forked from: 003:forked from: [PV3D] Field of Blur
/**
* Copyright hacker_dgd_jz8f ( http://wonderfl.net/user/hacker_dgd_jz8f )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jDF0
*/
// forked from umhr's 003:forked from: [PV3D] Field of Blur
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
[SWF(backgroundColor="0x000000")]
public class Main extends Sprite{
private var _red:Sample5;
private var _blue:Sample5;
private var _bitmapData:BitmapData;
public function Main():void {
_red = new Sample5(-50);
this.addChild(_red);
_blue = new Sample5(50);
this.addChild(_blue);
_bitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false,0x000000);
addChild(new Bitmap(_bitmapData))
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void {
_red.loop(null);
_blue.loop(null);
_bitmapData.lock();
_bitmapData.fillRect(new Rectangle(0,0,stage.stageWidth,stage.stageHeight), 0x000000);
_bitmapData.draw(_red, null,new ColorTransform(1,1,1,0,0,0,0,0));
_bitmapData.draw(_blue, null,new ColorTransform(0,1,1,1,0,0,0,0), "add");
_bitmapData.unlock();
}
}
}
/**
* Papervision3Dで被写界深度
* 参照: http://clockmaker.jp/blog/2008/07/pv3d_gw_blur/
*/
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import org.papervision3d.view.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.*
[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#000000")]
class Sample5 extends BasicView
{
// const vars
static private const OBJ_LENGTH :int = 20;
static private const CIRCLE_RANGE :int = 500;
// 3d vars
private var list :Array = []
private var wrap :DisplayObject3D;
/**
* Constructor
*/
public function Sample5(dX:Number)
{
//camera
camera.x = -dX;
camera.y = 200;
camera.z = 1000;
camera.rotationX = 5;
// wrap
wrap = new DisplayObject3D();
scene.addChild(wrap);
wrap.x = -dX / 3;
for (var i:int = 0; i < OBJ_LENGTH; i++)
{
var rot:Number = 360 * i / OBJ_LENGTH ;
var m:ColorMaterial = new ColorMaterial(0xFFFFFF);
m.doubleSided = true;
var o:Plane = new Plane(m, 100, 100);
o.x = CIRCLE_RANGE * Math.sin(rot * Math.PI / 180);
o.y = 0;
o.z = CIRCLE_RANGE * Math.cos(rot * Math.PI / 180);
o.rotationY = rot;
o.useOwnContainer = true; //ココ重要
// 配列に追加 & wrapの子供にする
list.push(wrap.addChild(o));
}
//addEventListener(Event.ENTER_FRAME, loop);
startRendering();
}
// loop
public function loop(event:Event):void
{
wrap.yaw(-1);
// 被写界深度
for (var i:int = 0; i < list.length; i++)
{
var o:DisplayObject3D = list[i] as DisplayObject3D;
var blur:Number = Math.ceil((CIRCLE_RANGE - o.sceneZ) / 50);
o.filters = [new BlurFilter(blur, blur, 2)];
}
}
}