forked from: forked from: SPRING WITH HANDLES
Main
メインクラス.
/**
* Copyright man_jin111 ( http://wonderfl.net/user/man_jin111 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ihgm
*/
// forked from ekis's forked from: SPRING WITH HANDLES
// forked from kazy's SPRING WITH HANDLES
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
/**
* Main
* メインクラス.
*/
public class Main extends Sprite {
private var ball:Ball;
private var handles:Array;
private var spring:Number = 0.1;
private var friction:Number = 0.8;
//ハンドルの数
private var numHandles:Number = 2;
/**
* コンストラクタ.
*/
public function Main() {
init();
}
/**
* 初期化.
*/
private function init():void {
//ボール生成
ball = new Ball(20);
addChild(ball);
ball. addEventListener(MouseEvent.MOUSE_DOWN,onPress);
ball. addEventListener(MouseEvent.MOUSE_UP,onRelease);
ball.buttonMode = true;
handles = new Array();
//指定のハンドル数だけ繰り返す
for (var i:uint = 0; i < numHandles; i++) {
//ハンドル生成
var handle:Ball = new Ball(15, 0x666666);
//初期位置をランダムに
handle.x = Math.random() * stage.stageWidth;
handle.y = Math.random() * stage.stageHeight;
//リスナー登録
handle.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
//表示
addChild(handle);
//配列に追加
handles.push(handle);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
/**
* onEnterFrame.
*/
private function onEnterFrame(event:Event):void {
//ハンドルの数だけ繰り返す
for (var i:uint = 0; i < numHandles; i++) {
//ハンドルの参照を設定
var handle:Ball = handles[i] as Ball;
var dx:Number = handle.x - ball.x;
var dy:Number = handle.y - ball.y;
//ボールにスプリングの加速を加える
ball.vx += dx * spring;
ball.vy += dy * spring;
}
//減速
ball.vx *= friction;
ball.vy *= friction;
//ボールの座標に適応
ball.x += ball.vx;
ball.y += ball.vy;
//線を描く
graphics.clear();
graphics.lineStyle(1);
for (i = 0; i < numHandles; i++) {
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(handles[i].x, handles[i].y);
}
}
/**
* onPress.
*/
private function onPress(event:MouseEvent):void {
//ドラッグ開始
event.target.startDrag();
}
/**
* onRelease.
*/
private function onRelease(event:MouseEvent):void {
//ドラッグ停止
event.target.stopDrag();
}
}
}
/**
* Ball
* ボール生成クラス.
*/
class Ball extends flash.display.Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
/**
* コンストラクタ.
*/
public function Ball(radius:Number=40, color:uint=0x990033) {
this.radius = radius;
this.color = color;
init();
}
/**
* 初期化.
*/
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}