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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: PS2 Firework (Particles and Motion blur)

/**
 * Copyright ptsubasa ( http://wonderfl.net/user/ptsubasa )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/jdj5
 */

// forked from k0rin's PS2 Firework (Particles and Motion blur)
p);
                    position.pop();
                    position.pop();

             FLOOR_HALFSIZE, 0,  FLOOR_HALFSIZE, 
      ll(floorTexture);
            g.drawTriangles(floorProjectedVertices, floorIndices, floorUvts);
            g.endFill();
            displayBuffer.draw(sprite);