";
//load and blend texture
code += "mov ft0 v0\n";
code += "add ft0.xy, ft0.xy fc3.xy\n";
code += "tex ft1, ft0, fs0<2d,repeat,linear>\n";
code += "mul ft1, ft1, fc1.y\n";
code += "tex ft2, ft0, fs1<2d,repeat,linear>\n";
code += "mul ft2, ft2, fc1.x\n";
code += "add ft1, ft1, ft2\n";
code += "tex ft2, ft0, fs2<2d,repeat,linear>\n";
code += "mul ft2, ft2, fc0.w\n";
code += "add ft1, ft1, ft2\n";
code += "add ft0.xy, ft0.xy fc3.xy\n";
code += "tex ft2, ft0, fs3<2d,repeat,linear>\n";
code += "mul ft2, ft2, fc0.z\n";
code += "add ft1, ft1, ft2\n";
code += "tex ft2, ft0, fs4<2d,repeat,linear>\n";
code += "mul ft2, ft2, fc0.y\n";
code += "add ft1, ft1, ft2\n";
code += "tex ft2, ft0, fs5<2d,repeat,linear>\n";
code += "mul ft2, ft2, fc0.x\n";
code += "add ft1, ft1, ft2\n";
code += "mov ft0, ft1\n";
//set color
code += "mul ft0, ft0, fc2\n";
code += "mov oc, ft0\n";
var fragmentShader:ByteArray = agalAssembler.assemble(Context3DProgramType.FRAGMENT, code);
//
//set shaders to program
program = context3D.createProgram();
program.upload(vertexShader, fragmentShader);
}
private function setConstant():void
{
//vc
var mtx:Matrix3D = new Matrix3D();
context3D.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, mtx, true);
//ft
var blend:Vector.<Number> = new Vector.<Number>(6);
var max:Number = 0.6;
for (var i:int = 0; i < 6; i++)
{
blend[i] = max;
max /= 2;
}
context3D.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, Vector.<Number>([blend[0], blend[1], blend[2], blend[3]]), 1);
context3D.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 1, Vector.<Number>([blend[4], blend[5], 0, 0]), 1);
rgb = Vector.<Number>([1, 1, 1, 0]);
dxy = Vector.<Number>([0, 0, 0, 0]);
}
private function setBuffer():void
{
//vertex buffer
var vertexBuffer:VertexBuffer3D = context3D.createVertexBuffer(4, 4);
context3D.setVertexBufferAt(0, vertexBuffer, 0, Context3DVertexBufferFormat.FLOAT_2);
context3D.setVertexBufferAt(1, vertexBuffer, 2, Context3DVertexBufferFormat.FLOAT_2);
vertexBuffer.uploadFromVector(Vector.<Number>([-1, -1, 0, 1, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]), 0, 4);
//index buffer
indexBuffer = context3D.createIndexBuffer(6);
indexBuffer.uploadFromVector(Vector.<uint>([0, 1, 2, 1, 2, 3]), 0, 6);
}
}
}