flash on 2010-1-29
package{
import flash.display.*
import flash.events.*
import flash.filters.BlurFilter;
import flash.geom.*;
[SWF(frameRate="90", width="500", height="500")]
public class Main extends Sprite {
public function Main() {
var main :Sprite = Sprite(addChild(new Sprite()))
main.x = stage.stageWidth / 2
main.y = stage.stageHeight / 2
var wrap :Sprite = Sprite(main.addChild(new Sprite()))
var pp:PerspectiveProjection = root.transform.perspectiveProjection;
var objs:Array = []
for(var i:int=0; i<15; i++)
{
var v_num01:int = (100 * Math.random()) + (100 * Math.random())
var sp: Sprite = Sprite(wrap.addChild(new Sprite()))
sp.graphics.beginFill(0xFFFFFF * Math.random())
sp.graphics.drawRect(0, -25, v_num01, 10)
sp.y = 150 * Math.sin( i * 360 / 15 * Math.PI / 180)
sp.x = (-v_num01) / 2
sp.z = 150 * Math.cos( i * 360 / 15 * Math.PI / 180)
objs.push(sp)
}
stage.addEventListener(Event.ENTER_FRAME, function(e:Event):void
{
pp.projectionCenter = new Point(stage.stageWidth / 2,
stage.stageHeight / 2 - 100)
wrap.rotationX += (mouseY / stage.stageWidth * (-500) - wrap.rotationX) * 0.05
wrap.rotationY += (mouseX / stage.stageWidth * (-400) - wrap.rotationY) * 0.05
var arr:Array = []
for (var i:int=0; i<objs.length; i++) {
var ele:Sprite = objs[i] as Sprite
ele.rotationX = -wrap.rotationX
var mtx:Matrix3D = ele.transform.getRelativeMatrix3D(main)
arr.push( { ele:ele, z:mtx.position.z } )
}
arr.sortOn("z", Array.NUMERIC | Array.DESCENDING)
var baseZ:Number = wrap.z
for (i=0; i<arr.length; i++) {
ele = arr[i].ele as Sprite
var z:Number = arr[i].z
wrap.setChildIndex(ele, i)
var b:Number = Math.abs(z)
// focus depth blur effect, warning, very slow:
b = z/10
ele.filters = (b > 2) ? [new BlurFilter(b, b, 3)] : []
}
})
}
}
}