forked from: Pixel Bender visualizer
All credits for this code and swf go to Eduardo Omine.
I ablsolutely love his work and just wanted the c ommunity to see this and work on it.
it is a brilliant use of peak values of the mp3 along with pixel bender filters.
This is only for the community to see and i do not intend to violate any rights / laws.
Change values and get different results, the pixel bender filter has values size,angle,dx,dy
shader.data.size.value = [float value];
shader.data.angle.value = [float value];
shader.data.dx.value = [float value];
shader.data.dy.value = [float value];
shader.data.size.value = [turn value];
multiply size by peak and dx and dy by posX and posY
todo - get it to work with computeSpectrum
// forked from gaurav.rane's Pixel Bender visualizer
//All credits for this code and swf go to Eduardo Omine.
//I ablsolutely love his work and just wanted the c ommunity to see this and work on it.
// it is a brilliant use of peak values of the mp3 along with pixel bender filters.
//This is only for the community to see and i do not intend to violate any rights / laws.
//Change values and get different results, the pixel bender filter has values size,angle,dx,dy
/*
shader.data.size.value = [float value];
shader.data.angle.value = [float value];
shader.data.dx.value = [float value];
shader.data.dy.value = [float value];
shader.data.size.value = [turn value];
multiply size by peak and dx and dy by posX and posY
*/
//todo - get it to work with computeSpectrum
package
{
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.media.*;
import flash.net.*;
import flash.text.*;
import flash.ui.*;
import flash.utils.*;
import flash.utils.ByteArray;
public class Main extends Sprite
{
private var CENTER:Point=new Point(WIDTH * 0.5, HEIGHT * 0.5);
private var ZERO_POINT:Point=new Point();
private var HEX_RANGE:Number=Math.PI / 3;
private var WIDTH:uint = 500;
private var HEIGHT:uint= 450;
private var LOUDNESS:Number=0.5;
private var PEAK_FACTOR:Number=(1 - LOUDNESS) * 3 + 1;
private var IHEX_RANGE:Number=1 / HEX_RANGE;
private var TWO_PI:Number=Math.PI * 2;
private var MUSIC_FILE:String="music.mp3";
private var FADE_FACTOR:Number=LOUDNESS * -2.55 - 10;
private var PEAK_DECAY:Number=0.98;
private var channel:flash.media.SoundChannel;
private var posY:Number;
private var level:Number;
private var gradientMatrix:Matrix;
private var posX:Number;
private var sound:Sound;
private var shaderJob:ShaderJob;
private var volume:Number;
private var blurFilter:BlurFilter;
private var offscreenSprite:Sprite;
private var windowButton:Sprite;
private var offscreenGraphics:Graphics;
private var fullscreenButton:Sprite;
private var fadeTransform:ColorTransform;
private var angle:Number;
private var peak:Number;
private var renderBitmap:Bitmap;
private var targetX:Number;
private var targetY:Number;
private var renderColor:ColorTransform;
private var shader:Shader;
private var renderBuffer:BitmapData;
private var renderMatrix:Matrix;
private static var ShaderAsset:Class;
private var loader:URLLoader = new URLLoader();
public function Main()
{
if (stage)
{
init();
}
else
{
addEventListener(Event.ADDED_TO_STAGE, init);
}
return;
}
private function init(arg1:flash.events.Event=null):void
{
removeEventListener(flash.events.Event.ADDED_TO_STAGE, init);
contextMenu = new flash.ui.ContextMenu();
contextMenu.hideBuiltInItems();
sound = new flash.media.Sound(new flash.net.URLRequest("http://doorknobdesign.com/wfl/tgm.mp3"));
