In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2010-1-30

Get Adobe Flash player
by yama3 29 Jan 2010
    Embed
/**
 * Copyright yama3 ( http://wonderfl.net/user/yama3 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/jbhT
 */

package {
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.ColorTransform;
    import flash.display.BitmapDataChannel;
    import flash.filters.BlurFilter;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    [SWF(width=465, height=465, backgroundColor=0, frameRate=60)]
    
    public class FlashTest extends Sprite {
            // write as3 code here..
            private var bmpdata:BitmapData;
            private var colortrans:ColorTransform;
            private var filter:BlurFilter;
            private var vectormap:BitmapData;
            private var particles:Array;
            private var particle_number:uint = 25000;
            private var size:Number = 465;
            
            public function FlashTest() {
            		bmpdata = new BitmapData(size,size,false,0);
            		addChild(new Bitmap(bmpdata));
            		colortrans = new ColorTransform(0.95,0.99,0.99);
            		filter = new BlurFilter(2,2,1);
            		vectormap = new BitmapData(size,size,false,0);
            		reset();
            		addEventListener(Event.ENTER_FRAME, enterframe);
            		stage.addEventListener(MouseEvent.CLICK, reset);
            }
            
            private function reset(e:MouseEvent = null):void {
            		var randomSeed:int = Math.random()*0xffffffff;
            		var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
            		vectormap.perlinNoise(size/2,size/2,4,randomSeed,false,true,colors);
            		particles = new Array(particle_number);
            		for(var i:int=0; i<particle_number;i++) {
            			particles[i] = new Particle(Math.random()*size,Math.random()*size);
            		}
            }
            
            private function enterframe(e:Event):void {
            		bmpdata.applyFilter(bmpdata,bmpdata.rect,bmpdata.rect.topLeft,filter);
            		bmpdata.colorTransform(bmpdata.rect,colortrans);
            		bmpdata.lock();
            		for(var i:int=0; i<particle_number; i++) {
            			var p:Particle = particles[i];
            			var col:uint = vectormap.getPixel(p.x,p.y);
            			p.ax += ((col>>16&0xff)-128)*0.0005;
            			p.ay += ((col>>8&0xff)-128)*0.0005;
            			p.x += p.vx += p.ax;
            			p.y += p.vy += p.ay;
            			if(p.x>size) {p.x -= size;}
            			else if(p.x < 0) {p.x += size;}
            			if(p.y>size) {p.y -= size;}
            			else if(p.y<0){p.y+=size;}
            			bmpdata.setPixel(p.x,p.y,0xffffff);
            			p.ax *= 0.96; p.ay *= 0.96;
            			p.vx *= 0.92; p.vy *= 0.92;
            		}
            		bmpdata.unlock();
            }
        }
    }


class Particle {
	public var x:Number;
	public var y:Number;
	
	public var ax:Number = 0;
	public var ay:Number = 0;
	
	public var vx:Number = 0;
	public var vy:Number = 0;
	function Particle(px:Number, py:Number) {
		x = px;
		y = py;
	}
}