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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: flash on 2009-2-27

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by selflash 14 Dec 2010
/**
 * Copyright selflash ( http://wonderfl.net/user/selflash )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/iSxc
 */

package
{
    import flash.display.*;
    import flash.filters.*;
    import flash.text.*;
    import flash.events.*;
    import flash.geom.*;
    
    public class main extends Sprite
    {
        private var obj:Array = new Array();
        
        private function add(o:DisplayObject):void
        {
            obj.push(o);
            stage.addChild(o);
        }
        
        function main()
        {
            var tf:TextField = new TextField();
            tf.textColor = 0x000000;
            tf.text = "Hello\nWorld!!!";
            tf.autoSize = "left";
            var bd:BitmapData = new BitmapData(tf.width, tf.height, false, 0x3399ff);
            bd.draw(tf);
            bd.applyFilter(bd, bd.rect, new Point(), new BlurFilter());
            bd.draw(tf);            
            
            for(var ix:uint = 0; ix < 35; ix++)
            {
                for(var iy:uint = 0; iy < 34; iy++)
                {
                    add(new eyeball(bd.getPixel(ix, iy), ix * 10 + 5, iy * 10 + 5, 4, 20));
                }
            }
            
            stage.addEventListener(Event.ENTER_FRAME, frame);
        }
        
        private function frame(e:Event):void
        {
            for(var i:String in obj)
            {
                 obj[i].run();
            }
        }
    }
}

import flash.display.*;
import flash.geom.Point;

class eyeball extends Shape
{
    private var defaultX:uint;
    private var defaultY:uint;
    private var r:uint;
    private var s:uint;
    //private var c:uint = Math.round(Math.random() * 255 * 255 * 255);
    
    function eyeball(color:uint, arg_x:uint, arg_y:uint, arg_r:uint, arg_s:uint)
    {
        defaultX = arg_x;
        defaultY = arg_y;
        x = arg_x;
        y = arg_y;
        r = arg_r;
        s = arg_s;
        
        graphics.beginFill(color, 0.75);
        graphics.drawCircle(0, 0, r);
        graphics.endFill();
    }
    
    public function run():void
    {
        var dist:Number = Point.distance(new Point(defaultX, defaultY), new Point(stage.mouseX, stage.mouseY));
        var p:Point = Point.polar((dist < s)? dist : s, -Math.atan2(defaultX - stage.mouseX, defaultY - stage.mouseY) - 90 * Math.PI / 180);
        
        x = defaultX + p.x;
        y = defaultY + p.y;
    }
}