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Dead Code Preservation :: Archived AS3 works from wonderfl.net

candle + fire

candle + fire
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by ProjectNya 04 Sep 2012

    Talk

    makc3d at 15 Oct 2010 18:45
    add microphone feature to blow it off
    ProjectNya at 15 Oct 2010 20:06
    Oh! such a way there is!
    Embed
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/jajq
 */

////////////////////////////////////////////////////////////////////////////////
// candle + fire
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.events.Event;
    import flash.display.Bitmap;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var loader:PhotoLoader;
        private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
        private static var filePath:String = "e/ed/edac/edacc14dd5fdd2d007f924c08230d2f2360ce50c";

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            //
            loader = new PhotoLoader();
            loader.addEventListener(PhotoLoader.INIT, initialize, false, 0, true);
            loader.load(basePath + filePath);
        }
        private function initialize(evt:Event):void {
            evt.target.removeEventListener(PhotoLoader.INIT, initialize);
            var candle:Bitmap = Bitmap(evt.target.content);
            addChild(candle);
            candle.x = 172;
            candle.y = 345;
            //
            var fire:Fire = new Fire();
            addChild(fire);
            fire.x = 232;
            fire.y = 390;
        }
        
    }

}


//////////////////////////////////////////////////
// Fireクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.filters.GradientGlowFilter;
import flash.filters.BitmapFilterType;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;

class Fire extends Sprite {
    private var fire:Shape;
    private static var colors:Array = [0xFF0000, 0xFFFF00, 0xFFFFFF];
    private static var alphas:Array = [0, 0.75, 1];
    private static var ratios:Array = [0, 192, 255];
    private var light:Shape;

    public function Fire() {
        init();
    }

    private function init():void {
        draw();
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function update(evt:Event):void {
        var angle:Number = 265 + Math.floor(Math.random()*10);
        var blurX:Number = 16 + Math.floor(Math.random()*4);
        var blurY:Number = 48 + Math.floor(Math.random()*8);
        var gradientGlowFilter:GradientGlowFilter = new GradientGlowFilter(16, angle, colors, alphas, ratios, blurX, blurY, 2, 3, BitmapFilterType.FULL, true);
        fire.filters = [gradientGlowFilter];
    }
    private function draw():void {
        createLight();
        createFire();
    }
    private function createLight():void {
        light = new Shape();
        addChild(light);
        light.y = -60;
        var _colors:Array = [0xFFFFFF, 0xFFFF00];
        var _alphas:Array = [0.6, 0];
        var _ratios:Array = [0, 255];
        var radius:uint = 200;
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(radius*2, radius*2, 0, -radius, -radius);
        light.graphics.beginGradientFill(GradientType.RADIAL, _colors, _alphas, _ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        light.graphics.drawCircle(0, 0, radius);
        light.graphics.endFill();
    }
    private function createFire():void {
        fire = new Shape();
        addChild(fire);
        var w:uint = 30;
        var h:uint = 90;
        fire.graphics.beginFill(0xFFFFFF);
        fire.graphics.moveTo(-w*0.5, -h*0.2);
        fire.graphics.curveTo(-w*0.4, -h, 0, -h);
        fire.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
        fire.graphics.curveTo(w*0.5, 0, 0, 0);
        fire.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
        fire.graphics.endFill();
        fire.blendMode = BlendMode.SCREEN;
        var gradientGlowFilter:GradientGlowFilter = new GradientGlowFilter(16, 270, colors, alphas, ratios, 18, 52, 2, 3, BitmapFilterType.FULL, true);
        fire.filters = [gradientGlowFilter];
    }

}


//////////////////////////////////////////////////
// PhotoLoaderクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.LoaderContext;

class PhotoLoader extends Sprite {
    private var loader:Loader;
    private var info:LoaderInfo;
    public var content:*;
    private var smoothing:Boolean;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function PhotoLoader() {
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String, s:Boolean = false):void {
        smoothing = s;
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, true);
        info.addEventListener(Event.COMPLETE, complete, false, 0, true);
        try {
            loader.load(new URLRequest(file), new LoaderContext(true));
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(PhotoLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(PhotoLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(PhotoLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        if (smoothing) {
            content = Bitmap(info.content);
            content.smoothing = true;
        } else {
            content = info.content;
        }
        dispatchEvent(new Event(PhotoLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        addChild(loader);
        dispatchEvent(new Event(PhotoLoader.COMPLETE));
    }

}