forked from: SNOW DANCE
/**
* Copyright makc3d ( http://wonderfl.net/user/makc3d )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iUMP
*/
// forked from KBM's SNOW DANCE
package {
import flash.display.Graphics;
import flash.events.Event;
import flash.display.Sprite;
public class Base extends Sprite {
public function Base() {
// write as3 code here..
var gr:Graphics = this.graphics;
gr.beginFill(0x000000,0.8);
gr.drawRect(0,0,stage.stageWidth,stage.stageHeight);
addEventListener(Event.ENTER_FRAME,onEnterFrame);
function onEnterFrame():void{
var snp:SNparticle = new SNparticle();
addChild(snp);
}
}
}
}
import flash.filters.GlowFilter;
import flash.display.Graphics;
import flash.events.Event;
import flash.display.Sprite;
class SNparticle extends Sprite{
private var vx:Number;
private var vy:Number;
private var a_arg:int; //速度算出時のsinの偏角 0 ~ 360
private var frame:int; //フレーム数
private const PI:int = 3.14;//簡略円周率
private const ar:Number = 0.07; //空気抵抗
private const ac_sn:Number = 0.2; // 雪の基本加速度 /* 最高速度はac_sn / ar */
private var gr:Graphics;
public function SNparticle(){
vx = vy = a_arg = frame = 0;
gr = this.graphics;
gr.beginFill(0xEEEEEE,1);
gr.drawCircle(0,0,1 + 3 * Math.random());
gr.endFill();
this.filters = [new GlowFilter(0xFFFFFF,1,7,7,1,3)]
addEventListener(Event.ADDED,onStage);
}
private function onStage(e:Event):void{
removeEventListener(Event.ADDED,onStage);
this.x = Math.random() * this.stage.stageWidth;
this.y = -5;
vy = 0;
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void{
frame++; frame %= 120;
if(frame % 4){a_arg += Math.random() * 40 - 20; a_arg %= 360}
vx = Math.sin(a_arg * PI / 180)
this.x += vx;
vy += ac_sn - vy * ar;
this.y += vy;
if(this.x > stage.stageWidth + 5 || this.x < -5){this.x = stage.stageWidth - this.x};
if(this.y > stage.stageHeight - 1){addEventListener(Event.ENTER_FRAME,fade);
removeEventListener(Event.ENTER_FRAME,onEnterFrame);}
}
private function fade(e:Event):void{
if(this.alpha >= 0)this.alpha -= 0.02;
else{this.visible = false; removeEventListener(Event.ENTER_FRAME,fade)}
}
}