In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

はのいのとう

Get Adobe Flash player
by hacker_cobulht0 28 May 2013
/**
 * Copyright hacker_cobulht0 ( http://wonderfl.net/user/hacker_cobulht0 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/iWWv
 */

package {     
    import flash.display.Sprite;
    import flash.events.*;
    import flash.text.*;
    
    [SWF(width = "465", height = "465", backgroundColor = 0xffffff, frameRate = "60")]
    
    public class _Tower_of_Hanoi extends Sprite{
        private var colorList:Array=[0x1F75FE,0x199EBD,0x1FCECB,0x1CAC78,0xC5E384,0xFFFF99,0xFFB653,0xFF8243,0xFF496C,0xC364C5];
        
        private var tower1:Array=new Array();
        private var tower2:Array=new Array();
        private var tower3:Array=new Array();
        
        private var tw1:towerA=new towerA();
        private var tw2:towerA=new towerA();
        private var tw3:towerB=new towerB();
        
        private var bt1:button=new button();
        private var bt2:button=new button();
        private var bt3:button=new button();
        
        private var flagMouse:Array=new Array();
        private var count:Number=0;
        private var tf1:TextField = new TextField();
        
        public function _Tower_of_Hanoi(){
            if (stage) init();else addEventListener(Event.ADDED_TO_STAGE,init );
        }
        public function init(ev:Event = null){
            removeEventListener( Event.ADDED_TO_STAGE, init ) ;
            var bg:dotPattern=new dotPattern(0x7DCCB6,0x9ADDCC);
            addChildAt(bg,0);
            //----------------------------------------------------------------------------------------------------
            addChild(tw1);
            addChild(tw2);
            addChild(tw3);
            
            tw1.x=80;
            tw1.y=70;
            
            tw2.x=230;
            tw2.y=70;
            
            tw3.x=390;
            tw3.y=70;
            
            addChild(bt1);
            addChild(bt2);
            addChild(bt3);
            
            bt1.x=00;
            bt1.y=0;
            
            bt2.x=160;
            bt2.y=0;
            
            bt3.x=320;
            bt3.y=0;
            
            for (var q:int=10; q > 0; q--) {
                var mc:ring=new ring(colorList[q-1],q*10+25,q);
                addChild(mc);
                mc.x=tw1.x;
                mc.y=230+((q-1)*20);
                tower1[q-1]=mc;
                mc.myPos=1;
                mc.addEventListener(MouseEvent.MOUSE_DOWN,_MD);
            }
            tower1[0].Permit=true;
            stage.addEventListener(MouseEvent.MOUSE_MOVE,_MM);
            stage.addEventListener(MouseEvent.MOUSE_UP,_MU);
            
            addChild(tf1);tf1.x=430;tf1.textColor=0x1974D2;
            tf1.text=String(count);
        }
        private function _MD(ev){
            if(flagMouse.length==0&&ev.target.Permit==true){flagMouse.push(ev.target);}
            
        }
        private function _MM(ev){
            if(flagMouse.length>0&&flagMouse[0].Permit==true){
                flagMouse[0].x=mouseX;
                flagMouse[0].y=mouseY;
            }
        }
        private function _MU(ev){
            if(flagMouse.length>0){
                    if(flagMouse[0].hitTestObject(bt1)){
                        if(high(flagMouse[0],1)){
                            flagMouse[0].x=tw1.x;
                            if(flagMouse[0].myPos!=1){swap(flagMouse[0],1);flagMouse[0].y=yDeploy(tower1);}else{back(flagMouse[0]);}                            
                        }else{back(flagMouse[0]);}
                    }else if(flagMouse[0].hitTestObject(bt2)){
                        if(high(flagMouse[0],2)){
                            flagMouse[0].x=tw2.x;
                            if(flagMouse[0].myPos!=2){swap(flagMouse[0],2);flagMouse[0].y=yDeploy(tower2);}else{back(flagMouse[0]);}                            
                        }else{back(flagMouse[0]);}
                    }else if(flagMouse[0].hitTestObject(bt3)){
                        if(high(flagMouse[0],3)){
                            flagMouse[0].x=tw3.x;
                            if(flagMouse[0].myPos!=3){swap(flagMouse[0],3);flagMouse[0].y=yDeploy(tower3);}else{back(flagMouse[0]);}                            
                        }else{back(flagMouse[0]);}
                    }
            
                lock();
                flagMouse=new Array();
                tf1.text=String(count);
            }
        }
        //----------------------------------------------------------------------------------------------------
        private function high(arg1,arg2):Boolean{
            var hg:Boolean=false;
            if(arg1.myPos==arg2){hg=true;}
            else{
                switch (arg2) {  
                    case 1: 
                        
                        if(tower1.length==0){hg=true;}else if(arg1.myNum<tower1[0].myNum){hg=true;}else{hg=false;};
                        break;                      
                    case 2: 
                        
