PV3Dその5 Planeを球体っぽく並べるのをPV3Dで。
前作ったのをPV3Dで。
画面をクリックするとPlaneが球体に配置されます。
/**
* Copyright sakef ( http://wonderfl.net/user/sakef )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jBxZ
*/
/*
前作ったのをPV3Dで。
画面をクリックするとPlaneが球体に配置されます。
*/
package
{
import caurina.transitions.Tweener;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
[SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="40")]
public class Main extends Sprite
{
private var viewport:Viewport3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var renderer:BasicRenderEngine;
private var rootNode:DisplayObject3D;
private var sphereNode:DisplayObject3D;
private var planeN:int;
private static const radius:int = 60;
private static const planeH:int = 15;
private static const planeW:int = 15;
public function Main()
{
viewport=new Viewport3D(0, 0, true, true);
scene=new Scene3D();
camera=new Camera3D();
renderer=new BasicRenderEngine();
rootNode=scene.addChild(new DisplayObject3D("rootNode"));
sphereNode=rootNode.addChild(new DisplayObject3D("sphereNode"));
addChild(viewport);
camera.y=50;
camera.zoom=50;
camera.focus=50;
camera.target=DisplayObject3D.ZERO;
var H:int=(2 * radius * Math.PI) / 2 / planeH;
var sheeta1:Number;
var sheeta2:Number=90;
planeN = 0;
for(var i:int=0; i < H; i++)
{
sheeta1=0;
var pn:int=Math.floor((2 * radius * Math.cos(sheeta2 * Math.PI / 180) * Math.PI) / planeW);
for(var j:int=0; j < pn; j++)
{
// Planeの作成と座標計算
var mat:ColorMaterial=new ColorMaterial(Math.random()*0xFFFFFF, 0.3);
var plane:Plane=new Plane(mat, planeW, planeH);
plane.material.doubleSided=true;
var rx:int=-sheeta2;
var ry:int=sheeta1;
var xx:int=radius * Math.cos(sheeta2 * Math.PI / 180) * Math.sin(sheeta1 * Math.PI / 180);
var yy:int=radius * Math.sin(sheeta2 * Math.PI / 180);
var zz:int=radius * Math.cos(sheeta2 * Math.PI / 180) * Math.cos(sheeta1 * Math.PI / 180);
plane.extra={x:xx, y:yy, z:zz, rx:rx, ry:ry};
sphereNode.addChild(plane, "plane" + planeN.toString());
sheeta1+=360 / pn;
planeN++;
// Planeをランダムに配置
plane.x=Math.floor(Math.random() * 600) - 300;
plane.y=Math.floor(Math.random() * 600) - 300;
plane.z=Math.floor(Math.random() * 600) - 300;
plane.rotationX=Math.random() * 360;
plane.rotationY=Math.random() * 360;
plane.rotationZ=Math.random() * 360;
}
sheeta2-=180 / H;
}
stage.addEventListener(MouseEvent.CLICK, mouseClick);
renderer.renderScene(scene, camera, viewport);
}
private function mouseClick(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.CLICK, mouseClick);
addEventListener(Event.ENTER_FRAME, onFrame);
for(var i:int=0; i<planeN; i++)
{
var plane:Plane = sphereNode.getChildByName("plane" + i.toString()) as Plane;
Tweener.addTween(plane, {x:plane.extra.x, y:plane.extra.y, z:plane.extra.z, rotationX:plane.extra.rx, rotationY:plane.extra.ry, rotationZ:0, time:5});
}
}
private function onFrame(e:Event):void
{
sphereNode.rotationX += 1.5;
sphereNode.rotationY += 1.5;
renderer.renderScene(scene, camera, viewport);
}
}
}