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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2010-7-17

#   date:2010-7-4
#   author 宇智波
#   fc202030@qq.com
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by 1314520 16 Jul 2010
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/**
 * Copyright 1314520 ( http://wonderfl.net/user/1314520 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ireR
 */

/*
 #   date:2010-7-4
 #   author 宇智波
 #   fc202030@qq.com
*/
package{
    import flash.display.*;
    import flash.events.*;
    import flash.filters.*;    
    import flash.geom.*;
    [SWF(width=550, height=400, backgroundColor=0,frameRate=30)]
    public class Main extends Sprite{
        const S:Number=5;
        var X:Number;
        var Y:Number;
        var R:Number;
        var glow:GlowFilter;
        var colorTrans:ColorTransform;
        var blur:BlurFilter;
        var point:Point;
        var Sp:Sprite;
        var bmpData:BitmapData;
        var bmp:Bitmap;
        
        var first:Star;
        var fc:Star;
        
        //temp variable
        var i:int;
        var star:Star;
        
        public function Main(){
            X=0;
            Y=0;
            R=0;        
            glow = new GlowFilter(0,1,16,16,2);
            colorTrans = new ColorTransform(0.8,0.9,1,0.9);
            blur = new BlurFilter(5,5);
            point=new Point(0,0);
            Sp = new Sprite();
            
            fc=first=new Star();            
            Sp.addChild(fc);
            
            while(i++<200){
                fc.next=new Star();
                Sp.addChild(fc.next);
                fc=fc.next;
            }
            
            bmpData = new BitmapData(550,400,true,0x0);
            bmp = new Bitmap(bmpData);
            addChild(bmp);
            addEventListener(Event.ENTER_FRAME,run);
        }
        
        function run(event:Event){
            R=90 + Math.atan2(mouseY - Y, mouseX - X) * 180 / Math.PI;        
            X+=Math.sin(R*(Math.PI/180))*S;
            Y-=Math.cos(R*(Math.PI/180))*S;
            fc = fc.next;
            if(fc==null)fc=first;
            
            glow.color = (Math.random()*0xFFFFFF)>>0;
            fc.filters = [glow];    
            
            Sp.addChild(fc);            
            fc.show(X,Y);
            
            star = first;            
            while(star!=null){
                star.x +=  star.vx;
                star.y +=  star.vy;
                star.z +=  star.vz;
                star.alpha -= 0.005;
                star.vx *=  1.01;
                star.vy *=  1.01;                
                star=star.next;
            }
            bmpData.draw(Sp);            
            bmpData.colorTransform(bmpData.rect,colorTrans);
            bmpData.applyFilter(bmpData,bmpData.rect,point,blur);
        }
    }
}

import flash.display.Sprite;
class Star extends Sprite{
    var vx:Number;
    var vy:Number;
    var vz:Number;
    var next:Star;
    public function Star(){
        this.alpha=0;
        graphics.beginFill(0xffffff);
        graphics.drawCircle(0,0,3);
        graphics.endFill();
    }
    public function show(x:Number,y:Number){        
        vx = (Math.random()*2)-1;
        vy = (Math.random()*2)-1;
        vz = Math.random()*10-5;        
        this.z = 0;
        this.x = x;
        this.y = y;
        this.alpha=1;
    }
}