EmitLight [blue]
////////////////////////////////////////////////////////////////////////////////
// EmitLight [blue]
//
// [AS3.0] EmitLightクラスだ! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1281
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iyXH
*/
////////////////////////////////////////////////////////////////////////////////
// EmitLight [blue]
//
// [AS3.0] EmitLightクラスだ! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1281
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.geom.Rectangle;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var light:EmitLight;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
var rect:Rectangle = new Rectangle(0, 0, 465, 465);
light = new EmitLight(rect);
addChild(light);
light.start();
}
}
}
//////////////////////////////////////////////////
// EmitLightクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;
class EmitLight extends Sprite {
private var rect:Rectangle;
private var cx:uint = 0;
private var cy:uint = 0;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var container:Sprite;
private var particles:Array;
private var color:ColorHSV;
private var colorTrans:ColorTransform;
private static var blur:BlurFilter;
private static var point:Point = new Point();
public function EmitLight(r:Rectangle) {
rect = r;
cx = rect.x + rect.width/2;
cy = rect.y + rect.height/2;
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
private function init(evt:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
container = new Sprite();
addChild(container);
particles = new Array();
color = new ColorHSV(235);
colorTrans = new ColorTransform();
colorTrans.color = color.value;
blur = new BlurFilter(8, 8, 3);
}
public function start():void {
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
public function stop():void {
removeEventListener(Event.ENTER_FRAME, update);
}
private function update(evt:Event):void {
create();
create();
bitmapData.lock();
for (var n:uint = 0; n < particles.length; n++) {
var particle:ParticleLight = particles[n];
particle.update();
particle.scale = particle.alpha = particle.power;
if (particle.power < 0) {
container.removeChild(particle);
particles.splice(n, 1);
particle = null;
}
}
bitmapData.draw(container, null, colorTrans, BlendMode.SCREEN, null, true);
bitmapData.applyFilter(bitmapData, rect, point, blur);
bitmapData.unlock();
}
private function create():void {
color.h = 210 + Math.random()*30;
var particle:ParticleLight = new ParticleLight(12, color.value);
particle.x = cx + (Math.random() - 0.5)*30;
particle.y = cy + (Math.random() - 0.5)*30;
particle.angle = Math.random()*360;
particle.speed = Math.random()*4 + 6;
particle.power = 1;
particle.setup();
particle.blendMode = BlendMode.ADD;
container.addChild(particle);
particles.push(particle);
}
}
//////////////////////////////////////////////////
// ParticleLightクラス
//////////////////////////////////////////////////
import flash.display.Shape;
class ParticleLight extends Shape {
private var radius:uint = 10;
private var color:uint = 0xFFFFFF;
public var angle:Number = 0;
public var speed:Number = 0;
private var vx:Number = 0;
private var vy:Number = 0;
public var power:Number = 0;
private static var radian:Number = Math.PI/180;
private static var friction:Number = 0.96;
private static var deceleration:Number = 0.025;
private var _scale:Number = 1;
public function ParticleLight(r:uint = 10, c:uint = 0xFFFFFF) {
radius = r;
color = c;
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
public function setup():void {
vx = speed*Math.cos(angle*radian);
vy = speed*Math.sin(angle*radian);
}
public function update():void {
x += vx;
y += vy;
vx *= friction;
vy *= friction;
power -= deceleration;
}
public function get scale():Number {
return _scale;
}
public function set scale(param:Number):void {
_scale = param;
scaleX = scaleY = _scale;
}
}