/** * Copyright ptsubasa ( http://wonderfl.net/user/ptsubasa ) * MIT License ( http://www.opensource.org/licenses/mit-license.php ) * Downloaded from: http://wonderfl.net/c/jdj5 */ // forked from k0rin's PS2 Firework (Particles and Motion blur) p); position.pop(); position.pop(); FLOOR_HALFSIZE, 0, FLOOR_HALFSIZE, ll(floorTexture); g.drawTriangles(floorProjectedVertices, floorIndices, floorUvts); g.endFill(); displayBuffer.draw(sprite);