colorful grid
/**
* Copyright ysle ( http://wonderfl.net/user/ysle )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ivbs
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.geom.Point;
public class Temp extends Sprite
{
private var dots:Vector.<Point> = new Vector.<Point>()
private var distance:Number
private var maxDistance:Number = 100
private var transparency:Number
private var lup:Object
private var first:Dot
private var second:Dot
private var matrix:Matrix = new Matrix()
private var bmd:BitmapData
private var screen:Sprite = new Sprite()
private var point:Point = new Point()
private var blur:BlurFilter = new BlurFilter(15,15,3)
public function Temp()
{
addChild(new Bitmap(bmd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0)))
for (var c:Number = 0; c < 30; c++ ) dots.push( new Dot(Math.random() * bmd.width, Math.random() * bmd.height, Math.random() * 10 -5, Math.random() * 10 -5, randomColor(), c))
stage.quality = 'medium'
stage.addEventListener('enterFrame', onEnterFrame)
}
private function onEnterFrame(...e):void
{
screen.graphics.clear()
lup = { }
for each (var d1:Dot in dots)
{
if ((d1.x += d1.sx) < 0 || d1.x > bmd.width) d1.x += d1.sx *= -1
if ((d1.y += d1.sy) < 0 || d1.y > bmd.height) d1.y += d1.sy *= -1
screen.graphics.beginFill(d1.c)
screen.graphics.drawCircle(d1.x,d1.y,4)
}
for each (d1 in dots)
{
for each (var d2:Dot in dots)
{
if (d1 != d2 && !lup[d2.id + '_' + d1.id] && (distance = Point.distance(d1, d2)) < maxDistance)
{
lup[d1.id + '_' + d2.id] = 1
if (d1.x > d2.x) { first = d1; second = d2 }
else { first = d2; second = d1 }
matrix.createGradientBox(second.x - first.x, second.y - first.y, 0, first.x, first.y)
transparency = 1 - distance / maxDistance
screen.graphics.lineStyle(0)
screen.graphics.lineGradientStyle('linear', [first.c, second.c], [transparency,transparency], [0, 0xff], matrix)
screen.graphics.moveTo(first.x, first.y)
screen.graphics.lineTo(second.x, second.y)
screen.graphics.endFill()
}
}
}
bmd.lock()
bmd.applyFilter(bmd, bmd.rect, point, blur)
bmd.draw(screen)
bmd.unlock()
}
private function randomColor():Number
{
var tone:Number = int(Math.random() * 3)
var c:int = 3
var color:Number = 0xff<< tone*8
while (c--) if (tone != c) color += 0xff * Math.random() << c * 8
return color
}
}
}
import flash.geom.Point
dynamic class Dot extends Point
{
public function Dot(x:Number, y:Number, sx:Number, sy:Number, c:Number, id:Number):void
{
super(x, y)
this.sx = sx
this.sy = sy
this.c = c
this.id = c
}
}