                        if(tower2.length==0){hg=true;}else if(arg1.myNum<tower2[0].myNum){hg=true;}else{hg=false;};
                        break;
                    case 3: 
                        
                        if(tower3.length==0){hg=true;}else if(arg1.myNum<tower3[0].myNum){hg=true;}else{hg=false;};
                        break;
                }
            }
            return hg;
        } 
        private function back(arg1){
            switch (arg1.myPos) {  
                    case 1: 
                        flagMouse[0].x=tw1.x;
                        flagMouse[0].y=430-(tower1.length*20);
                        break;                      
                    case 2: 
                        flagMouse[0].x=tw2.x;
                        flagMouse[0].y=430-(tower2.length*20);
                        break;
                    case 3: 
                        flagMouse[0].x=tw3.x;
                        flagMouse[0].y=430-(tower3.length*20);
                        break;
                }
            flagMouse=new Array();
        }
        private function yDeploy(arg:Array):Number{
            var hg:Number=430;
            hg=hg-(arg.length*20);
            return hg;
        }
        private function swap(arg1,arg2){
                switch (arg1.myPos) {  
                    case 1: 
                        if(tower1.length==1){tower1=new Array();}else{tower1.splice(0,1);}
                        break;                      
                    case 2:  
                        if(tower2.length==1){tower2=new Array();}else{tower2.splice(0,1);}
                        break;
                    case 3:  
                        if(tower3.length==1){tower3=new Array();}else{tower3.splice(0,1);}
                        break;
                }
                switch (arg2) {  
                    case 1: 
                        tower1.unshift(arg1);
                        arg1.myPos=1;
                        break;                      
                    case 2:  
                        tower2.unshift(arg1);
                        arg1.myPos=2;
                        break;
                    case 3:  
                        tower3.unshift(arg1);
                        arg1.myPos=3;
                        break;
                }
                count++;
        }
        
        
        
        
        private function  lock(){
            var q:int=0;
                        for ( q=0; q < tower1.length; q++) {
                            if(q==0){tower1[q].Permit=true;}else{tower1[q].Permit=false;}
                        }
                        for ( q=0; q < tower2.length; q++) {
                            if(q==0){tower2[q].Permit=true;}else{tower2[q].Permit=false;}
                        }
                        for ( q=0; q < tower3.length; q++) {
                            if(q==0){tower3[q].Permit=true;}else{tower3[q].Permit=false;}
                        }
        }
        private function trace_(){
            var q:int=0;
            trace("tower1----------")
                        for ( q=0; q < tower1.length; q++) {
                            trace(tower1[q].myNum,tower1[q].Permit);
                        }
            trace("tower2----------")
                        for ( q=0; q < tower2.length; q++) {
                            trace(tower2[q].myNum,tower2[q].Permit);
                        }
            trace("tower3----------")
                        for ( q=0; q < tower3.length; q++) {
                            trace(tower3[q].myNum,tower3[q].Permit);
                        }trace("\n\n\n\n");
        }
        
    //
    }
}

import flash.display.*;
class ring extends Sprite{
    public var myNum:Number;
    public var myPos:Number;
    public var Permit:Boolean=false;
public function ring(col:Number,wid:Number,num:Number){this.buttonMode=true;
    myNum=num;this.name="ring"+String(num);
    this.graphics.beginFill(col);
    this.graphics.drawRoundRect(-1*(wid/2),0,wid,20,20);
    this.graphics.endFill();
}
}

class towerA extends Sprite{
    
    public function towerA(){
        this.graphics.beginFill(0xECEABE);
        this.graphics.drawRoundRect(-10,0,20,380,10);
        this.graphics.endFill();
    }
}

class towerB extends Sprite{
    public function towerB(){
        this.graphics.beginFill(0xECEABE);
        this.graphics.drawRoundRect(-10,0,20,380,10);
        this.graphics.endFill();
    }
}
class button extends Sprite{
    public function button(){
        /*this.graphics.lineStyle(2,0x1CAC78);*/
        this.graphics.beginFill(0xFFFFFF,0.01);
        this.graphics.drawRect(0,0,160,465);
        this.graphics.endFill();
    }
}

//BackGround
class dotPattern extends Sprite{    
public function dotPattern(arg1,arg2){
    var bg:Sprite=new Sprite();
    bg.graphics.beginFill(arg1);
    bg.graphics.drawRect(0,0,465,465);
    bg.graphics.endFill();
    for(var j:int=0; j < 2304; j++){
        var dot:Sprite=new Sprite();
        dot.graphics.beginFill(arg2);
        dot.graphics.drawCircle(0,0,2.5);
        dot.graphics.endFill();
        dot.x=j%48*10;
        if(j%2==0){dot.y=Math.floor(j / 48)*20+10;}else{dot.y=Math.floor(j / 48)*20;};
        bg.addChild(dot);
    }
    addChild(bg);    
}
}