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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: fladdict challenge for amateurs

Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
/**
 * Copyright sacrifs ( http://wonderfl.net/user/sacrifs )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/irLu
 */

// forked from checkmate's fladdict challenge for amateurs
/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
    
    public class Beginner extends Sprite {
        /**
         * Overwrite this update function.
         * Every frame the function is invoked with two bitmaps.
         * First one contains reference to the stage bitmap.
         * Second one contains static copy of stage.
         */
         
        public var canvas:BitmapData;
        public var drawHere:BitmapData;
        public var mat:Matrix;
        
        private var vx:Number = 0;
        private var vy:Number = 0;
         
        public function update():void{
            drawStep();
            transformStep();
            
            renderStep();
            fadeStep();
        }
        
        
        public function drawStep():void {
            //drawHere.setPixel(stage.mouseX, stage.mouseY, 0x11111111);
            drawHere.setPixel( Math.random()*480, Math.random()*480, 0xffffffff);
        }
    
        
        public function transformStep():void
        {
            mat = new Matrix();
            //mat.translate(-240,-240);
            //mat.scale(1.005,1.005);
            //mat.rotate(0.05);
            //mat.translate(240,240);
            mat.translate(-240+vx,-240+vy);
            ((int(Math.random() * 100) + 1) % 100) ? mat.scale(0.952, 0.952) : mat.scale(1.02, 1.02);
            mat.rotate(0.2952);
            mat.translate(240+vx, 240+vy);
            vx += Math.random() * 0.4 - 0.2;
            vy += Math.random() * 0.4 - 0.2;
            
            if(vx > 2){vx = 2;}else if(vx < -2){vx = -2;}
            if(vy > 2){vy = 2;}else if(vy < -2){vy = -2;}
        }
        
        
        public function renderStep():void{
            //canvas.draw(drawHere, mat, null,BlendMode.SCREEN);
            canvas.draw(drawHere, mat, null,BlendMode.ADD);
            canvas.scroll(-Math.round(vx), -Math.round(vy));

        }
        
        import flash.filters.BlurFilter;
        public function fadeStep():void
        {
            //canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*0.4+0.6,Math.random()*0.4+0.6,Math.random()*0.4+0.6,1,0,0,0,0));
            canvas.colorTransform(drawHere.rect, new ColorTransform(0.963,0.912,0.3,0.96,0,0,0,0));
            canvas.applyFilter(canvas, drawHere.rect, new Point(), new BlurFilter(2, 2, 1));
            if(int(Math.random() * 100 + 1) % 100 == 0){drawHere.dispose();}
        }
        
        
        /**
         * ---------------------------------------
         * DO NOT CHANGE FOLLOWING CODES
         * DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
         * ---------------------------------------
        */
        
       
        private var bitmap:Bitmap;
        
        
        public function Beginner() {
            canvas = new BitmapData(480,480,false,0x000000);
            bitmap = new Bitmap(canvas);
            addChild(bitmap);
            addEventListener(Event.ENTER_FRAME, _update);
        }
        
        public function _update(e:Event):void{
            if(drawHere)
                drawHere.dispose();
            drawHere = canvas.clone();
            update();
        }
    }
}