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Dead Code Preservation :: Archived AS3 works from wonderfl.net

SoundEffectクラス [テスト版]

//////////////////////////////////////////////////////////////////////////////
SoundEffectクラス [テスト版]
ここはこうした方がいいんでねぇえの?的なところがあったら、
forkしてくださいまし♪
//////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 26 Jun 2010
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ipWc
 */

////////////////////////////////////////////////////////////////////////////////
// SoundEffectクラス [テスト版]
//
// ここはこうした方がいいんでねぇえの?的なところがあったら、
// forkしてくださいまし♪
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var se:SoundEffect;
        private var source:String = "http://www.project-nya.jp/images/flash/click.mp3";
        private var label:Label;

        public function Main() {
            init();
        }

        private function init():void {
            se = new SoundEffect();
            se.addEventListener(Event.COMPLETE, loaded, false, 0, true);
            se.load(source, "explosion");
            label = new Label(120, 40);
            label.x = 232 - 60;
            label.y = 232 - 30;
            label.text = "♪click";
            label.textColor = 0x333333;
        }
        private function loaded(evt:Event):void {
            se.removeEventListener(Event.COMPLETE, loaded);
            addChild(label);
            stage.addEventListener(MouseEvent.CLICK, click, false, 0, true);
        }
        private function click(evt:Event):void {
            se.play("explosion", 0.2);
        }

    }

}


import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.events.ProgressEvent;
import flash.net.URLRequest;

class SoundEffect extends EventDispatcher {
    private static var soundList:Object;
    private var sound:Sound;
    private var channel:SoundChannel;
    private static var initialized:Boolean = false;
    private var volume:Number;
    private var looping:Boolean = false;

    public function SoundEffect() {
        if (!initialized) initialize();
    }

    private static function initialize():void {
        initialized = true;
        soundList = new Object();
    }
    public function init(Snd:Class, id:String):void {
        var snd:Sound = new Snd();
        soundList[id] = snd;
    }
    public function load(file:String, id:String):void {
        var snd:Sound = new Sound();
        snd.load(new URLRequest(file));
        snd.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        snd.addEventListener(Event.COMPLETE, loaded, false, 0, true);
        soundList[id] = snd;
    }
    public function play(id:String, vol:Number, loop:Boolean = false):void {
        if (channel != null) channel.stop();
        sound = soundList[id];
        volume = vol;
        looping = loop;
        channel = sound.play();
        var transform:SoundTransform = channel.soundTransform;
        transform.volume = volume;
        channel.soundTransform = transform;
        if (looping) {
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
        }
    }
    public function stop():void {
        if (channel != null) {
            channel.stop();
            channel.removeEventListener(Event.SOUND_COMPLETE, complete);
        }
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function loaded(evt:Event):void {
        dispatchEvent(evt);
    }
    private function complete(evt:Event):void {
        channel.removeEventListener(Event.SOUND_COMPLETE, complete);
        if (looping) {
            channel = sound.play(0);
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
            var transform:SoundTransform = channel.soundTransform;
            transform.volume = volume;
            channel.soundTransform = transform;
        }
    }

}


import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;

class Label extends Sprite {
    private var txt:TextField;
    private static var fontType:String = "Arial";
    private var txtWidth:uint;
    private var fontSize:uint;

    public function Label(w:uint, s:uint) {
        txtWidth = w;
        fontSize = s;
        draw();
    }

    private function draw():void {
        txt = new TextField();
        txt.width = txtWidth;
        addChild(txt);
        txt.autoSize = TextFieldAutoSize.CENTER;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = fontSize;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
    }
    public function set text(param:String):void {
        txt.text = param;
    }
    public function set textColor(param:uint):void {
        txt.textColor = param;
    }

}