//sound.addEventListener(flash.events.ProgressEvent.PROGRESS, soundProgress);
//sound.addEventListener(flash.events.Event.COMPLETE, soundComplete);
level = 0;
peak = 0;
volume = 0;
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, onLoadComplete);
loader.load(new URLRequest("http://doorknobdesign.com/wfl/Main_ShaderAsset.dat"));
function onLoadComplete(e:Event):void
{
soundComplete();
}
return;
}
private function tick(arg1:flash.events.Event):void
{
var loc2:*=NaN;
var loc3:*=NaN;
var loc4:*=NaN;
var loc5:*=NaN;
level = (channel.leftPeak + channel.rightPeak) * 0.4;
peak = peak * PEAK_DECAY;
if (level > peak)
{
peak = level;
targetX = Math.random() * WIDTH;
targetY = Math.random() * HEIGHT;
}
var loc1:*=peak * PEAK_FACTOR * 100;
gradientMatrix.createGradientBox(loc1 * 2, loc1 * 2, 0, -loc1, -loc1);
offscreenGraphics.clear();
offscreenGraphics.beginGradientFill("radial", [16777215, 16777215], [1, 0], [0, 255], gradientMatrix);
offscreenGraphics.drawCircle(0, 0, loc1);
offscreenGraphics.endFill();
renderMatrix.identity();
var loc8:*;
angle = loc8 = flash.utils.getTimer() * 0.001;
renderMatrix.rotate(loc8);
renderMatrix.translate(CENTER.x, CENTER.y);
renderColor.alphaMultiplier = peak;
renderBuffer.colorTransform(renderBuffer.rect, fadeTransform);
renderBuffer.draw(offscreenSprite, renderMatrix, renderColor, "add");
renderBuffer.applyFilter(renderBuffer, renderBuffer.rect, ZERO_POINT, blurFilter);
loc5 = peak * TWO_PI;
var loc6:*;
if ((loc6 = int(loc5 * IHEX_RANGE)) == 0)
{
loc2 = 1;
loc4 = 0;
}
if (loc6 == 1)
{
loc3 = 1;
loc4 = 0;
}
if (loc6 == 2)
{
loc2 = 0;
loc3 = 1;
}
if (loc6 == 3)
{
loc2 = 0;
loc4 = 1;
}
if (loc6 == 4)
{
loc3 = 0;
loc4 = 1;
}
if (loc6 == 5)
{
loc2 = 1;
loc3 = 0;
}
if (isNaN(loc2))
{
loc5 = loc5 - loc6 * HEX_RANGE;
if (loc6 % 2 != 0)
{
loc5 = HEX_RANGE - loc5;
}
loc2 = loc5 * IHEX_RANGE;
}
else
{
if (isNaN(loc3))
{
loc5 = loc5 - loc6 * HEX_RANGE;
if (loc6 % 2 != 0)
{
loc5 = HEX_RANGE - loc5;
}
loc3 = loc5 * IHEX_RANGE;
}
else
{
if (isNaN(loc4))
{
loc5 = loc5 - loc6 * HEX_RANGE;
if (loc6 % 2 != 0)
{
loc5 = HEX_RANGE - loc5;
}
loc4 = loc5 * IHEX_RANGE;
}
}
}
var loc7:*=(1 - peak) * FADE_FACTOR;
fadeTransform.redOffset = loc7 - loc2 * 10;
fadeTransform.greenOffset = loc7 - loc3 * 10;
fadeTransform.blueOffset = loc7 - loc4 * 10;
posX = posX + (targetX - posX) * 0.02;
posY = posY + (targetY - posY) * 0.02;
shader.data.size.value = [peak * 25];
shader.data.angle.value = [-angle];
shader.data.dx.value = [0.01 * WIDTH / posX];
shader.data.dy.value = [0.01 * HEIGHT / posY];
shaderJob = new ShaderJob(shader, renderBuffer, WIDTH, HEIGHT);
shaderJob.start();
}
private function start():void
{
channel = sound.play(0);
addEventListener(flash.events.Event.ENTER_FRAME, tick);
}
private function soundComplete():void
{
gradientMatrix = new Matrix();
offscreenSprite = new Sprite();
offscreenGraphics = offscreenSprite.graphics;
angle = 0;
renderMatrix = new Matrix();
renderBuffer = new BitmapData(WIDTH, HEIGHT, false, 0);
renderBitmap = new Bitmap(renderBuffer);
addChild(renderBitmap);
renderColor = new ColorTransform();
fadeTransform = new ColorTransform(1, 1, 1, 1, -8, -8, -8, 0);
blurFilter = new flash.filters.BlurFilter(2, 2, 1);
shader = new Shader();
shader.byteCode = loader.data;
shader.data.src.input = renderBuffer;
shader.data.size.value = [100];
posX = 0;
posY = 0;
targetX = 0;
targetY = 0;
start();
}
{
}
}
}