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Dead Code Preservation :: Archived AS3 works from wonderfl.net

複数の目標へのバネ運動

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by _wonder 24 May 2010
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/**
 * Copyright _wonder ( http://wonderfl.net/user/_wonder )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ju3Y
 */

// forked from _wonder's base
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    public class MultiSpring extends Sprite {
    		private var ball:Ball;
    		private var handles:Array;
    		private var spring:Number = 0.1;
    		private var friction:Number = 0.8;
    		private var numHandles:Number = 3;
    		
    		public function MultiSpring() {
            init();
        }
        
        private function init():void {
        		ball = new Ball(20);
        		addChild( ball );
        		
        		handles = new Array();
        		for( var i:int = 0; i < numHandles; i++ ){
        			var handle:Ball = new Ball( 10, 0x0000ff );
        			handle.x = Math.random() * stage.stageWidth;
        			handle.y = Math.random() * stage.stageHeight;
        			handle.addEventListener( MouseEvent.MOUSE_DOWN, onPress );
        			addChild( handle );
        			handles.push( handle );
        		}
        		
        		addEventListener(Event.ENTER_FRAME, onEnterFrame);
        		addEventListener(MouseEvent.MOUSE_UP, onRelease);
        }
        
        private function onEnterFrame(e:Event):void {
        		for( var i:uint = 0; i < numHandles; i++ ){
        			var handle:Ball = handles[i] as Ball;
        			var dx:Number = handle.x - ball.x;
        			var dy:Number = handle.y - ball.y;
        			ball.vx += dx * spring;
        			ball.vy += dy * spring;
        		}
        		
        		ball.vx *= friction;
        		ball.vy *= friction;
        		ball.x += ball.vx;
        		ball.y += ball.vy;
        		
        		graphics.clear();
        		graphics.lineStyle(1);
        		for( i = 0; i < numHandles; i++ ){
        			graphics.moveTo(ball.x, ball.y);
        			graphics.lineTo(handles[i].x, handles[i].y);
        		}
        		
        }
        
        private function onPress(e:MouseEvent):void{
        		e.target.startDrag();
        }
        
        private function onRelease(e:MouseEvent):void {
        		stopDrag();
        }
    }
}

import flash.display.Sprite;

class Ball extends Sprite {
	public var radius:Number;
	public var color:uint;
	public var vx:Number = 0;
	public var vy:Number = 0;
		
	public function Ball(radius:Number=40, color:uint=0Xff0000){
		this.radius = radius;
		this.color = color;
		init();
	}
	
	public function init():void {
		graphics.beginFill(color);
		graphics.drawCircle(0, 0, radius);
		graphics.endFill();
	}
}