/**
* Copyright ptsubasa ( http://wonderfl.net/user/ptsubasa )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jdj5
*/
// forked from k0rin's PS2 Firework (Particles and Motion blur)
p);
position.pop();
position.pop();
FLOOR_HALFSIZE, 0, FLOOR_HALFSIZE,
ll(floorTexture);
g.drawTriangles(floorProjectedVertices, floorIndices, floorUvts);
g.endFill();
displayBuffer.draw(sprite);