PV3Dその4 前作ったらせん階段をPV3Dで。
以前、FP10の3Dで作ったのをPV3Dで。
やっぱ、カメラが自由に動くってのはいいですよね。
/**
* Copyright sakef ( http://wonderfl.net/user/sakef )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jqJn
*/
/*
以前、FP10の3Dで作ったのをPV3Dで。
やっぱ、カメラが自由に動くってのはいいですよね。
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
[SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="40")]
public class Main extends Sprite
{
private var viewport:Viewport3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var render:BasicRenderEngine;
private var rootNode:DisplayObject3D
private var cube:Cube;
private var xx:Number=0;
private var ss:Number=0;
private static const k:Number=15;
public function Main()
{
viewport=new Viewport3D(0, 0, true, true);
scene=new Scene3D();
camera=new Camera3D();
render=new BasicRenderEngine();
rootNode=scene.addChild(new DisplayObject3D("rootNode"));
addChild(viewport);
camera.zoom=10;
camera.focus=30;
camera.y=900;
camera.x=-400;
camera.target=DisplayObject3D.ZERO;
addEventListener(Event.ENTER_FRAME, onFrame);
var boxcolor:Array=[];
for(var i:int=0; i < 6; i++) boxcolor[i]=new ColorMaterial(Math.floor(Math.random() * 0xFFFFFF), 0.5);
var materials:MaterialsList=new MaterialsList({front:boxcolor[0], back:boxcolor[1], right:boxcolor[2], left:boxcolor[3], top:boxcolor[4], bottom:boxcolor[5]});
cube=new Cube(materials, 100, 100, 100);
rootNode.addChild(cube);
var h:int=-50;
var s:Number=0;
for(i=0; i < 500; i++)
{
var p:Plane=new Plane(new ColorMaterial(0x00ff00, 0.5, true), 100, 100);
p.material.doubleSided=true;
p.rotationX=90;
p.y = h;
h += 10;
p.x = 1.1 * s * Math.cos(s * Math.PI / 180);
p.z = 1.1 * s * Math.sin(s * Math.PI / 180);
s += 20;
rootNode.addChild(p);
}
}
public function onFrame(e:Event):void
{
cube.z=1.1 * ss * Math.sin(ss * Math.PI / 180);
cube.x=1.1 * ss * Math.cos(ss * Math.PI / 180);
cube.y=10 * (-1 * (2 * k - 1 + 2 * Math.sqrt(k * k - k)) * (xx - k + Math.sqrt(k * k - k) - Math.floor(xx)) * (xx - k + Math.sqrt(k * k - k) - Math.floor(xx)) + k + Math.floor(xx));
xx+=0.1;
ss+=2;
var ct:DisplayObject3D=camera.target;
ct.x=cube.x;
render.renderScene(scene, camera, viewport);
}
}
}