forked from: water
...
@author sliz http://game-develop.net/
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jHtF
*/
// forked from sliz's water
package
{
import flash.filters.GlowFilter;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
import sliz.miniui.Silder;
import flash.filters.BlurFilter;
import flash.filters.GlowFilter;
import gs.*;
import gs.easing.*;
public class TestBmd extends Sprite
{
private var rect:Rectangle;
private var bmd:BitmapData;
private var view:BitmapData;
private var length:int;
private var bw:uint;
private var bh:uint;
private var min:int = 5;
private var cx:Number;
private var cy:Number;
private var offsets:Array;
private var p1:Point;
private var p2:Point;
private var speed:int = 30;
public function TestBmd()
{
p1 = new Point();
p2 = new Point();
offsets = [p1,p2];
bmd = new BitmapData(456, 456, false);
view = new BitmapData(bmd.width, bmd.height, false);
cx = bmd.width / 2;
cy = bmd.height / 2;
length = bmd.width * bmd.height;
bw = bmd.width;
bh = bmd.height;
rect = bmd.rect;
var image:Bitmap = new Bitmap(view);
addChild(image);
//image.scaleX = image.scaleY = 2;d
addEventListener(Event.ENTER_FRAME, update);
var minSlider:Silder = new Silder(10, 10, this, "min:num", setMin);
minSlider.value = 0.2;
}
private function setMin(v:Number):String
{
var rv:Number = v * 30 + 2;
min = rv;
return rv + "";
}
private function update(e:Event):void
{
var dColors:uint = (0xffffff * Math.random() );
var blurr:BlurFilter = new BlurFilter(3,3,3);
var gloww:GlowFilter = new GlowFilter(0xff9900,1, 4,4, 1,2,false);
p1.x -= (mouseX - cx) / speed;
p2.y -= (mouseY - cy) / speed;
bmd.perlinNoise(200, 200, 2, 1, true, true, 7,false,offsets);
this.filters = [gloww];
view.lock();
for (var x:int = 0; x < bw;x++ ) {
for (var y:int = 0; y < bh;y++ ) {
view.setPixel(x, y, (bmd.getPixel(x, y) << 24 >>> 24) % min < 1?0:0xffffff);
}
}
view.unlock();
}
}
}