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Dead Code Preservation :: Archived AS3 works from wonderfl.net

キラキラ (2)

////////////////////////////////////////////////////////////////////////////////
// キラキラ (2)
//
// [AS3.0] TwinkleParticlesクラスだ! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1370
////////////////////////////////////////////////////////////////////////////////
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by ProjectNya 31 Mar 2011
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/isEp
 */

////////////////////////////////////////////////////////////////////////////////
// キラキラ (2)
//
// [AS3.0] TwinkleParticlesクラスだ! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1370
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var twinkle:TwinkleParticles;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            //
            twinkle = new TwinkleParticles();
            addChild(twinkle);
        }
        
    }

}


//////////////////////////////////////////////////
// TwinkleParticlesクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;

class TwinkleParticles extends Sprite {
    private var particles:Array;
    private var rect:Rectangle;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var container:Sprite;
    private static var colorTrans:ColorTransform;
    private static var point:Point = new Point();
    private static var blur:BlurFilter;
    private var count:uint = 0;
    private var color:ColorHSV;

    public function TwinkleParticles() {
        particles = new Array();
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
    }

    private function init(evt:Event = null):void {
        removeEventListener(Event.ADDED_TO_STAGE, init);
        rect = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        container = new Sprite();
        addChild(container);
        colorTrans = new ColorTransform(1, 1, 1, 0.6, 0, 0, 0, 0);
        blur = new BlurFilter(16, 16, 3);
        color = new ColorHSV(0, 0.5);
        stage.addEventListener(MouseEvent.MOUSE_MOVE, create, false, 0, true);
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function create(evt:MouseEvent):void {
        count += 2;
        color.h = count;
        var particle:Particle = new Particle(color.value);
        particle.x = mouseX;
        particle.y = mouseY;
        container.addChild(particle);
        particles.push(particle);
    }
    private function update(evt:Event):void {
        for (var n:uint = 0; n < particles.length; n++) {
            var particle:Particle = particles[n];
            particle.update();
            if (particle.life < 0 || particle.y > stage.stageHeight + 50) {
                container.removeChild(particle);
                particles.splice(n, 1);
                particle = null;
            }
        }
        draw();
    }
    private function draw():void {
        bitmapData.lock();
        bitmapData.draw(container, null, colorTrans);
        bitmapData.applyFilter(bitmapData, rect, point, blur);
        bitmapData.unlock();
    }

}


//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.filters.GlowFilter;

class Particle extends Sprite {
    private var glow:GlowFilter;
    private var _width:uint = 12;
    private var _height:uint = 18;
    private var blur:uint = 8;
    private static var color:uint = 0xFFFFFF;
    private static var max:uint = 50;
    public var life:int = max;
    private static var radius:Number = 3;
    private var dx:Number = 0;
    private var gravity:Number = - 6;
    private static var acceleration:Number = 0.8;

    public function Particle(rgb:uint = 0xFFFFFF, w:uint = 12, h:uint = 18, b:uint = 8) {
        _width = w;
        _height = h;
        blur = b;
        glow = new GlowFilter(rgb, 1, blur, blur, 2, 3, false, false);
        draw();
        init();
    }

    private function init():void {
        dx = Math.random()*radius*2 - radius;
    }
    public function update():void {
        if (life < 0) return;
        life --;
        x += dx;
        gravity += acceleration;
        y += gravity;
        alpha = (life/max < 0.5) ? life*2/max : 1;
        blink();
    }
    private function blink():void {
        if (life%4 == 0) {
            visible = false;
        } else {
            visible = true;
        }
    }
    private function draw():void {
        graphics.beginFill(color);
        graphics.moveTo(0, -_height/2);
        graphics.curveTo(0, 0, -_width/2, 0);
        graphics.curveTo(0, 0, 0, _height/2);
        graphics.curveTo(0, 0, _width/2, 0);
        graphics.curveTo(0, 0, 0, -_height/2);
        graphics.endFill();
        filters = [glow];
    }

}