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Dead Code Preservation :: Archived AS3 works from wonderfl.net

はちゅね マウスでうごくじょ

モデリング:ズサさん
参考サイト:http://blog.r3c7.net/?p=121

感謝
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by _perfect 10 Oct 2010
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package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.display.StageQuality;//ステージ設定
    import org.papervision3d.objects.parsers.DAE;
    import org.papervision3d.view.BasicView;
    public class Main extends BasicView
    {
        public var view:BasicView = new BasicView(465,465);
        public var dae:DAE = new DAE();
        public function Main()
        {
            stage.quality = StageQuality.HIGH;//ステージ設定
            dae.load("http://www.zacc.sakura.ne.jp/wonderfl/negimiku.dae");
            dae.rotationY = 180;
            scene.addChild(dae);
            startRendering();//レンダリング
            camera.z = 50;
            //addEventListener(Event.ENTER_FRAME, _enterFrameHandle);
            stage.addEventListener(MouseEvent.MOUSE_DOWN, _onStageMouseDown);
            stage.addEventListener(MouseEvent.MOUSE_UP, _onStageMouseUp);
            stage.addEventListener(MouseEvent.MOUSE_WHEEL, _onMouseWheel);
        }
        private function _enterFrameHandle(e:Event):void{//dae.rotationY += 2;}
        private  var _startMouseX:Number = 0;
        private  var _startRotationY:Number = 0;
        private  var _startMouseY:Number = 0;
        private  var _startCameraY:Number = 0;
        private function _onStageMouseDown(e:MouseEvent):void{//Stage上でのマウスダウン
             _startMouseX = this.mouseX;
             _startRotationY = dae.rotationY;
             _startMouseY = this.mouseY;
             _startCameraY = camera.y;
             this.stage.addEventListener(MouseEvent.MOUSE_MOVE, _onStageMouseMove);
        }
        private function _onStageMouseUp(e:MouseEvent):void{//Stage上でのマウスアップ
             this.stage.removeEventListener(MouseEvent.MOUSE_MOVE, _onStageMouseMove);
        }
        private function _onStageMouseMove(e:MouseEvent):void{//視点移動中のマウスムーブ
             var xValue:Number;
             var yValue:Number;
             var zValue:Number;
             xValue = _startMouseX - this.mouseX;
             yValue = (_startMouseY - this.mouseY)*10;
             dae.rotationY = _startRotationY + xValue;
             camera.y = _startCameraY - yValue;
        }
        private function _onMouseWheel(e:MouseEvent):void{//ホイール回したとき
             camera.z += e.delta*20;
        }
    }
}